fee2459e73
F12.2 step 5b — service cluster (~42 sites in 16 files):
MessageManager, GameFunctions/{Chat, GameFunctions, KeybindManager},
EmoteCache, PayloadHandler, AutoTellTabsService, FontManager, Commands,
Util/{WrapperUtil, AutoTranslate, MemoryUtil}, Message, Themes/ThemeRegistry,
Ipc/ExtraChat, Configuration.
The proxy interface gained Dalamud's params-overload signature
(messageTemplate + params object[]) to cover Configuration.cs:86 which
relies on Serilog-style placeholders.
Verified: zero remaining Plugin.Log.X(...) call-sites in HellionChat/,
build green, build-suite 690/690.
259 lines
8.9 KiB
C#
259 lines
8.9 KiB
C#
using Dalamud;
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using Dalamud.Bindings.ImGui;
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using Dalamud.Interface;
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using Dalamud.Interface.FontIdentifier;
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using Dalamud.Interface.GameFonts;
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using Dalamud.Interface.ManagedFontAtlas;
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using Dalamud.Interface.Utility;
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namespace HellionChat;
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public class FontManager
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{
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internal IFontHandle Axis = null!;
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internal IFontHandle AxisItalic = null!;
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internal IFontHandle RegularFont = null!;
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internal IFontHandle? ItalicFont;
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internal IFontHandle FontAwesome = null!;
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private ushort[] Ranges = [];
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private ushort[] JpRange = [];
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public static readonly HashSet<float> AxisFontSizeList =
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[
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9.6f,
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10f,
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12f,
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14f,
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16f,
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18f,
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18.4f,
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20f,
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23f,
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34f,
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36f,
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40f,
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45f,
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46f,
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68f,
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90f,
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];
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// Hellion font bytes (Exo 2, OFL-1.1); lazily loaded from manifest resources
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private static byte[]? HellionFontBytes;
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// Returns null when the embedded font resource is missing. Should never
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// happen on a signed release build, but a broken csproj or hand-rolled
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// dev build can land here. Caller falls back to the system font path so
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// the plugin still loads instead of crashing the whole UiBuilder.
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private static byte[]? TryGetHellionFontBytes()
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{
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if (HellionFontBytes is not null)
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return HellionFontBytes;
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using var stream = typeof(FontManager).Assembly.GetManifestResourceStream(
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"HellionFont.ttf"
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);
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if (stream is null)
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{
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Plugin.LogProxy.Warning(
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"Hellion font resource missing — falling back to system default font."
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);
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return null;
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}
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using var ms = new MemoryStream();
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stream.CopyTo(ms);
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HellionFontBytes = ms.ToArray();
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return HellionFontBytes;
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}
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private unsafe void SetUpRanges()
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{
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ushort[] BuildRange(IReadOnlyList<ushort>? chars, params nint[] ranges)
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{
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var builder = new ImFontGlyphRangesBuilderPtr(ImGuiNative.ImFontGlyphRangesBuilder());
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foreach (var range in ranges)
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builder.AddRanges((ushort*)range);
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if (chars != null)
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{
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for (var i = 0; i < chars.Count; i += 2)
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{
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if (chars[i] == 0)
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break;
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for (var j = (uint)chars[i]; j <= chars[i + 1]; j++)
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builder.AddChar((ushort)j);
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}
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}
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// Ingame supported ranges
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var reader = new FdtReader(Plugin.DataManager.GetFile("common/font/axis_12.fdt")!.Data);
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foreach (var c in reader.Glyphs)
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builder.AddChar(c.Char);
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// various symbols
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// French
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// Romanian
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// builder.AddText("←→↑↓《》■※☀★★☆♥♡ヅツッシ☀☁☂℃℉°♀♂♠♣♦♣♧®©™€$£♯♭♪✓√◎◆◇♦■□〇●△▽▼▲‹›≤≥<«“”─\~");
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builder.AddText("Œœ");
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builder.AddText("ĂăÂâÎîȘșȚț");
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// "Enclosed Alphanumerics" (partial) https://www.compart.com/en/unicode/block/U+2460
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for (var i = 0x2460; i <= 0x24B5; i++)
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builder.AddChar((char)i);
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builder.AddChar('⓪');
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return builder.BuildRangesToArray();
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}
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var ranges = new List<nint> { (nint)ImGui.GetIO().Fonts.GetGlyphRangesDefault() };
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foreach (var extraRange in Enum.GetValues<ExtraGlyphRanges>())
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if (Plugin.Config.ExtraGlyphRanges.HasFlag(extraRange))
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ranges.Add(extraRange.Range());
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Ranges = BuildRange(null, ranges.ToArray());
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JpRange = BuildRange(GlyphRangesJapanese.GlyphRanges);
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}
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// CPU-bound build offloaded to Task.Run; runs parallel with theme init
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public async Task BuildFontsAsync(CancellationToken cancellationToken)
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{
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cancellationToken.ThrowIfCancellationRequested();
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await Task.Run(BuildFonts, cancellationToken).ConfigureAwait(false);
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}
