Files
HellionChat/ChatTwo/Plugin.cs
T
Infi 1cafb45825 - net8
- Switch to new font api,
- Fix null ref on login
- Fix game freeze from chat link handler
2024-04-03 00:57:49 +02:00

138 lines
5.0 KiB
C#
Executable File

using System.Diagnostics;
using System.Globalization;
using ChatTwo.Ipc;
using ChatTwo.Resources;
using ChatTwo.Util;
using Dalamud.Game.ClientState.Objects;
using Dalamud.IoC;
using Dalamud.Plugin;
using Dalamud.Plugin.Services;
using XivCommon;
namespace ChatTwo;
// ReSharper disable once ClassNeverInstantiated.Global
public sealed class Plugin : IDalamudPlugin {
internal const string PluginName = "Chat 2";
[PluginService] internal static IPluginLog Log { get; private set; } = null!;
[PluginService] internal static DalamudPluginInterface Interface { get; private set; } = null!;
[PluginService] internal static IChatGui ChatGui { get; private set; } = null!;
[PluginService] internal static IClientState ClientState { get; private set; } = null!;
[PluginService] internal static ICommandManager CommandManager { get; private set; } = null!;
[PluginService] internal static ICondition Condition { get; private set; } = null!;
[PluginService] internal static IDataManager DataManager { get; private set; } = null!;
[PluginService] internal static IFramework Framework { get; set; } = null!;
[PluginService] internal static IGameGui GameGui { get; private set; } = null!;
[PluginService] internal static IKeyState KeyState { get; private set; } = null!;
[PluginService] internal static IObjectTable ObjectTable { get; private set; } = null!;
[PluginService] internal static IPartyList PartyList { get; private set; } = null!;
[PluginService] internal static ITargetManager TargetManager { get; private set; } = null!;
[PluginService] internal static ITextureProvider TextureProvider { get; private set; } = null!;
[PluginService] internal static IGameInteropProvider GameInteropProvider { get; private set; } = null!;
[PluginService] internal static IGameConfig GameConfig { get; private set; } = null!;
internal Configuration Config { get; }
internal Commands Commands { get; }
internal XivCommonBase Common { get; }
internal TextureCache TextureCache { get; }
internal GameFunctions.GameFunctions Functions { get; }
internal Store Store { get; }
internal IpcManager Ipc { get; }
internal ExtraChat ExtraChat { get; }
internal PluginUi Ui { get; }
internal int DeferredSaveFrames = -1;
internal DateTime GameStarted { get; }
#pragma warning disable CS8618
public Plugin() {
this.GameStarted = Process.GetCurrentProcess().StartTime.ToUniversalTime();
this.Config = Interface.GetPluginConfig() as Configuration ?? new Configuration();
this.Config.Migrate();
if (this.Config.Tabs.Count == 0) {
this.Config.Tabs.Add(TabsUtil.VanillaGeneral);
}
this.LanguageChanged(Interface.UiLanguage);
this.Commands = new Commands(this);
this.Common = new XivCommonBase(Interface);
this.TextureCache = new TextureCache(TextureProvider);
this.Functions = new GameFunctions.GameFunctions(this);
this.Ipc = new IpcManager(Interface);
this.ExtraChat = new ExtraChat(this);
this.Ui = new PluginUi(this);
Ui.BuildFonts();
this.Store = new Store(this); // requires Ui
// let all the other components register, then initialise commands
this.Commands.Initialise();
if (Interface.Reason is not PluginLoadReason.Boot) {
this.Store.FilterAllTabs(false);
}
Framework.Update += FrameworkUpdate;
Interface.UiBuilder.Draw += Ui.Draw;
Interface.LanguageChanged += LanguageChanged;
}
#pragma warning restore CS8618
public void Dispose() {
Interface.LanguageChanged -= LanguageChanged;
Interface.UiBuilder.Draw -= Ui.Draw;
Framework.Update -= FrameworkUpdate;
GameFunctions.GameFunctions.SetChatInteractable(true);
this.Ui.Dispose();
this.ExtraChat.Dispose();
this.Ipc.Dispose();
this.Store.Dispose();
this.Functions.Dispose();
this.TextureCache.Dispose();
this.Common.Dispose();
this.Commands.Dispose();
}
internal void SaveConfig() {
Interface.SavePluginConfig(this.Config);
}
internal void LanguageChanged(string langCode) {
var info = this.Config.LanguageOverride is LanguageOverride.None
? new CultureInfo(langCode)
: new CultureInfo(this.Config.LanguageOverride.Code());
Language.Culture = info;
}
private static readonly string[] ChatAddonNames = {
"ChatLog",
"ChatLogPanel_0",
"ChatLogPanel_1",
"ChatLogPanel_2",
"ChatLogPanel_3",
};
private void FrameworkUpdate(IFramework framework) {
if (DeferredSaveFrames >= 0 && DeferredSaveFrames-- == 0) {
SaveConfig();
}
if (!Config.HideChat) {
return;
}
foreach (var name in ChatAddonNames) {
if (GameFunctions.GameFunctions.IsAddonInteractable(name)) {
GameFunctions.GameFunctions.SetAddonInteractable(name, false);
}
}
}
}