7d5496e959
81 namespace declarations and 100 using directives converted via sed, plus two FQN-aliases (ChatTwoPartyFinderPayload in PayloadHandler.cs and ModifierFlag in KeybindManager.cs) updated. Critical: Language.Designer.cs and HellionStrings.Designer.cs ResourceManager string arguments updated synchronously — these are runtime reflection lookups not caught by the C# compiler. Two intentional ChatTwo references remain: the legacy migration path 'ChatTwo.json' in Plugin.cs (still points to upstream Chat 2's config file by design) and the InternalsVisibleTo declaration in AssemblyInfo.cs (handled in the upcoming repo-folder rename task). The local alias names 'ChatTwoPartyFinderPayload' and 'ChatTwoConflictDetector' are preserved as local symbols; only their target namespaces and references changed.
247 lines
9.0 KiB
C#
247 lines
9.0 KiB
C#
using System;
|
|
using System.Numerics;
|
|
using HellionChat.Code;
|
|
using HellionChat.Util;
|
|
using Dalamud.Bindings.ImGui;
|
|
using Dalamud.Interface.Utility.Raii;
|
|
|
|
namespace HellionChat.Ui;
|
|
|
|
// Hellion Chat — v0.6.0 input bar component for pop-out windows.
|
|
//
|
|
// Pragmatischer Refactor-Scope: Render() ist ein leerer Marker-Stub für
|
|
// das Hauptfenster — der bestehende Input-Layer in ChatLogWindow bleibt
|
|
// unangetastet, weil ein 400-Zeilen-Extract aus einem 1926-Zeilen-File
|
|
// das v0.6.0-Risiko unverhältnismäßig erhöhen würde. Pop-Outs nutzen
|
|
// ausschließlich RenderCompact(), das ist der ganze v0.6.0-Mehrwert.
|
|
// Sollte das Hauptfenster selber später eine Compact-Variante brauchen
|
|
// (oder das große Extract sich aus anderem Grund lohnen), kann Render()
|
|
// in einem späteren Cycle gefüllt werden.
|
|
public sealed class ChatInputBar
|
|
{
|
|
private readonly Plugin _plugin;
|
|
private readonly ChatLogWindow _host;
|
|
private readonly Func<Tab?> _activeTabAccessor;
|
|
private readonly InputState _state = new();
|
|
|
|
public ChatInputBar(Plugin plugin, ChatLogWindow host, Func<Tab?> activeTabAccessor)
|
|
{
|
|
_plugin = plugin;
|
|
_host = host;
|
|
_activeTabAccessor = activeTabAccessor;
|
|
}
|
|
|
|
public InputState State => _state;
|
|
public bool IsFocused { get; private set; }
|
|
|
|
// Stub. v0.6.0 belässt den Hauptfenster-Input wie er ist.
|
|
public void Render()
|
|
{
|
|
}
|
|
|
|
// Compact rendering for pop-out windows.
|
|
//
|
|
// v0.6.0 Compact-Layout: Channel-Icon-Button links (Background-Farbe
|
|
// aus ChatColours), Text-Input rechts daneben. Auto-Translate-Picker
|
|
// ist bewusst NICHT im Compact-Mode (Spec-Abweichung Layout D → A).
|
|
// Rechtfertigung: das Hauptfenster-Auto-Complete-Popup ist nicht ohne
|
|
// grossen Refactor pro Window instanzierbar; typische Pop-Out-Use-Cases
|
|
// (FC-Greeter, Club-Hostess) brauchen Auto-Translate selten dort.
|
|
// Eigene Compact-Auto-Complete-Implementation kann ein späterer
|
|
// Cycle nachreichen wenn Tester-Feedback das verlangt.
|
|
//
|
|
// Channel-Switch wirkt via Plugin.Functions.Chat global (FFXIV-API).
|
|
// Pro Pop-Out unabhängig bleiben Text-Buffer und History-Cursor.
|
|
public void RenderCompact()
|
|
{
|
|
var tab = _activeTabAccessor();
|
|
if (tab == null)
|
|
return;
|
|
|
|
DrawChannelIconButton(tab);
|
|
ImGui.SameLine();
|
|
DrawCompactInput(tab);
|
|
}
|
|
|
|
private void DrawCompactInput(Tab tab)
|
|
{
|
|
// Input takes the whole remaining width — no auto-translate button
|
|
// reserved on the right side in v0.6.0 (see RenderCompact comment).
