Files
HellionChat/ChatTwo/Resources/ChatColourPresets.cs
T

317 lines
18 KiB
C#

using System.Collections.Generic;
using ChatTwo.Code;
using ChatTwo.Util;
namespace ChatTwo.Resources;
// Hellion Chat — v0.6.0 built-in colour presets for the ChatColours
// settings section. Read-only static data; users apply a preset via the
// settings UI which overwrites Configuration.ChatColours immediately.
// Battle-channel types are intentionally NOT covered by the stylistic
// presets so that combat-log tuning the user has done stays intact.
public sealed record ChatColourPreset(
string DisplayName,
string LocalizationKey,
bool IsBrandPreset,
IReadOnlyDictionary<ChatType, uint> Colours);
public static class ChatColourPresets
{
public static IReadOnlyDictionary<string, ChatColourPreset> All { get; } = BuildAll();
private static Dictionary<string, ChatColourPreset> BuildAll()
{
return new Dictionary<string, ChatColourPreset>
{
["Default"] = new(
DisplayName: "ChatTwo Default",
LocalizationKey: "ChatColourPresets_Default",
IsBrandPreset: false,
Colours: BuildDefault()),
["HighContrast"] = new(
DisplayName: "High-Contrast",
LocalizationKey: "ChatColourPresets_HighContrast",
IsBrandPreset: false,
Colours: BuildHighContrast()),
["Pastell"] = new(
DisplayName: "Pastell",
LocalizationKey: "ChatColourPresets_Pastell",
IsBrandPreset: false,
Colours: BuildPastell()),
["DarkModeTuned"] = new(
DisplayName: "Dark-Mode-Tuned",
LocalizationKey: "ChatColourPresets_DarkModeTuned",
IsBrandPreset: false,
Colours: BuildDarkModeTuned()),
["Hellion"] = new(
DisplayName: "Hellion",
LocalizationKey: "ChatColourPresets_Hellion",
IsBrandPreset: true,
Colours: BuildHellion()),
["NightBlue"] = new(
DisplayName: "Night Blue",
LocalizationKey: "ChatColourPresets_NightBlue",
IsBrandPreset: false,
Colours: BuildNightBlue()),
["IndigoViolet"] = new(
DisplayName: "Indigo Violet",
LocalizationKey: "ChatColourPresets_IndigoViolet",
IsBrandPreset: false,
Colours: BuildIndigoViolet()),
};
}
// The Default preset spiegelt 1:1 die Werte aus ChatTypeExt.DefaultColor.
// Channels ohne Default-Wert (return null) werden ausgelassen — wer sie
// anwenden will, behält seine aktuelle Farbe.
private static IReadOnlyDictionary<ChatType, uint> BuildDefault()
{
var dict = new Dictionary<ChatType, uint>();
foreach (var (_, types) in ChatTypeExt.SortOrder)
{
foreach (var type in types)
{
var def = type.DefaultColor();
if (def.HasValue)
dict[type] = def.Value;
}
}
return dict;
}
private static IReadOnlyDictionary<ChatType, uint> BuildHighContrast()
{
return new Dictionary<ChatType, uint>
{
[ChatType.Say] = ColourUtil.ComponentsToRgba(255, 255, 255),
[ChatType.Yell] = ColourUtil.ComponentsToRgba(255, 192, 0),
[ChatType.Shout] = ColourUtil.ComponentsToRgba(255, 96, 0),
[ChatType.TellIncoming] = ColourUtil.ComponentsToRgba(255, 128, 255),
[ChatType.TellOutgoing] = ColourUtil.ComponentsToRgba(255, 128, 255),
[ChatType.Party] = ColourUtil.ComponentsToRgba(128, 192, 255),
[ChatType.Alliance] = ColourUtil.ComponentsToRgba(255, 128, 64),
[ChatType.FreeCompany] = ColourUtil.ComponentsToRgba(96, 192, 255),
[ChatType.NoviceNetwork] = ColourUtil.ComponentsToRgba(192, 255, 64),
