587 lines
24 KiB
C#
Executable File
587 lines
24 KiB
C#
Executable File
using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.IO;
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using ChatTwo.Ipc;
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using ChatTwo.Resources;
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using ChatTwo.Ui;
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using ChatTwo.Util;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Interface.Windowing;
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using Dalamud.IoC;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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using Dalamud.Bindings.ImGui;
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using Dalamud.Interface.ImGuiFileDialog;
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namespace ChatTwo;
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// ReSharper disable once ClassNeverInstantiated.Global
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public sealed class Plugin : IDalamudPlugin
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{
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public const string PluginName = "Hellion Chat";
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[PluginService] public static IPluginLog Log { get; private set; } = null!;
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[PluginService] public static IDalamudPluginInterface Interface { get; private set; } = null!;
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[PluginService] public static IChatGui ChatGui { get; private set; } = null!;
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[PluginService] public static IClientState ClientState { get; private set; } = null!;
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[PluginService] public static ICommandManager CommandManager { get; private set; } = null!;
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[PluginService] public static ICondition Condition { get; private set; } = null!;
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[PluginService] public static IDataManager DataManager { get; private set; } = null!;
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[PluginService] public static IFramework Framework { get; private set; } = null!;
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[PluginService] public static IGameGui GameGui { get; private set; } = null!;
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[PluginService] public static IKeyState KeyState { get; private set; } = null!;
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[PluginService] public static IObjectTable ObjectTable { get; private set; } = null!;
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[PluginService] public static IPartyList PartyList { get; private set; } = null!;
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[PluginService] public static ITargetManager TargetManager { get; private set; } = null!;
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[PluginService] public static ITextureProvider TextureProvider { get; private set; } = null!;
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[PluginService] public static IGameInteropProvider GameInteropProvider { get; private set; } = null!;
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[PluginService] public static IGameConfig GameConfig { get; private set; } = null!;
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[PluginService] public static INotificationManager Notification { get; private set; } = null!;
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[PluginService] public static IAddonLifecycle AddonLifecycle { get; private set; } = null!;
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[PluginService] public static IPlayerState PlayerState { get; private set; } = null!;
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[PluginService] public static ISeStringEvaluator Evaluator { get; private set; } = null!;
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public static Configuration Config = null!;
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public static FileDialogManager FileDialogManager { get; private set; } = null!;
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public readonly WindowSystem WindowSystem = new(PluginName);
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public SettingsWindow SettingsWindow { get; }
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public ChatLogWindow ChatLogWindow { get; }
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public DbViewer DbViewer { get; }
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public InputPreview InputPreview { get; }
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public CommandHelpWindow CommandHelpWindow { get; }
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public SeStringDebugger SeStringDebugger { get; }
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public FirstRunWizard FirstRunWizard { get; }
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public DebuggerWindow DebuggerWindow { get; }
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internal Commands Commands { get; }
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internal GameFunctions.GameFunctions Functions { get; }
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internal MessageManager MessageManager { get; }
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internal AutoTellTabsService AutoTellTabsService { get; }
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internal IpcManager Ipc { get; }
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internal ExtraChat ExtraChat { get; }
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internal TypingIpc TypingIpc { get; }
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internal FontManager FontManager { get; }
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internal int DeferredSaveFrames = -1;
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// Serialises retention sweeps. The 24h auto-sweep on plugin load and
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// the manual button in the Privacy tab both run on background threads;
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// without this gate, hitting the manual button moments after a fresh
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// plugin start would launch two sweeps in parallel and the second one
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// would just re-do work the first one already finished. The lock guards
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// the flag — the flag check itself bails before we touch the database.
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// Volatile because the ImGui thread reads the flag outside the lock to
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// gate the manual button; without it the JIT may cache the value in a
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// register and miss the background-thread update.