|
|
var inputWidth = ImGui.GetContentRegionAvail().X;
|
|
if (inputWidth < 60f)
|
|
inputWidth = 60f;
|
|
|
|
ImGui.SetNextItemWidth(inputWidth);
|
|
|
|
// CallbackHistory wires up Up/Down navigation against the shared
|
|
// InputHistoryService. Submit is detected the same way the main
|
|
// window does it: via IsItemDeactivated + Enter, NOT EnterReturnsTrue
|
|
// (matching v0.5.x ChatLogWindow.cs behavior).
|
|
const ImGuiInputTextFlags flags = ImGuiInputTextFlags.CallbackHistory;
|
|
ImGui.InputText($"##chat-compact-input-{tab.Identifier}", ref _state.Buffer, 500, flags, CompactCallback);
|
|
|
|
IsFocused = ImGui.IsItemActive();
|
|
|
|
if (ImGui.IsItemDeactivated()
|
|
&& (ImGui.IsKeyDown(ImGuiKey.Enter) || ImGui.IsKeyDown(ImGuiKey.KeypadEnter)))
|
|
{
|
|
SubmitCompact(tab);
|
|
}
|
|
}
|
|
|
|
private void SubmitCompact(Tab tab)
|
|
{
|
|
if (string.IsNullOrWhiteSpace(_state.Buffer))
|
|
return;
|
|
|
|
var text = _state.Buffer;
|
|
_state.Buffer = string.Empty;
|
|
_state.HistoryCursor = -1;
|
|
_host.SendChatBoxFromExternal(tab, text);
|
|
}
|
|
|
|
// History-navigation callback for the compact input. Mirrors the main
|
|
// window's logic but operates on _state.HistoryCursor and the shared
|
|
// InputHistoryService. Index semantics match v0.5.x InputBacklog:
|
|
// 0 = oldest, Count-1 = newest.
|
|
private unsafe int CompactCallback(scoped ref ImGuiInputTextCallbackData data)
|
|
{
|
|
if (data.EventFlag != ImGuiInputTextFlags.CallbackHistory)
|
|
return 0;
|
|
|
|
var prev = _state.HistoryCursor;
|
|
switch (data.EventKey)
|
|
{
|
|
case ImGuiKey.UpArrow:
|
|
switch (_state.HistoryCursor)
|
|
{
|
|
case -1:
|
|
var offset = 0;
|
|
if (!string.IsNullOrWhiteSpace(_state.Buffer))
|
|
{
|
|
InputHistoryService.Push(_state.Buffer);
|
|
offset = 1;
|
|
}
|
|
_state.HistoryCursor = InputHistoryService.Count - 1 - offset;
|
|
break;
|
|
case > 0:
|
|
_state.HistoryCursor--;
|
|
break;
|
|
}
|
|
break;
|
|
case ImGuiKey.DownArrow:
|
|
if (_state.HistoryCursor != -1)
|
|
if (++_state.HistoryCursor >= InputHistoryService.Count)
|
|
_state.HistoryCursor = -1;
|
|
break;
|
|
}
|
|
|
|
if (prev == _state.HistoryCursor)
|
|
return 0;
|
|
|
|
var historyStr = InputHistoryService.GetByCursor(_state.HistoryCursor) ?? string.Empty;
|
|
data.DeleteChars(0, data.BufTextLen);
|
|
data.InsertChars(0, historyStr);
|
|
|
|
return 0;
|
|
}
|
|
|
|
private void DrawChannelIconButton(Tab tab)
|
|
{
|
|
var inputType = tab.CurrentChannel.UseTempChannel
|
|
? tab.CurrentChannel.TempChannel.ToChatType()
|
|
: tab.CurrentChannel.Channel.ToChatType();
|
|
|
|
var rgba = Plugin.Config.ChatColours.TryGetValue(inputType, out var c)
|
|
? c
|
|
: (inputType.DefaultColor() ?? 0xFFFFFFFFu);
|
|
var v3 = ColourUtil.RgbaToVector3(rgba);
|
|
var bg = new Vector4(v3.X, v3.Y, v3.Z, 1f);
|
|
|
|
// Compute readable foreground — black on bright, white on dark
|
|
var luminance = 0.2126f * v3.X + 0.7152f * v3.Y + 0.0722f * v3.Z;
|
|
var fg = luminance > 0.55f ? new Vector4(0f, 0f, 0f, 1f) : new Vector4(1f, 1f, 1f, 1f);
|
|
|
|
const string popupId = "chat-channel-picker-compact";
|
|
const float buttonSize = 22f;
|
|
|
|
using (ImRaii.PushColor(ImGuiCol.Button, bg))
|
|
using (ImRaii.PushColor(ImGuiCol.ButtonHovered, bg))
|
|
using (ImRaii.PushColor(ImGuiCol.ButtonActive, bg))
|
|
using (ImRaii.PushColor(ImGuiCol.Text, fg))
|
|
{
|
|
// Single-letter glyph derived from the channel — quick visual cue
|
|
// until we have a proper icon font available in the compact bar.
