465aadbb1a
Switch the assembly name to HellionChat so Dalamud uses pluginConfigs/HellionChat for our config file and database directory, instead of sharing those locations with the upstream Chat 2 plugin. Code namespace stays ChatTwo.* so upstream cherry-picks apply cleanly. Rename the DalamudPackager manifest to HellionChat.yaml with fork-specific name, author, repo URL, description, tags and changelog. Plugin.PluginName becomes "Hellion Chat". Add a one-shot migration in the plugin constructor that runs before GetPluginConfig: if pluginConfigs/ChatTwo.json or the ChatTwo/ directory exist and our equivalents don't, move them into the HellionChat layout. Idempotent: only fires on the first load where legacy paths are present and ours are not.
345 lines
13 KiB
C#
Executable File
345 lines
13 KiB
C#
Executable File
using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using ChatTwo.Http;
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using ChatTwo.Ipc;
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using ChatTwo.Resources;
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using ChatTwo.Ui;
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using ChatTwo.Util;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Interface.Windowing;
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using Dalamud.IoC;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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using Dalamud.Bindings.ImGui;
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using Dalamud.Interface.ImGuiFileDialog;
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namespace ChatTwo;
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// ReSharper disable once ClassNeverInstantiated.Global
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public sealed class Plugin : IDalamudPlugin
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{
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public const string PluginName = "Hellion Chat";
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[PluginService] public static IPluginLog Log { get; private set; } = null!;
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[PluginService] public static IDalamudPluginInterface Interface { get; private set; } = null!;
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[PluginService] public static IChatGui ChatGui { get; private set; } = null!;
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[PluginService] public static IClientState ClientState { get; private set; } = null!;
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[PluginService] public static ICommandManager CommandManager { get; private set; } = null!;
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[PluginService] public static ICondition Condition { get; private set; } = null!;
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[PluginService] public static IDataManager DataManager { get; private set; } = null!;
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[PluginService] public static IFramework Framework { get; private set; } = null!;
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[PluginService] public static IGameGui GameGui { get; private set; } = null!;
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[PluginService] public static IKeyState KeyState { get; private set; } = null!;
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[PluginService] public static IObjectTable ObjectTable { get; private set; } = null!;
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[PluginService] public static IPartyList PartyList { get; private set; } = null!;
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[PluginService] public static ITargetManager TargetManager { get; private set; } = null!;
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[PluginService] public static ITextureProvider TextureProvider { get; private set; } = null!;
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[PluginService] public static IGameInteropProvider GameInteropProvider { get; private set; } = null!;
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[PluginService] public static IGameConfig GameConfig { get; private set; } = null!;
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[PluginService] public static INotificationManager Notification { get; private set; } = null!;
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[PluginService] public static IAddonLifecycle AddonLifecycle { get; private set; } = null!;
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[PluginService] public static IPlayerState PlayerState { get; private set; } = null!;
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[PluginService] public static ISeStringEvaluator Evaluator { get; private set; } = null!;
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public static Configuration Config = null!;
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public static FileDialogManager FileDialogManager { get; private set; } = null!;
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public readonly WindowSystem WindowSystem = new(PluginName);
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public SettingsWindow SettingsWindow { get; }
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public ChatLogWindow ChatLogWindow { get; }
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public DbViewer DbViewer { get; }
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public InputPreview InputPreview { get; }
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public CommandHelpWindow CommandHelpWindow { get; }
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public SeStringDebugger SeStringDebugger { get; }
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public DebuggerWindow DebuggerWindow { get; }
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internal Commands Commands { get; }
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internal GameFunctions.GameFunctions Functions { get; }
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internal MessageManager MessageManager { get; }
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internal IpcManager Ipc { get; }
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internal ExtraChat ExtraChat { get; }
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internal TypingIpc TypingIpc { get; }
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internal FontManager FontManager { get; }
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public readonly ServerCore ServerCore;
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internal int DeferredSaveFrames = -1;
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internal DateTime GameStarted { get; }
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// Tab management needs to happen outside the chatlog window class for access reasons
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internal int LastTab { get; set; }
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internal int? WantedTab { get; set; }
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internal Tab CurrentTab
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{
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get
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{
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var i = LastTab;
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return i > -1 && i < Config.Tabs.Count ? Config.Tabs[i] : new Tab();
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}
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}
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public Plugin()
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{
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try
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{
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GameStarted = Process.GetCurrentProcess().StartTime.ToUniversalTime();
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// Hellion Chat: take over config + database from upstream ChatTwo
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// before Dalamud loads our plugin config. Idempotent: only acts on
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// the first start where the legacy paths exist and ours don't.