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internal readonly object RetentionSweepLock = new();
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internal volatile bool RetentionSweepRunning;
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internal DateTime GameStarted { get; }
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// Tab management needs to happen outside the chatlog window class for access reasons
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internal int LastTab { get; set; }
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internal int? WantedTab { get; set; }
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internal Tab CurrentTab
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{
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get
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{
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var i = LastTab;
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return i > -1 && i < Config.Tabs.Count ? Config.Tabs[i] : new Tab();
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}
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}
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public Plugin()
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{
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try
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{
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GameStarted = Process.GetCurrentProcess().StartTime.ToUniversalTime();
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// Hellion Chat: take over config + database from upstream ChatTwo
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// before Dalamud loads our plugin config. Idempotent: only acts on
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// the first start where the legacy paths exist and ours don't.
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MigrateFromChatTwoLayout();
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Config = Interface.GetPluginConfig() as Configuration ?? new Configuration();
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// Hellion Chat — Auto-Tell-Tabs Defense-in-Depth. SaveConfig
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// already strips temp tabs before persistence, but a previous
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// crash or external write could have left them in the JSON.
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// Drop them on load to guarantee the session-only invariant.
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Config.Tabs.RemoveAll(t => t.IsTempTab);
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// Hellion Chat v9 → v10 — wipes the configuration so the new 8-tab
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// layout starts from defaults instead of mapping every previous setting
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// to its new position. Backup-Failure ist non-fatal, der Wipe läuft
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// trotzdem; dem User fehlt dann nur das manuelle Restore-Sicherheitsnetz.
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if (Config.Version < 10)
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{
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var pluginConfigsDir = Interface.ConfigDirectory.Parent?.FullName;
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if (pluginConfigsDir is not null)
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{
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var liveConfigPath = Path.Combine(pluginConfigsDir, $"{Interface.InternalName}.json");
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var backupPath = Path.Combine(pluginConfigsDir, $"{Interface.InternalName}.json.pre-v10-backup");
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try
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{
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if (File.Exists(liveConfigPath))
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{
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File.Copy(liveConfigPath, backupPath, overwrite: true);
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}
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}
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catch (Exception ex)
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{
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Log.Warning(ex, "HellionChat: pre-v10 config backup failed");
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}
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}
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Config = new Configuration
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{
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Version = 10,
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FirstRunCompleted = true,
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};
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SaveConfig();
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Notification.AddNotification(new Dalamud.Interface.ImGuiNotification.Notification
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{
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Title = HellionStrings.SettingsRefactor_Migration_Title,
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Content = HellionStrings.SettingsRefactor_Migration_Content,
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Type = Dalamud.Interface.ImGuiNotification.NotificationType.Info,
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InitialDuration = TimeSpan.FromSeconds(25),
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});
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}
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// Hellion Chat v10 → v11 — adds the global Configuration.PopOutInputEnabled
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// master switch and SeenPopOutInputHint flag for the v0.6.0 pop-out
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// input feature. Lightweight migration: defaults both fields,
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// no user-facing notification because the change is opt-in only.
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if (Config.Version < 11)
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{
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Config.PopOutInputEnabled = false;
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Config.SeenPopOutInputHint = false;
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Config.Version = 11;
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SaveConfig();
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Log.Information(
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"Migrated config v10 → v11: PopOutInputEnabled added (global, default off), " +
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"SeenPopOutInputHint added (default false)");
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}
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// Hellion Chat v11 → v12 — flips Configuration.PopOutInputEnabled from
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// the v0.6.0 opt-in default (false) to opt-out (true) per v0.6.1 UX
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// polish. Tester feedback: users found the manual toggle "umständlich,
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// wirkt unfertig". Hard-flip applies to all existing users — small active
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// tester pool means few have made a deliberate opt-out choice yet.
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// Communicated via the v0.6.1 hint banner (SeenPopOutHeaderHint reset).
