Files
HellionChat/ChatTwo/IpcManager.cs
T
JonKazama-Hellion 7d5496e959 refactor(namespace): rename ChatTwo.* to HellionChat.* across all source files
81 namespace declarations and 100 using directives converted via sed,
plus two FQN-aliases (ChatTwoPartyFinderPayload in PayloadHandler.cs and
ModifierFlag in KeybindManager.cs) updated. Critical: Language.Designer.cs
and HellionStrings.Designer.cs ResourceManager string arguments updated
synchronously — these are runtime reflection lookups not caught by the
C# compiler.

Two intentional ChatTwo references remain: the legacy migration path
'ChatTwo.json' in Plugin.cs (still points to upstream Chat 2's config
file by design) and the InternalsVisibleTo declaration in
AssemblyInfo.cs (handled in the upcoming repo-folder rename task).

The local alias names 'ChatTwoPartyFinderPayload' and 'ChatTwoConflictDetector'
are preserved as local symbols; only their target namespaces and references
changed.
2026-05-03 21:23:28 +02:00

55 lines
1.7 KiB
C#
Executable File

using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Plugin.Ipc;
namespace HellionChat;
internal sealed class IpcManager : IDisposable
{
private ICallGateProvider<string> RegisterGate { get; }
private ICallGateProvider<string, object?> UnregisterGate { get; }
private ICallGateProvider<object?> AvailableGate { get; }
private ICallGateProvider<string, PlayerPayload?, ulong, Payload?, SeString?, SeString?, object?> InvokeGate { get; }
internal List<string> Registered { get; } = [];
public IpcManager()
{
RegisterGate = Plugin.Interface.GetIpcProvider<string>("HellionChat.Register");
RegisterGate.RegisterFunc(Register);
AvailableGate = Plugin.Interface.GetIpcProvider<object?>("HellionChat.Available");
UnregisterGate = Plugin.Interface.GetIpcProvider<string, object?>("HellionChat.Unregister");
UnregisterGate.RegisterAction(Unregister);
InvokeGate = Plugin.Interface.GetIpcProvider<string, PlayerPayload?, ulong, Payload?, SeString?, SeString?, object?>("HellionChat.Invoke");
AvailableGate.SendMessage();
}
internal void Invoke(string id, PlayerPayload? sender, ulong contentId, Payload? payload, SeString? senderString, SeString? content)
{
InvokeGate.SendMessage(id, sender, contentId, payload, senderString, content);
}
private string Register()
{
var id = Guid.NewGuid().ToString();
Registered.Add(id);
return id;
}
private void Unregister(string id)
{
Registered.Remove(id);
}
public void Dispose()
{
UnregisterGate.UnregisterFunc();
RegisterGate.UnregisterFunc();
Registered.Clear();
}
}