[ChatType.Linkshell1] = ColourUtil.ComponentsToRgba(255, 128, 128),
[ChatType.Linkshell2] = ColourUtil.ComponentsToRgba(255, 192, 128),
[ChatType.Linkshell3] = ColourUtil.ComponentsToRgba(255, 255, 128),
[ChatType.Linkshell4] = ColourUtil.ComponentsToRgba(192, 255, 128),
[ChatType.Linkshell5] = ColourUtil.ComponentsToRgba(128, 255, 192),
[ChatType.Linkshell6] = ColourUtil.ComponentsToRgba(128, 192, 255),
[ChatType.Linkshell7] = ColourUtil.ComponentsToRgba(192, 128, 255),
[ChatType.Linkshell8] = ColourUtil.ComponentsToRgba(255, 128, 192),
[ChatType.CrossLinkshell1] = ColourUtil.ComponentsToRgba(255, 96, 96),
[ChatType.CrossLinkshell2] = ColourUtil.ComponentsToRgba(255, 160, 96),
[ChatType.CrossLinkshell3] = ColourUtil.ComponentsToRgba(255, 255, 96),
[ChatType.CrossLinkshell4] = ColourUtil.ComponentsToRgba(160, 255, 96),
[ChatType.CrossLinkshell5] = ColourUtil.ComponentsToRgba(96, 255, 160),
[ChatType.CrossLinkshell6] = ColourUtil.ComponentsToRgba(96, 160, 255),
[ChatType.CrossLinkshell7] = ColourUtil.ComponentsToRgba(160, 96, 255),
[ChatType.CrossLinkshell8] = ColourUtil.ComponentsToRgba(255, 96, 160),
};
}
private static IReadOnlyDictionary<ChatType, uint> BuildPastell()
{
return new Dictionary<ChatType, uint>
{
[ChatType.Say] = ColourUtil.ComponentsToRgba(232, 232, 232),
[ChatType.Yell] = ColourUtil.ComponentsToRgba(245, 216, 155),
[ChatType.Shout] = ColourUtil.ComponentsToRgba(245, 176, 155),
[ChatType.TellIncoming] = ColourUtil.ComponentsToRgba(224, 176, 224),
[ChatType.TellOutgoing] = ColourUtil.ComponentsToRgba(224, 176, 224),
[ChatType.Party] = ColourUtil.ComponentsToRgba(176, 204, 224),
[ChatType.Alliance] = ColourUtil.ComponentsToRgba(224, 192, 160),
[ChatType.FreeCompany] = ColourUtil.ComponentsToRgba(168, 200, 224),
[ChatType.NoviceNetwork] = ColourUtil.ComponentsToRgba(200, 224, 176),
[ChatType.Linkshell1] = ColourUtil.ComponentsToRgba(224, 176, 176),
[ChatType.Linkshell2] = ColourUtil.ComponentsToRgba(224, 200, 176),
[ChatType.Linkshell3] = ColourUtil.ComponentsToRgba(224, 224, 176),
[ChatType.Linkshell4] = ColourUtil.ComponentsToRgba(200, 224, 176),
[ChatType.Linkshell5] = ColourUtil.ComponentsToRgba(176, 224, 200),
[ChatType.Linkshell6] = ColourUtil.ComponentsToRgba(176, 200, 224),
[ChatType.Linkshell7] = ColourUtil.ComponentsToRgba(200, 176, 224),
[ChatType.Linkshell8] = ColourUtil.ComponentsToRgba(224, 176, 200),
[ChatType.CrossLinkshell1] = ColourUtil.ComponentsToRgba(224, 160, 160),
[ChatType.CrossLinkshell2] = ColourUtil.ComponentsToRgba(224, 192, 160),
[ChatType.CrossLinkshell3] = ColourUtil.ComponentsToRgba(224, 224, 160),
[ChatType.CrossLinkshell4] = ColourUtil.ComponentsToRgba(192, 224, 160),
[ChatType.CrossLinkshell5] = ColourUtil.ComponentsToRgba(160, 224, 192),
[ChatType.CrossLinkshell6] = ColourUtil.ComponentsToRgba(160, 192, 224),
[ChatType.CrossLinkshell7] = ColourUtil.ComponentsToRgba(192, 160, 224),
[ChatType.CrossLinkshell8] = ColourUtil.ComponentsToRgba(224, 160, 192),
};
}
private static IReadOnlyDictionary<ChatType, uint> BuildDarkModeTuned()
{
return new Dictionary<ChatType, uint>
{
[ChatType.Say] = ColourUtil.ComponentsToRgba(240, 240, 240),