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if (Config.Version < 12)
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{
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Config.PopOutInputEnabled = true;
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Config.SeenPopOutHeaderHint = false;
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Config.Version = 12;
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SaveConfig();
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Log.Information(
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"Migrated config v11 → v12: PopOutInputEnabled hard-flipped to true (v0.6.1 default), " +
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"SeenPopOutHeaderHint added (default false)");
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}
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// Hellion default tab layout for first-run and v10-wipe.
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// General catches player chat plus active gameplay events; the
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// System tab takes the technical noise so it does not bury real
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// conversation. Beginner tab only appears when the Novice
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// Network is enabled in Audio and Notifications, otherwise it
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// would just sit empty.
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if (Config.Tabs.Count == 0)
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{
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Config.Tabs.Add(TabsUtil.VanillaGeneral);
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Config.Tabs.Add(TabsUtil.HellionSystem);
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Config.Tabs.Add(TabsUtil.HellionFreeCompany);
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Config.Tabs.Add(TabsUtil.HellionParty);
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if (Config.ShowNoviceNetwork)
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Config.Tabs.Add(TabsUtil.HellionBeginner);
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Config.Tabs.Add(TabsUtil.HellionLinkshell);
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Config.Tabs.Add(TabsUtil.VanillaTellExclusive);
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}
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LanguageChanged(Interface.UiLanguage);
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ImGuiUtil.Initialize(this);
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FileDialogManager = new FileDialogManager();
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Commands = new Commands();
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Functions = new GameFunctions.GameFunctions(this);
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Ipc = new IpcManager();
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TypingIpc = new TypingIpc(this);
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ExtraChat = new ExtraChat();
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FontManager = new FontManager();
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MessageManager = new MessageManager(this); // Does it require UI?
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// Hellion Chat — Auto-Tell-Tabs service. Subscribes to the
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// MessageManager's MessageProcessed event for live tells and
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// to ClientState.Logout for the cleanup pass. Created after
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// MessageManager so the constructor can hand off the live
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// store and event source.
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AutoTellTabsService = new AutoTellTabsService(this, MessageManager, MessageManager.Store);
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AutoTellTabsService.Initialize();
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// Hellion Chat — daily retention sweep, off-thread so it never
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// blocks plugin load. Skips itself when disabled or already ran
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// within the past 24 hours.
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RunRetentionSweepIfDue();
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ChatLogWindow = new ChatLogWindow(this);
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SettingsWindow = new SettingsWindow(this);
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DbViewer = new DbViewer(this);
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InputPreview = new InputPreview(ChatLogWindow);
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CommandHelpWindow = new CommandHelpWindow(ChatLogWindow);
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SeStringDebugger = new SeStringDebugger(this);
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DebuggerWindow = new DebuggerWindow(this);
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FirstRunWizard = new FirstRunWizard(this);
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WindowSystem.AddWindow(ChatLogWindow);
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WindowSystem.AddWindow(SettingsWindow);
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WindowSystem.AddWindow(DbViewer);
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WindowSystem.AddWindow(InputPreview);
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WindowSystem.AddWindow(CommandHelpWindow);
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WindowSystem.AddWindow(SeStringDebugger);
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WindowSystem.AddWindow(DebuggerWindow);
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WindowSystem.AddWindow(FirstRunWizard);
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// Open the wizard on a fresh install. Existing ChatTwo users have
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// FirstRunCompleted set to true by the v6→v7 migration above.
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if (!Config.FirstRunCompleted)
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FirstRunWizard.IsOpen = true;
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FontManager.BuildFonts();
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Interface.UiBuilder.DisableCutsceneUiHide = true;
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Interface.UiBuilder.DisableGposeUiHide = true;
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// let all the other components register, then initialize commands
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Commands.Initialise();
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if (Interface.Reason is not PluginLoadReason.Boot)
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MessageManager.FilterAllTabsAsync();
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Framework.Update += FrameworkUpdate;
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Interface.UiBuilder.Draw += Draw;
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Interface.LanguageChanged += LanguageChanged;
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// Hellion Chat — surface a "main UI" entry point so Dalamud's
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// plugin list shows the Open-Plugin button. Settings is the
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// most useful landing place; OpenConfigUi is already wired to
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// the same toggle inside SettingsWindow.