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MigrateFromChatTwoLayout();
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Config = Interface.GetPluginConfig() as Configuration ?? new Configuration();
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#pragma warning disable CS0618 // Type or member is obsolete
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// TODO Remove after 01.07.2026
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// Migrate old channel values
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if (Config.Version <= 5)
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{
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foreach (var tab in Config.Tabs)
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{
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if (tab.ChatCodes.Count > 0)
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{
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tab.SelectedChannels = tab.ChatCodes.ToDictionary(pair => pair.Key, pair => (pair.Value, pair.Value));
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tab.ChatCodes.Clear();
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}
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if (Config.InactivityHideChannels.Count > 0)
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{
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Config.InactivityHideChannelsV2 = Config.InactivityHideChannels.ToDictionary(pair => pair.Key, pair => (pair.Value, pair.Value));
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Config.InactivityHideChannels.Clear();
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}
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Config.Version = 6;
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SaveConfig();
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}
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}
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#pragma warning restore CS0618 // Type or member is obsolete
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// Hellion Chat v6→v7: seed Privacy-First defaults.
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if (Config.Version <= 6)
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{
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Config.PrivacyFilterEnabled = true;
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Config.PrivacyPersistChannels = [..Privacy.PrivacyDefaults.PrivacyFirstWhitelist];
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Config.PrivacyPersistUnknownChannels = false;
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Config.Version = 7;
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SaveConfig();
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Notification.AddNotification(new Dalamud.Interface.ImGuiNotification.Notification
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{
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Title = "Hellion Chat",
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Content = "Privacy filter activated by default. Settings → Privacy to adjust.",
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Type = Dalamud.Interface.ImGuiNotification.NotificationType.Info,
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InitialDuration = TimeSpan.FromSeconds(15),
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});
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}
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if (Config.Tabs.Count == 0)
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Config.Tabs.Add(TabsUtil.VanillaGeneral);
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LanguageChanged(Interface.UiLanguage);
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ImGuiUtil.Initialize(this);
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FileDialogManager = new FileDialogManager();
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// Function call this in its ctor if the player is already logged in
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ServerCore = new ServerCore(this);
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Commands = new Commands();
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Functions = new GameFunctions.GameFunctions(this);
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Ipc = new IpcManager();
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TypingIpc = new TypingIpc(this);
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ExtraChat = new ExtraChat();
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FontManager = new FontManager();
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MessageManager = new MessageManager(this); // Does it require UI?
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ChatLogWindow = new ChatLogWindow(this);
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SettingsWindow = new SettingsWindow(this);
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DbViewer = new DbViewer(this);
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InputPreview = new InputPreview(ChatLogWindow);
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CommandHelpWindow = new CommandHelpWindow(ChatLogWindow);
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SeStringDebugger = new SeStringDebugger(this);
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DebuggerWindow = new DebuggerWindow(this);
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WindowSystem.AddWindow(ChatLogWindow);
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WindowSystem.AddWindow(SettingsWindow);
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WindowSystem.AddWindow(DbViewer);
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WindowSystem.AddWindow(InputPreview);
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WindowSystem.AddWindow(CommandHelpWindow);
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WindowSystem.AddWindow(SeStringDebugger);
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WindowSystem.AddWindow(DebuggerWindow);
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FontManager.BuildFonts();
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Interface.UiBuilder.DisableCutsceneUiHide = true;
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Interface.UiBuilder.DisableGposeUiHide = true;
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// let all the other components register, then initialize commands
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Commands.Initialise();
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if (Interface.Reason is not PluginLoadReason.Boot)
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MessageManager.FilterAllTabsAsync();
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Framework.Update += FrameworkUpdate;
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Interface.UiBuilder.Draw += Draw;
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Interface.LanguageChanged += LanguageChanged;
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if (Config.ShowEmotes)
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Task.Run(EmoteCache.LoadData);
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#if !DEBUG
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// Avoid 300ms hitch when sending first message by preloading the
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// auto-translate cache. Don't do this in debug because it makes
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// profiling difficult.
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AutoTranslate.PreloadCache();
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#endif
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// Automatically start the webserver if requested
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if (Config.WebinterfaceAutoStart)
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{
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Task.Run(() =>
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{
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ServerCore.Start();
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ServerCore.Run();
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});
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}
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}
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catch (Exception ex)
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{
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Log.Error(ex, "Plugin load threw an error, turning off plugin");
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Dispose();
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// Re-throw the exception to fail the plugin load.
