7d5496e959
81 namespace declarations and 100 using directives converted via sed, plus two FQN-aliases (ChatTwoPartyFinderPayload in PayloadHandler.cs and ModifierFlag in KeybindManager.cs) updated. Critical: Language.Designer.cs and HellionStrings.Designer.cs ResourceManager string arguments updated synchronously — these are runtime reflection lookups not caught by the C# compiler. Two intentional ChatTwo references remain: the legacy migration path 'ChatTwo.json' in Plugin.cs (still points to upstream Chat 2's config file by design) and the InternalsVisibleTo declaration in AssemblyInfo.cs (handled in the upcoming repo-folder rename task). The local alias names 'ChatTwoPartyFinderPayload' and 'ChatTwoConflictDetector' are preserved as local symbols; only their target namespaces and references changed.
112 lines
3.9 KiB
C#
112 lines
3.9 KiB
C#
using HellionChat.Code;
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namespace HellionChat.Privacy;
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internal static class PrivacyDefaults
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{
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// Privacy-First default whitelist (DSGVO Art. 25 - Privacy by Default).
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// Only the player's own conversations are persisted out-of-the-box.
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// Public chat (Say/Shout/Yell), Novice Network, NPC dialogue, system
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// logs and battle messages are NOT persisted unless the user opts in.
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internal static readonly IReadOnlySet<ChatType> PrivacyFirstWhitelist = new HashSet<ChatType>
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{
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ChatType.TellIncoming,
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ChatType.TellOutgoing,
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ChatType.Party,
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ChatType.CrossParty,
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ChatType.Alliance,
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ChatType.FreeCompany,
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ChatType.Linkshell1,
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ChatType.Linkshell2,
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ChatType.Linkshell3,
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ChatType.Linkshell4,
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ChatType.Linkshell5,
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ChatType.Linkshell6,
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ChatType.Linkshell7,
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ChatType.Linkshell8,
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ChatType.CrossLinkshell1,
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ChatType.CrossLinkshell2,
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ChatType.CrossLinkshell3,
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ChatType.CrossLinkshell4,
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ChatType.CrossLinkshell5,
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ChatType.CrossLinkshell6,
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ChatType.CrossLinkshell7,
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ChatType.CrossLinkshell8,
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ChatType.ExtraChatLinkshell1,
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ChatType.ExtraChatLinkshell2,
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ChatType.ExtraChatLinkshell3,
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ChatType.ExtraChatLinkshell4,
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ChatType.ExtraChatLinkshell5,
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ChatType.ExtraChatLinkshell6,
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ChatType.ExtraChatLinkshell7,
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ChatType.ExtraChatLinkshell8,
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};
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// Default retention windows per channel (in days). Channels not listed
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// here fall back to Configuration.RetentionDefaultDays. Reflects the
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// design spec: Tells 365, own-conversation channels 90, everything else
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// shorter via the global default.
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internal static readonly IReadOnlyDictionary<ChatType, int> DefaultRetentionDays = new Dictionary<ChatType, int>
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{
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[ChatType.TellIncoming] = 365,
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[ChatType.TellOutgoing] = 365,
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[ChatType.Party] = 90,
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[ChatType.CrossParty] = 90,
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[ChatType.Alliance] = 90,
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[ChatType.PvpTeam] = 90,
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[ChatType.FreeCompany] = 90,
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[ChatType.Linkshell1] = 90,
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[ChatType.Linkshell2] = 90,
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[ChatType.Linkshell3] = 90,
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[ChatType.Linkshell4] = 90,
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[ChatType.Linkshell5] = 90,
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[ChatType.Linkshell6] = 90,
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[ChatType.Linkshell7] = 90,
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[ChatType.Linkshell8] = 90,
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[ChatType.CrossLinkshell1] = 90,
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[ChatType.CrossLinkshell2] = 90,
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[ChatType.CrossLinkshell3] = 90,
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[ChatType.CrossLinkshell4] = 90,
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[ChatType.CrossLinkshell5] = 90,
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[ChatType.CrossLinkshell6] = 90,
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[ChatType.CrossLinkshell7] = 90,
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[ChatType.CrossLinkshell8] = 90,
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[ChatType.ExtraChatLinkshell1] = 90,
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[ChatType.ExtraChatLinkshell2] = 90,
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[ChatType.ExtraChatLinkshell3] = 90,
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[ChatType.ExtraChatLinkshell4] = 90,
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[ChatType.ExtraChatLinkshell5] = 90,
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[ChatType.ExtraChatLinkshell6] = 90,
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[ChatType.ExtraChatLinkshell7] = 90,
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[ChatType.ExtraChatLinkshell8] = 90,
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};
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// Casual profile = Privacy-First plus public chat (Say/Shout/Yell, both
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// emote types, Novice Network), kept for a short 24-hour window so the
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// last RP scene or shout trade is still searchable but third-party data
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// doesn't accumulate forever.
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internal static readonly IReadOnlySet<ChatType> CasualWhitelist = new HashSet<ChatType>(PrivacyFirstWhitelist)
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{
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ChatType.Say,
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ChatType.Shout,
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ChatType.Yell,
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ChatType.CustomEmote,
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ChatType.StandardEmote,
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ChatType.NoviceNetwork,
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};
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internal static readonly IReadOnlyDictionary<ChatType, int> CasualRetentionOverrides = new Dictionary<ChatType, int>
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{
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[ChatType.Say] = 1,
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[ChatType.Shout] = 1,
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[ChatType.Yell] = 1,
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[ChatType.CustomEmote] = 1,
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[ChatType.StandardEmote] = 1,
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[ChatType.NoviceNetwork] = 1,
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};
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}
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