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Interface.UiBuilder.OpenMainUi += OpenMainUi;
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if (Config.ShowEmotes)
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_ = EmoteCache.LoadData(); // Fire-and-forget intentional, exceptions are caught inside
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#if !DEBUG
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// Avoid 300ms hitch when sending first message by preloading the
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// auto-translate cache. Don't do this in debug because it makes
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// profiling difficult.
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AutoTranslate.PreloadCache();
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#endif
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}
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catch (Exception ex)
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{
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Log.Error(ex, "Plugin load threw an error, turning off plugin");
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Dispose();
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// Re-throw the exception to fail the plugin load.
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throw;
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}
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}
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// Suppressing this warning because Dispose() is called in Plugin() if the
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// load fails, so some values may not be initialized.
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[SuppressMessage("ReSharper", "ConditionalAccessQualifierIsNonNullableAccordingToAPIContract")]
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public void Dispose()
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{
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Interface.UiBuilder.OpenMainUi -= OpenMainUi;
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Interface.LanguageChanged -= LanguageChanged;
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Interface.UiBuilder.Draw -= Draw;
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Framework.Update -= FrameworkUpdate;
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GameFunctions.GameFunctions.SetChatInteractable(true);
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WindowSystem?.RemoveAllWindows();
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ChatLogWindow?.Dispose();
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DbViewer?.Dispose();
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InputPreview?.Dispose();
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SettingsWindow?.Dispose();
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DebuggerWindow?.Dispose();
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SeStringDebugger?.Dispose();
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TypingIpc?.Dispose();
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ExtraChat?.Dispose();
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Ipc?.Dispose();
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// Dispose the Auto-Tell-Tabs service before MessageManager so it
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// can cleanly unsubscribe from the MessageProcessed event before
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// its source goes away.
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AutoTellTabsService?.Dispose();
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MessageManager?.DisposeAsync().AsTask().Wait();
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Functions?.Dispose();
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Commands?.Dispose();
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EmoteCache.Dispose();
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}
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private static void MigrateFromChatTwoLayout()
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{
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var pluginConfigsDir = Interface.ConfigDirectory.Parent?.FullName;
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if (pluginConfigsDir is null)
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return;
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var legacyConfigFile = Path.Combine(pluginConfigsDir, "ChatTwo.json");
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var legacyConfigDir = Path.Combine(pluginConfigsDir, "ChatTwo");
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var ourConfigFile = Path.Combine(pluginConfigsDir, "HellionChat.json");
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var ourConfigDir = Interface.ConfigDirectory.FullName;
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// Track whether anything legitimately blocked us. The most common
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// cause is upstream Chat 2 still being loaded — its SQLite handle
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// keeps chat-sqlite.db locked and File.Move throws IOException.
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var lockedBlocker = false;
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try
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{
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if (!File.Exists(ourConfigFile) && File.Exists(legacyConfigFile))
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{
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File.Move(legacyConfigFile, ourConfigFile);
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Log.Information($"HellionChat: migrated config file {legacyConfigFile} → {ourConfigFile}");
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}
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}
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catch (IOException e)
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{
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Log.Warning(e, $"HellionChat: config file move blocked, leaving {legacyConfigFile} in place");
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lockedBlocker = true;
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}
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// The plugin's ConfigDirectory may already exist on first load
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// (Dalamud creates it), so check at the file level instead of
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// skipping when the directory is present. Move every legacy
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// entry whose target name is not occupied yet, then remove the
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// source dir if it ends up empty. Each move is wrapped on its
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// own so a single locked file (the SQLite db while ChatTwo still
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// runs) does not abandon the rest of the migration.