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throw;
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}
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}
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// Suppressing this warning because Dispose() is called in Plugin() if the
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// load fails, so some values may not be initialized.
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[SuppressMessage("ReSharper", "ConditionalAccessQualifierIsNonNullableAccordingToAPIContract")]
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public void Dispose()
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{
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Interface.LanguageChanged -= LanguageChanged;
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Interface.UiBuilder.Draw -= Draw;
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Framework.Update -= FrameworkUpdate;
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GameFunctions.GameFunctions.SetChatInteractable(true);
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WindowSystem?.RemoveAllWindows();
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ChatLogWindow?.Dispose();
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DbViewer?.Dispose();
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InputPreview?.Dispose();
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SettingsWindow?.Dispose();
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DebuggerWindow?.Dispose();
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SeStringDebugger?.Dispose();
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TypingIpc?.Dispose();
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ExtraChat?.Dispose();
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Ipc?.Dispose();
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MessageManager?.DisposeAsync().AsTask().Wait();
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Functions?.Dispose();
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Commands?.Dispose();
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EmoteCache.Dispose();
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ServerCore?.DisposeAsync().AsTask().Wait();
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}
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private static void MigrateFromChatTwoLayout()
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{
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try
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{
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var pluginConfigsDir = Interface.ConfigDirectory.Parent?.FullName;
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if (pluginConfigsDir is null)
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return;
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var legacyConfigFile = Path.Combine(pluginConfigsDir, "ChatTwo.json");
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var legacyConfigDir = Path.Combine(pluginConfigsDir, "ChatTwo");
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var ourConfigFile = Path.Combine(pluginConfigsDir, "HellionChat.json");
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var ourConfigDir = Interface.ConfigDirectory.FullName;
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if (!File.Exists(ourConfigFile) && File.Exists(legacyConfigFile))
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{
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File.Move(legacyConfigFile, ourConfigFile);
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Log.Information($"HellionChat: migrated config file {legacyConfigFile} → {ourConfigFile}");
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}
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if (!Directory.Exists(ourConfigDir) && Directory.Exists(legacyConfigDir))
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{
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Directory.Move(legacyConfigDir, ourConfigDir);
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Log.Information($"HellionChat: migrated config dir {legacyConfigDir} → {ourConfigDir}");
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}
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}
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catch (Exception e)
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{
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Log.Error(e, "HellionChat: layout migration failed, continuing with whatever exists");
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}
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}
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private void Draw()
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{
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ChatLogWindow.BeginFrame();
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if (Config.HideInLoadingScreens && Condition[ConditionFlag.BetweenAreas])
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{
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ChatLogWindow.FinalizeFrame();
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TypingIpc.Update();
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return;
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}
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ChatLogWindow.HideStateCheck();
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Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden;
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ChatLogWindow.DefaultText = ImGui.GetStyle().Colors[(int) ImGuiCol.Text];
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using ((Config.FontsEnabled ? FontManager.RegularFont : FontManager.Axis).Push())
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WindowSystem.Draw();
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ChatLogWindow.FinalizeFrame();
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TypingIpc.Update();
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FileDialogManager.Draw();
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}
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internal void SaveConfig()
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{
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Interface.SavePluginConfig(Config);
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}
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internal void LanguageChanged(string langCode)
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{
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var info = Config.LanguageOverride is LanguageOverride.None
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? new CultureInfo(langCode)
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: new CultureInfo(Config.LanguageOverride.Code());
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Language.Culture = info;
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}
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private static readonly string[] ChatAddonNames =
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[
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"ChatLog",
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"ChatLogPanel_0",
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"ChatLogPanel_1",
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"ChatLogPanel_2",
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"ChatLogPanel_3"
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];
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private void FrameworkUpdate(IFramework framework)
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{
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if (DeferredSaveFrames >= 0 && DeferredSaveFrames-- == 0)
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SaveConfig();
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if (!Config.HideChat)
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return;
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foreach (var name in ChatAddonNames)
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if (GameFunctions.GameFunctions.IsAddonInteractable(name))
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GameFunctions.GameFunctions.SetAddonInteractable(name, false);
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}
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public static bool InBattle => Condition[ConditionFlag.InCombat];
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public static bool GposeActive => Condition[ConditionFlag.WatchingCutscene];
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public static bool CutsceneActive => Condition[ConditionFlag.OccupiedInCutSceneEvent] || Condition[ConditionFlag.WatchingCutscene78];
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}
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