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public void BuildFonts()
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{
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SetUpRanges();
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Axis = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
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new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
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);
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AxisItalic = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
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new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
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{
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SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6,
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}
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);
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FontAwesome = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
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{
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e.OnPreBuild(tk =>
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tk.AddFontAwesomeIconFont(new SafeFontConfig { SizePx = GetFontSize() })
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);
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e.OnPostBuild(tk => tk.FitRatio(tk.Font));
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});
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RegularFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
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e.OnPreBuild(tk =>
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{
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// v1.2.0: UseHellionFont controls font size selection
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var basePt = Plugin.Config.UseHellionFont
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? Plugin.Config.FontSizeV2
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: Plugin.Config.GlobalFontV2.SizePt;
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var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
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// F10.2: if the embedded font is missing, drop to the system font
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// path rather than letting the UiBuilder throw.
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var hellionBytes = Plugin.Config.UseHellionFont ? TryGetHellionFontBytes() : null;
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config.MergeFont = hellionBytes is not null
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? tk.AddFontFromMemory(hellionBytes, config, "Hellion-Exo2")
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: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
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config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
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config.GlyphRanges = JpRange;
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AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
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config.SizePt = Plugin.Config.SymbolsFontSizeV2;
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tk.AddGameSymbol(config);
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tk.Font = config.MergeFont;
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})
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);
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if (Plugin.Config.ItalicEnabled)
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{
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ItalicFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
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e.OnPreBuild(tk =>
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{
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var config = new SafeFontConfig
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{
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SizePt = Plugin.Config.ItalicFontV2.SizePt,
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GlyphRanges = Ranges,
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};
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config.MergeFont = AddFontWithFallback(
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tk,
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Plugin.Config.ItalicFontV2.FontId,
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config,
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"italic"
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);
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config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
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config.GlyphRanges = JpRange;
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AddFontWithFallback(
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tk,
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Plugin.Config.JapaneseFontV2.FontId,
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config,
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"japanese"
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);
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config.SizePt = Plugin.Config.SymbolsFontSizeV2;
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tk.AddGameSymbol(config);
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tk.Font = config.MergeFont;
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})
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);
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}
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else
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{
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ItalicFont = null;
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}
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}
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// Add font with fallback to NotoSansCjkRegular if unavailable
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private static ImFontPtr AddFontWithFallback(
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IFontAtlasBuildToolkitPreBuild tk,
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IFontId fontId,
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SafeFontConfig config,
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string slot
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)
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{
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try
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{
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return fontId.AddToBuildToolkit(tk, config);
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}
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catch (Exception e)
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when (e
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is FileNotFoundException
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or DirectoryNotFoundException
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or IOException
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or InvalidOperationException
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or ArgumentException
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)
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{
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// Atlas-toolkit throws span IO and validation failures; routing the
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// wider set through the fallback keeps a corrupt font config from
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// taking down the whole atlas build.
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Plugin.LogProxy.Warning(
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e,
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$"Configured {slot} font failed to load ({e.GetType().Name}), "
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+ "falling back to NotoSansCjkRegular"
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);
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var fallback = new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular);
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return fallback.AddToBuildToolkit(tk, config);
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}
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}
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public static float SizeInPt(float px) => (float)(px * 3.0 / 4.0);
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public static float SizeInPx(float pt) => (float)(pt * 4.0 / 3.0);
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public static float GetFontSize() =>
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Plugin.Config.FontsEnabled
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? Plugin.Config.GlobalFontV2.SizePx
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: SizeInPx(Plugin.Config.FontSizeV2);
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}
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