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if (!Directory.Exists(legacyConfigDir))
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return;
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try
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{
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Directory.CreateDirectory(ourConfigDir);
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foreach (var file in Directory.EnumerateFiles(legacyConfigDir))
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{
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var target = Path.Combine(ourConfigDir, Path.GetFileName(file));
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if (File.Exists(target))
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continue;
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try
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{
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File.Move(file, target);
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Log.Information($"HellionChat: migrated file {file} → {target}");
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}
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catch (IOException e)
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{
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Log.Warning(e, $"HellionChat: file move blocked for {file}, will retry on next load");
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lockedBlocker = true;
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}
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}
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foreach (var dir in Directory.EnumerateDirectories(legacyConfigDir))
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{
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var target = Path.Combine(ourConfigDir, Path.GetFileName(dir));
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if (Directory.Exists(target))
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continue;
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try
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{
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Directory.Move(dir, target);
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Log.Information($"HellionChat: migrated subdir {dir} → {target}");
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}
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catch (IOException e)
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{
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Log.Warning(e, $"HellionChat: subdir move blocked for {dir}, will retry on next load");
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lockedBlocker = true;
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}
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}
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if (!Directory.EnumerateFileSystemEntries(legacyConfigDir).Any())
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{
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Directory.Delete(legacyConfigDir);
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Log.Information($"HellionChat: removed empty legacy dir {legacyConfigDir}");
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}
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}
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catch (Exception e)
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{
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Log.Error(e, "HellionChat: layout migration failed, continuing with whatever exists");
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}
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if (lockedBlocker)
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{
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// Surface the most common cause to the user as a notification
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// so they don't think Hellion Chat lost their history when in
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// fact upstream Chat 2 was still holding the database file.
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Notification.AddNotification(new Dalamud.Interface.ImGuiNotification.Notification
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{
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Title = "Hellion Chat",
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Content = "Could not migrate the Chat 2 database — the file appears to be in use. " +
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"Disable Chat 2, fully close the game, then start it again. " +
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"See the README troubleshooting section if the issue persists.",
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Type = Dalamud.Interface.ImGuiNotification.NotificationType.Warning,
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InitialDuration = TimeSpan.FromSeconds(30),
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});
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}
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}
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private void OpenMainUi()
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{
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// Settings is the most useful landing surface — same target as the
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// Configure button. SettingsWindow.Toggle is internal and already
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// wired to OpenConfigUi, so re-using IsOpen keeps both entry points
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// behaviourally identical.
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SettingsWindow.IsOpen = !SettingsWindow.IsOpen;
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}
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private void RunRetentionSweepIfDue()
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{
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if (!Config.RetentionEnabled)
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return;
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if (DateTimeOffset.UtcNow - Config.RetentionLastRunAt < TimeSpan.FromHours(24))
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return;
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// Snapshot the policy so the user can edit settings while we run.
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// Spec defaults form the baseline; explicit user overrides win.
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var policy = new Dictionary<int, int>();
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foreach (var (type, days) in Privacy.PrivacyDefaults.DefaultRetentionDays)
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policy[(int)(ushort)type] = days;
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foreach (var (type, days) in Config.RetentionPerChannelDays)
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policy[(int)(ushort)type] = days;
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var defaultDays = Config.RetentionDefaultDays;
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new Thread(() =>
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{
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// Bail out cheaply if a manual sweep is already in flight; the
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// lock around the actual work would queue us up otherwise and
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// we would just re-do whatever the manual run already did.