[ChatType.Yell] = ColourUtil.ComponentsToRgba(255, 208, 64),
[ChatType.Shout] = ColourUtil.ComponentsToRgba(255, 128, 64),
[ChatType.TellIncoming] = ColourUtil.ComponentsToRgba(255, 160, 255),
[ChatType.TellOutgoing] = ColourUtil.ComponentsToRgba(255, 160, 255),
[ChatType.Party] = ColourUtil.ComponentsToRgba(160, 208, 255),
[ChatType.Alliance] = ColourUtil.ComponentsToRgba(255, 160, 96),
[ChatType.FreeCompany] = ColourUtil.ComponentsToRgba(128, 200, 255),
[ChatType.NoviceNetwork] = ColourUtil.ComponentsToRgba(192, 255, 96),
[ChatType.Linkshell1] = ColourUtil.ComponentsToRgba(255, 160, 160),
[ChatType.Linkshell2] = ColourUtil.ComponentsToRgba(255, 192, 160),
[ChatType.Linkshell3] = ColourUtil.ComponentsToRgba(255, 255, 160),
[ChatType.Linkshell4] = ColourUtil.ComponentsToRgba(192, 255, 160),
[ChatType.Linkshell5] = ColourUtil.ComponentsToRgba(160, 255, 192),
[ChatType.Linkshell6] = ColourUtil.ComponentsToRgba(160, 192, 255),
[ChatType.Linkshell7] = ColourUtil.ComponentsToRgba(192, 160, 255),
[ChatType.Linkshell8] = ColourUtil.ComponentsToRgba(255, 160, 192),
[ChatType.CrossLinkshell1] = ColourUtil.ComponentsToRgba(255, 128, 128),
[ChatType.CrossLinkshell2] = ColourUtil.ComponentsToRgba(255, 160, 128),
[ChatType.CrossLinkshell3] = ColourUtil.ComponentsToRgba(255, 255, 128),
[ChatType.CrossLinkshell4] = ColourUtil.ComponentsToRgba(160, 255, 128),
[ChatType.CrossLinkshell5] = ColourUtil.ComponentsToRgba(128, 255, 160),
[ChatType.CrossLinkshell6] = ColourUtil.ComponentsToRgba(128, 160, 255),
[ChatType.CrossLinkshell7] = ColourUtil.ComponentsToRgba(160, 128, 255),
[ChatType.CrossLinkshell8] = ColourUtil.ComponentsToRgba(255, 128, 160),
};
}
// Hellion brand preset — Arctic Cyan + Ember Orange palette aus
// /mnt/ssd-fast/Projekte/hellion-media/hellion-media-website/BRANDING.md
// (Schema-Stand 2026-04-16). Channels sind über das ganze Brand-Spektrum
// verteilt damit jede Zeile auf einen Glance unterscheidbar ist:
// Cyan-Familie für Standard/Tell, Ember + Warning für laute Channels,
// Status-Farben (Success, Danger) für Linkshells. CrossLinkshells
// nutzen die dunkleren/sattersten Varianten derselben Hue-Familien.
private static IReadOnlyDictionary<ChatType, uint> BuildHellion()
{
return new Dictionary<ChatType, uint>
{
// Standard / Tell — Cyan-Familie (Brand-Primary)
[ChatType.Say] = ColourUtil.ComponentsToRgba(77, 217, 232), // Cyan-light #4DD9E8
[ChatType.TellIncoming] = ColourUtil.ComponentsToRgba(0, 190, 210), // Brand Cyan #00BED2
[ChatType.TellOutgoing] = ColourUtil.ComponentsToRgba(0, 151, 167), // Cyan-dark #0097A7
// Laute Channels — Ember/Warning
[ChatType.Yell] = ColourUtil.ComponentsToRgba(240, 173, 78), // Warning #F0AD4E
[ChatType.Shout] = ColourUtil.ComponentsToRgba(249, 115, 22), // Brand Ember #F97316
// Gruppen-Channels — Success/Ember-dark/Cyan
[ChatType.Party] = ColourUtil.ComponentsToRgba(92, 184, 92), // Success #5CB85C
[ChatType.Alliance] = ColourUtil.ComponentsToRgba(232, 93, 4), // Ember-dark #E85D04
[ChatType.FreeCompany] = ColourUtil.ComponentsToRgba(0, 190, 210), // Brand Cyan
[ChatType.NoviceNetwork] = ColourUtil.ComponentsToRgba(77, 217, 232),// Cyan-light
// Linkshells 1-8 — über das ganze Brand-Spektrum verteilt
