Files
HellionChat/HellionChat/GameFunctions/ChatBox.cs
T
JonKazama-Hellion 699d4ede1d chore: housekeeping — linter & formatter setup
Add .prettierrc.json, .markdownlint.json, .yamllint.yaml, .gitattributes
Run CSharpier, Prettier and markdownlint across the entire codebase.
No logic changes — formatting, using order and line endings only.
2026-05-10 13:01:00 +02:00

60 lines
2.0 KiB
C#

using System.Text;
using Dalamud.Memory;
using FFXIVClientStructs.FFXIV.Client.System.String;
using FFXIVClientStructs.FFXIV.Client.UI;
using HellionChat.Resources;
namespace HellionChat.GameFunctions;
public unsafe class ChatBox
{
public static void SendMessageUnsafe(byte[] message)
{
var mes = Utf8String.FromSequence(message.NullTerminate());
UIModule.Instance()->ProcessChatBoxEntry(mes);
mes->Dtor(true);
}
public static void SendMessage(string message)
{
var bytes = ValidateMessage(message);
SendMessageUnsafe(bytes);
}
// Validation split out so the deterministic checks (UTF-8 length, sanitise
// round-trip) can run in xUnit without ClientStructs game memory. The
// sanitiser is injectable so tests can pin throw behaviour without invoking
// Utf8String->SanitizeString, which only resolves in-process. Returns the
// already-encoded bytes so SendMessage doesn't pay GetBytes twice.
// TEST-MIRROR: ../../../Hellion Build test/GameFunctions/ChatBoxTests.cs
internal static byte[] ValidateMessage(
string message,
Func<string, string>? sanitiserOverride = null
)
{
var bytes = Encoding.UTF8.GetBytes(message);
if (bytes.Length == 0)
throw new ArgumentException(Language.ChatBox_Error_Empty, nameof(message));
if (bytes.Length > 500)
throw new ArgumentException(Language.ChatBox_Error_Too_Long, nameof(message));
var sanitiser = sanitiserOverride ?? SanitiseText;
if (message.Length != sanitiser(message).Length)
throw new ArgumentException(Language.ChatBox_Error_Invalid, nameof(message));
return bytes;
}
private static string SanitiseText(string text)
{
var uText = Utf8String.FromString(text);
uText->SanitizeString((AllowedEntities)0x27F);
var sanitised = uText->ToString();
uText->Dtor(true);
return sanitised;
}
}