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lock (RetentionSweepLock)
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{
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if (RetentionSweepRunning)
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return;
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RetentionSweepRunning = true;
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}
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try
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{
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var deleted = MessageManager.Store.DeleteByRetentionPolicy(policy, defaultDays);
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Config.RetentionLastRunAt = DateTimeOffset.UtcNow;
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SaveConfig();
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if (deleted > 0)
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{
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Log.Information($"Retention sweep deleted {deleted} expired messages.");
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Framework.Run(() =>
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{
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MessageManager.ClearAllTabs();
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MessageManager.FilterAllTabsAsync();
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}).Wait();
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}
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else
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{
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Log.Information("Retention sweep ran, nothing expired.");
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|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log.Error(e, "Retention sweep failed");
|
|
}
|
|
finally
|
|
{
|
|
lock (RetentionSweepLock)
|
|
RetentionSweepRunning = false;
|
|
}
|
|
}) { IsBackground = true }.Start();
|
|
}
|
|
|
|
private void Draw()
|
|
{
|
|
// Hellion theme is pushed once per frame here so every plugin window
|
|
// (chat log, settings, viewers, wizard, file dialog) renders with
|
|
// the same palette. Skipping the push leaves the upstream Dalamud
|
|
// look untouched for users who flipped the toggle off.
|
|
using IDisposable? _style = Config.HellionThemeEnabled
|
|
? HellionStyle.PushGlobal(Config.HellionThemeWindowOpacity)
|
|
: null;
|
|
|
|
ChatLogWindow.BeginFrame();
|
|
|
|
if (Config.HideInLoadingScreens && Condition[ConditionFlag.BetweenAreas])
|
|
{
|
|
ChatLogWindow.FinalizeFrame();
|
|
TypingIpc.Update();
|
|
return;
|
|
}
|
|
|
|
ChatLogWindow.HideStateCheck();
|
|
|
|
Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden;
|
|
ChatLogWindow.DefaultText = ImGui.GetStyle().Colors[(int) ImGuiCol.Text];
|
|
|
|
using ((Config.FontsEnabled ? FontManager.RegularFont : FontManager.Axis).Push())
|
|
WindowSystem.Draw();
|
|
|
|
ChatLogWindow.FinalizeFrame();
|
|
TypingIpc.Update();
|
|
|
|
FileDialogManager.Draw();
|
|
}
|
|
|
|
internal void SaveConfig()
|
|
{
|
|
// Hellion Chat — Auto-Tell-Tabs are session-only. Strip them out
|
|
// before serialization so a crash mid-session can never persist
|
|
// them. We snapshot the full tab list first and restore it after
|
|
// the save, preserving the user's order and open conversations.
|
|
var snapshot = Config.Tabs.ToList();
|
|
Config.Tabs.RemoveAll(t => t.IsTempTab);
|
|
|
|
Interface.SavePluginConfig(Config);
|
|
|
|
Config.Tabs.Clear();
|
|
Config.Tabs.AddRange(snapshot);
|
|
}
|
|
|
|
internal void LanguageChanged(string langCode)
|
|
{
|
|
var info = Config.LanguageOverride is LanguageOverride.None
|
|
? new CultureInfo(langCode)
|
|
: new CultureInfo(Config.LanguageOverride.Code());
|
|
|
|
Language.Culture = info;
|
|
HellionStrings.Culture = info;
|
|
}
|
|
|
|
private static readonly string[] ChatAddonNames =
|
|
[
|
|
"ChatLog",
|
|
"ChatLogPanel_0",
|
|
"ChatLogPanel_1",
|
|
"ChatLogPanel_2",
|
|
"ChatLogPanel_3"
|
|
];
|
|
|
|
private void FrameworkUpdate(IFramework framework)
|
|
{
|
|
if (DeferredSaveFrames >= 0 && DeferredSaveFrames-- == 0)
|
|
SaveConfig();
|
|
|
|
if (!Config.HideChat)
|
|
return;
|
|
|
|
foreach (var name in ChatAddonNames)
|
|
if (GameFunctions.GameFunctions.IsAddonInteractable(name))
|
|
GameFunctions.GameFunctions.SetAddonInteractable(name, false);
|
|
}
|
|
|
|
public static bool InBattle => Condition[ConditionFlag.InCombat];
|
|
public static bool GposeActive => Condition[ConditionFlag.WatchingCutscene];
|
|
public static bool CutsceneActive => Condition[ConditionFlag.OccupiedInCutSceneEvent] || Condition[ConditionFlag.WatchingCutscene78];
|
|
}
|