[ChatType.Linkshell1] = ColourUtil.ComponentsToRgba(251, 146, 60), // Ember-light #FB923C
[ChatType.Linkshell2] = ColourUtil.ComponentsToRgba(240, 173, 78), // Warning
[ChatType.Linkshell3] = ColourUtil.ComponentsToRgba(92, 184, 92), // Success
[ChatType.Linkshell4] = ColourUtil.ComponentsToRgba(77, 217, 232), // Cyan-light
[ChatType.Linkshell5] = ColourUtil.ComponentsToRgba(0, 190, 210), // Brand Cyan
[ChatType.Linkshell6] = ColourUtil.ComponentsToRgba(0, 151, 167), // Cyan-dark
[ChatType.Linkshell7] = ColourUtil.ComponentsToRgba(249, 115, 22), // Brand Ember
[ChatType.Linkshell8] = ColourUtil.ComponentsToRgba(217, 83, 79), // Danger #D9534F
// CrossWorld-Linkshells 1-8 — dunklere/sattersere Varianten
[ChatType.CrossLinkshell1] = ColourUtil.ComponentsToRgba(232, 93, 4), // Ember-dark
[ChatType.CrossLinkshell2] = ColourUtil.ComponentsToRgba(200, 140, 50), // Warning-dark
[ChatType.CrossLinkshell3] = ColourUtil.ComponentsToRgba(60, 140, 60), // Success-dark
[ChatType.CrossLinkshell4] = ColourUtil.ComponentsToRgba(0, 190, 210), // Brand Cyan
[ChatType.CrossLinkshell5] = ColourUtil.ComponentsToRgba(0, 151, 167), // Cyan-dark
[ChatType.CrossLinkshell6] = ColourUtil.ComponentsToRgba(0, 110, 130), // Cyan-darker
[ChatType.CrossLinkshell7] = ColourUtil.ComponentsToRgba(220, 90, 30), // Ember-medium
[ChatType.CrossLinkshell8] = ColourUtil.ComponentsToRgba(170, 60, 60), // Danger-dark
};
}
// Bonus preset — Night Blue, KAZAMA-Stimmungs-Theme aus
// /mnt/HDD-Data1/Obsidian/Vault/Systeme/KAZAMA/Theming/Night Blue + Indigo Violet Themes.md
// Klassisch, kühl, technisch — Marineblau-Tiefe ohne Lila-Anteil.
// Bewusst NICHT als Brand-Preset markiert (Vault-Boundary): die KAZAMA-Themes
// sind persönliche Stimmungs-Themes, nicht Teil des Hellion-Brand-Systems.
private static IReadOnlyDictionary<ChatType, uint> BuildNightBlue()
{
return new Dictionary<ChatType, uint>
{
// Standard / Tell — Royal Blue Akzent-Familie
[ChatType.Say] = ColourUtil.ComponentsToRgba(230, 237, 247), // text-primary
[ChatType.TellIncoming] = ColourUtil.ComponentsToRgba(106, 176, 255),// akzent-hot
[ChatType.TellOutgoing] = ColourUtil.ComponentsToRgba(74, 144, 226), // akzent-primary
// Laute Channels — Warning/Danger Status-Töne
[ChatType.Yell] = ColourUtil.ComponentsToRgba(255, 184, 74), // warning
[ChatType.Shout] = ColourUtil.ComponentsToRgba(255, 92, 122), // danger
// Gruppen — Success/Akzent-Variations
[ChatType.Party] = ColourUtil.ComponentsToRgba(61, 220, 151), // success
[ChatType.Alliance] = ColourUtil.ComponentsToRgba(255, 144, 100), // warm-orange-light
[ChatType.FreeCompany] = ColourUtil.ComponentsToRgba(74, 144, 226), // akzent-primary
[ChatType.NoviceNetwork] = ColourUtil.ComponentsToRgba(140, 160, 191),// text-dim
// Linkshells 1-8 — über Spektrum verteilt
[ChatType.Linkshell1] = ColourUtil.ComponentsToRgba(255, 184, 74),
[ChatType.Linkshell2] = ColourUtil.ComponentsToRgba(255, 144, 100),
[ChatType.Linkshell3] = ColourUtil.ComponentsToRgba(255, 220, 130),
[ChatType.Linkshell4] = ColourUtil.ComponentsToRgba(130, 220, 100),
[ChatType.Linkshell5] = ColourUtil.ComponentsToRgba(61, 220, 151),
