Files
HellionChat/HellionChat/Ui/SettingsTabs/ThemeMockup.cs
T

71 lines
2.5 KiB
C#

using System.Numerics;
using Dalamud.Bindings.ImGui;
using HellionChat.Themes;
using HellionChat.Util;
namespace HellionChat.Ui.SettingsTabs;
internal static class ThemeMockup
{
// Zeichnet ein Mini-Chat-Window-Mockup mit den Theme-Werten direkt
// ins WindowDrawList. Keine Texture, keine Allocation pro Frame —
// alles via DrawList.AddRectFilled / AddText.
public static void Draw(Vector2 origin, Vector2 size, Theme theme)
{
var draw = ImGui.GetWindowDrawList();
var c = theme.Colors;
// Window-Bg
draw.AddRectFilled(origin, origin + size, ColourUtil.RgbaToAbgr(c.WindowBg | 0xFFu), theme.Layout.WindowRounding);
// Title-Bar
var titleHeight = 14f;
draw.AddRectFilled(
origin,
new Vector2(origin.X + size.X, origin.Y + titleHeight),
ColourUtil.RgbaToAbgr(c.Identity), theme.Layout.WindowRounding);
// Tab-Bar — 3 Mini-Tabs
var tabY = origin.Y + titleHeight + 4f;
var tabHeight = 12f;
for (var i = 0; i < 3; i++)
{
var tabX = origin.X + 6f + i * 28f;
var color = i == 0 ? c.FrameBg : c.ChildBg;
draw.AddRectFilled(
new Vector2(tabX, tabY),
new Vector2(tabX + 26f, tabY + tabHeight),
ColourUtil.RgbaToAbgr(color), theme.Layout.TabRounding);
if (i == 0) // Active-Pill
{
draw.AddRectFilled(
new Vector2(tabX, tabY + tabHeight - 2f),
new Vector2(tabX + 26f, tabY + tabHeight),
ColourUtil.RgbaToAbgr(c.Primary));
}
}
// Card-Row mit Mock-Sender + Text
var rowY = tabY + tabHeight + 6f;
var rowHeight = 18f;
draw.AddRectFilled(
new Vector2(origin.X + 6f, rowY),
new Vector2(origin.X + size.X - 6f, rowY + rowHeight),
ColourUtil.RgbaToAbgr(c.Surface), 2f);
// Akzent-Button rechts unten
var btnW = 28f;
var btnH = 10f;
var btnX = origin.X + size.X - btnW - 6f;
var btnY = origin.Y + size.Y - btnH - 6f;
draw.AddRectFilled(
new Vector2(btnX, btnY),
new Vector2(btnX + btnW, btnY + btnH),
ColourUtil.RgbaToAbgr(c.Accent), theme.Layout.FrameRounding);
// Border um das gesamte Mockup
draw.AddRect(origin, origin + size, ColourUtil.RgbaToAbgr(c.Border), theme.Layout.WindowRounding);
}
}