|
|
var label = ChannelGlyph(inputType);
|
|
if (ImGui.Button($"{label}##chan-compact", new Vector2(buttonSize, buttonSize)) && tab.Channel is null)
|
|
ImGui.OpenPopup(popupId);
|
|
}
|
|
|
|
if (tab.Channel is not null && ImGui.IsItemHovered())
|
|
{
|
|
ImGui.SetTooltip(Resources.Language.ChatLog_SwitcherDisabled);
|
|
}
|
|
else if (ImGui.IsItemHovered())
|
|
{
|
|
ImGui.SetTooltip(inputType.Name());
|
|
}
|
|
|
|
using (var popup = ImRaii.Popup(popupId))
|
|
{
|
|
if (popup)
|
|
{
|
|
var channels = _host.GetValidChannels();
|
|
foreach (var (name, channel) in channels)
|
|
if (ImGui.Selectable(name))
|
|
_host.SetChannel(channel);
|
|
}
|
|
}
|
|
}
|
|
|
|
private static string ChannelGlyph(ChatType type) => type switch
|
|
{
|
|
ChatType.Say => "S",
|
|
ChatType.Yell => "Y",
|
|
ChatType.Shout => "!",
|
|
ChatType.TellIncoming or ChatType.TellOutgoing => "T",
|
|
ChatType.Party or ChatType.CrossParty => "P",
|
|
ChatType.Alliance => "A",
|
|
ChatType.FreeCompany => "F",
|
|
ChatType.NoviceNetwork => "N",
|
|
ChatType.Linkshell1 => "1",
|
|
ChatType.Linkshell2 => "2",
|
|
ChatType.Linkshell3 => "3",
|
|
ChatType.Linkshell4 => "4",
|
|
ChatType.Linkshell5 => "5",
|
|
ChatType.Linkshell6 => "6",
|
|
ChatType.Linkshell7 => "7",
|
|
ChatType.Linkshell8 => "8",
|
|
ChatType.CrossLinkshell1 => "①",
|
|
ChatType.CrossLinkshell2 => "②",
|
|
ChatType.CrossLinkshell3 => "③",
|
|
ChatType.CrossLinkshell4 => "④",
|
|
ChatType.CrossLinkshell5 => "⑤",
|
|
ChatType.CrossLinkshell6 => "⑥",
|
|
ChatType.CrossLinkshell7 => "⑦",
|
|
ChatType.CrossLinkshell8 => "⑧",
|
|
_ => "?",
|
|
};
|
|
|
|
// Forwards a tab-cycle keybind delta to the host so all windows
|
|
// navigate the same active-tab pointer (single source of truth).
|
|
public void HandleKeybindForward(int delta)
|
|
{
|
|
_host.ChangeTabDelta(delta);
|
|
}
|
|
}
|
|
|
|
// Per-window input state. Each ChatInputBar instance owns one of these
|
|
// so pop-outs and the main window keep independent buffers and channels
|
|
// (State-Sync-Entscheidung A in the v0.6.0 spec).
|
|
public sealed class InputState
|
|
{
|
|
public string Buffer = string.Empty;
|
|
public InputChannel? Channel;
|
|
public int HistoryCursor = -1;
|
|
}
|