[ChatType.Linkshell6] = ColourUtil.ComponentsToRgba(100, 200, 220),
[ChatType.Linkshell7] = ColourUtil.ComponentsToRgba(106, 176, 255),
[ChatType.Linkshell8] = ColourUtil.ComponentsToRgba(140, 160, 191),
// CrossWorld-Linkshells — gedämpfte Variants
[ChatType.CrossLinkshell1] = ColourUtil.ComponentsToRgba(200, 130, 50),
[ChatType.CrossLinkshell2] = ColourUtil.ComponentsToRgba(220, 110, 80),
[ChatType.CrossLinkshell3] = ColourUtil.ComponentsToRgba(200, 180, 60),
[ChatType.CrossLinkshell4] = ColourUtil.ComponentsToRgba(90, 180, 80),
[ChatType.CrossLinkshell5] = ColourUtil.ComponentsToRgba(30, 170, 110),
[ChatType.CrossLinkshell6] = ColourUtil.ComponentsToRgba(50, 130, 170),
[ChatType.CrossLinkshell7] = ColourUtil.ComponentsToRgba(50, 110, 180),
[ChatType.CrossLinkshell8] = ColourUtil.ComponentsToRgba(90, 100, 130),
};
}
// Bonus preset — Indigo Violet, KAZAMA-Stimmungs-Theme aus demselben
// Vault-Doc. Warm-mystisch, "Galaxy/Glitter/Nordlicht" — tiefes Indigo
// mit kräftigem Violet-Akzent. Persönlicher Favorit (siehe Vault).
// Auch nicht als Brand-Preset (siehe NightBlue-Note oben).
private static IReadOnlyDictionary<ChatType, uint> BuildIndigoViolet()
{
return new Dictionary<ChatType, uint>
{
// Standard / Tell — Royal Violet Akzent-Familie
[ChatType.Say] = ColourUtil.ComponentsToRgba(240, 230, 255), // text-primary (light lavender)
[ChatType.TellIncoming] = ColourUtil.ComponentsToRgba(176, 124, 255),// akzent-hot
[ChatType.TellOutgoing] = ColourUtil.ComponentsToRgba(139, 77, 222), // akzent-primary
// Laute Channels — geteilt mit Night Blue (Status-Farben)
[ChatType.Yell] = ColourUtil.ComponentsToRgba(255, 184, 74),
[ChatType.Shout] = ColourUtil.ComponentsToRgba(255, 92, 122),
// Gruppen
[ChatType.Party] = ColourUtil.ComponentsToRgba(61, 220, 151),
[ChatType.Alliance] = ColourUtil.ComponentsToRgba(255, 144, 100),
[ChatType.FreeCompany] = ColourUtil.ComponentsToRgba(139, 77, 222), // akzent-primary
[ChatType.NoviceNetwork] = ColourUtil.ComponentsToRgba(168, 144, 208),// text-dim
// Linkshells 1-8
[ChatType.Linkshell1] = ColourUtil.ComponentsToRgba(255, 184, 74),
[ChatType.Linkshell2] = ColourUtil.ComponentsToRgba(255, 144, 100),
[ChatType.Linkshell3] = ColourUtil.ComponentsToRgba(255, 220, 130),
[ChatType.Linkshell4] = ColourUtil.ComponentsToRgba(200, 124, 255),
[ChatType.Linkshell5] = ColourUtil.ComponentsToRgba(176, 124, 255),
[ChatType.Linkshell6] = ColourUtil.ComponentsToRgba(139, 77, 222),
[ChatType.Linkshell7] = ColourUtil.ComponentsToRgba(130, 90, 200),
[ChatType.Linkshell8] = ColourUtil.ComponentsToRgba(168, 144, 208),
// CrossWorld-Linkshells
[ChatType.CrossLinkshell1] = ColourUtil.ComponentsToRgba(200, 130, 50),
[ChatType.CrossLinkshell2] = ColourUtil.ComponentsToRgba(220, 110, 80),
[ChatType.CrossLinkshell3] = ColourUtil.ComponentsToRgba(200, 180, 60),
[ChatType.CrossLinkshell4] = ColourUtil.ComponentsToRgba(130, 80, 180),
[ChatType.CrossLinkshell5] = ColourUtil.ComponentsToRgba(100, 60, 160),
[ChatType.CrossLinkshell6] = ColourUtil.ComponentsToRgba(91, 42, 154),
[ChatType.CrossLinkshell7] = ColourUtil.ComponentsToRgba(80, 50, 130),
[ChatType.CrossLinkshell8] = ColourUtil.ComponentsToRgba(117, 96, 160),
};
}
}