0220e5d756
Pull in the refreshed linter and tooling configs (editorconfig, gitignore, gitattributes, prettierignore, prettierrc, markdownlint, yamllint, env.example, dotnet-tools) and run prettier and markdownlint in --fix / --write mode across the repo so the existing tree matches the new rules. - prettier 2-space indent on yaml/yml and json overrides, asterisk strong, underscore emphasis, proseWrap always - markdownlint MD007 indent aligned to 2 and MD049 to underscore so prettier output stays passing - preflight Block F also ignores CLAUDE.md (gitignored personal file) - prettierignore extended to keep HellionChat.yaml manifest and the NuGet packages.lock.json out of the formatter No semantic content changed; csharpier, build, full build-suite (729/729) and the new prettier/markdownlint/yamllint checks all green.
178 lines
4.7 KiB
Plaintext
178 lines
4.7 KiB
Plaintext
##############################################################
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##
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## .gitattributes – Hellion Forge / Hellion Media
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##
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## Setup: Linux-First Development
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## (Hauptentwicklung auf Linux, Target = Dalamud/Windows)
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## Überarbeitet: Mai 2026
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##
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## Strategie:
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## - Default: Alles LF (Linux-Konvention)
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## - Windows-Batch-Scripts: CRLF (technische Pflicht!)
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## - PowerShell: CRLF (Sicherheit für Windows PS 5.1)
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## - Binärdateien: explizit markiert (gegen Korruption)
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##
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## Hinweis:
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## Moderne Visual-Studio- und MSBuild-Versionen kommen
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## problemlos mit LF in .sln/.csproj klar.
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## Falls jemals Probleme auftauchen: hier umstellen.
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##
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##############################################################
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# =====================================================
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# Default: Auto-Detect, alles auf LF normalisieren
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# =====================================================
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* text=auto eol=lf
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# =====================================================
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# Source Code (LF)
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# =====================================================
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*.cs text eol=lf
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*.csx text eol=lf
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*.vb text eol=lf
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*.fs text eol=lf
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*.fsx text eol=lf
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# =====================================================
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# Configs & Daten (LF)
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# =====================================================
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*.json text eol=lf
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*.yml text eol=lf
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*.yaml text eol=lf
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*.xml text eol=lf
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*.md text eol=lf
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*.txt text eol=lf
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*.config text eol=lf
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*.editorconfig text eol=lf
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.gitignore text eol=lf
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.gitattributes text eol=lf
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.env.example text eol=lf
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# =====================================================
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# Visual Studio / MSBuild Project Files (LF)
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# Linux-first: moderne Tools kommen mit LF zurecht
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# =====================================================
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*.sln text eol=lf
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*.csproj text eol=lf
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*.vbproj text eol=lf
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*.fsproj text eol=lf
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*.props text eol=lf
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*.targets text eol=lf
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# =====================================================
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# Resources & Lokalisierung (LF)
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# =====================================================
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# Linguist soll generierte Sprachdateien nicht mitzählen
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HellionChat/Resources/Language.*.resx linguist-generated=true
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*.resx text eol=lf
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*.resw text eol=lf
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# =====================================================
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# Linux/Mac-Scripts (LF – Pflicht)
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# =====================================================
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*.sh text eol=lf
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*.bash text eol=lf
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*.zsh text eol=lf
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# =====================================================
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# >>> AUSNAHMEN <<<
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# Windows-Scripts brauchen ZWINGEND CRLF.
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# Mit LF werden diese auf Windows nicht ausgeführt!
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# =====================================================
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# Batch-Scripts (cmd.exe braucht CRLF)
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*.bat text eol=crlf
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*.cmd text eol=crlf
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# PowerShell (PS 7+ wäre LF-tolerant,
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# aber Windows PowerShell 5.1 zickt teilweise)
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*.ps1 text eol=crlf
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*.psm1 text eol=crlf
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*.psd1 text eol=crlf
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# =====================================================
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# Binäre Build-Artefakte
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# =====================================================
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*.dll binary
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*.exe binary
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*.pdb binary
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*.so binary
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*.dylib binary
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*.nupkg binary
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*.snupkg binary
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# =====================================================
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# Bilder (binary)
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# =====================================================
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*.png binary
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*.jpg binary
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*.jpeg binary
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*.gif binary
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*.ico binary
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*.bmp binary
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*.tiff binary
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*.webp binary
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# SVG ist eigentlich XML – als Text behandeln
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*.svg text eol=lf
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# =====================================================
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# Fonts (binary)
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# =====================================================
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*.ttf binary
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*.otf binary
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*.woff binary
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*.woff2 binary
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*.eot binary
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# =====================================================
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# Archive (binary)
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# =====================================================
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*.zip binary
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*.7z binary
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*.tar binary
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*.gz binary
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*.rar binary
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# =====================================================
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# Audio / Video (binary)
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# =====================================================
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*.wav binary
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*.mp3 binary
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*.ogg binary
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*.mp4 binary
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# =====================================================
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# FFXIV / Dalamud spezifische Binär-Formate
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# =====================================================
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*.tex binary
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*.pap binary
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*.avfx binary
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*.shpk binary
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*.scd binary |