Files
HellionChat/ChatTwo/Privacy/PrivacyDefaults.cs
T
JonKazama-Hellion 33cfc7effa Add first-run wizard with three privacy profiles
Fresh installs now open a setup window on first plugin load that
asks the user to pick one of three starting profiles. Existing
ChatTwo users keep skipping the wizard because the v6→v7 migration
sets Configuration.FirstRunCompleted = true on the same pass that
seeds the Privacy-First defaults — they already saw the migration
notification and can reopen the wizard from the Privacy tab if
they want to choose differently.

The three profiles map to concrete configuration sets:

  Privacy-First (recommended): own-conversation whitelist (30
  channels), retention enabled with the spec defaults (Tells 365
  days, own-conversation channels 90, fallback 30).

  Casual: Privacy-First plus public chat (Say/Shout/Yell, both
  emote types, Novice Network) with a 1-day retention window so
  RP players can scroll back the last scene without keeping
  third-party speech forever.

  Full History: filter off, retention off, GDPR warning shown
  inline. Behaves like upstream Chat 2.

The wizard window is non-modal but covers a wide layout (three
side-by-side cards) and closing it without picking anything is
treated as accepting whatever defaults are already in place. The
Privacy tab gains a "show wizard again" button at the top so the
choice is reversible.
2026-05-01 20:30:25 +02:00

112 lines
3.9 KiB
C#

using ChatTwo.Code;
namespace ChatTwo.Privacy;
internal static class PrivacyDefaults
{
// Privacy-First default whitelist (DSGVO Art. 25 - Privacy by Default).
// Only the player's own conversations are persisted out-of-the-box.
// Public chat (Say/Shout/Yell), Novice Network, NPC dialogue, system
// logs and battle messages are NOT persisted unless the user opts in.
internal static readonly IReadOnlySet<ChatType> PrivacyFirstWhitelist = new HashSet<ChatType>
{
ChatType.TellIncoming,
ChatType.TellOutgoing,
ChatType.Party,
ChatType.CrossParty,
ChatType.Alliance,
ChatType.FreeCompany,
ChatType.Linkshell1,
ChatType.Linkshell2,
ChatType.Linkshell3,
ChatType.Linkshell4,
ChatType.Linkshell5,
ChatType.Linkshell6,
ChatType.Linkshell7,
ChatType.Linkshell8,
ChatType.CrossLinkshell1,
ChatType.CrossLinkshell2,
ChatType.CrossLinkshell3,
ChatType.CrossLinkshell4,
ChatType.CrossLinkshell5,
ChatType.CrossLinkshell6,
ChatType.CrossLinkshell7,
ChatType.CrossLinkshell8,
ChatType.ExtraChatLinkshell1,
ChatType.ExtraChatLinkshell2,
ChatType.ExtraChatLinkshell3,
ChatType.ExtraChatLinkshell4,
ChatType.ExtraChatLinkshell5,
ChatType.ExtraChatLinkshell6,
ChatType.ExtraChatLinkshell7,
ChatType.ExtraChatLinkshell8,
};
// Default retention windows per channel (in days). Channels not listed
// here fall back to Configuration.RetentionDefaultDays. Reflects the
// design spec: Tells 365, own-conversation channels 90, everything else
// shorter via the global default.
internal static readonly IReadOnlyDictionary<ChatType, int> DefaultRetentionDays = new Dictionary<ChatType, int>
{
[ChatType.TellIncoming] = 365,
[ChatType.TellOutgoing] = 365,
[ChatType.Party] = 90,
[ChatType.CrossParty] = 90,
[ChatType.Alliance] = 90,
[ChatType.PvpTeam] = 90,
[ChatType.FreeCompany] = 90,
[ChatType.Linkshell1] = 90,
[ChatType.Linkshell2] = 90,
[ChatType.Linkshell3] = 90,
[ChatType.Linkshell4] = 90,
[ChatType.Linkshell5] = 90,
[ChatType.Linkshell6] = 90,
[ChatType.Linkshell7] = 90,
[ChatType.Linkshell8] = 90,
[ChatType.CrossLinkshell1] = 90,
[ChatType.CrossLinkshell2] = 90,
[ChatType.CrossLinkshell3] = 90,
[ChatType.CrossLinkshell4] = 90,
[ChatType.CrossLinkshell5] = 90,
[ChatType.CrossLinkshell6] = 90,
[ChatType.CrossLinkshell7] = 90,
[ChatType.CrossLinkshell8] = 90,
[ChatType.ExtraChatLinkshell1] = 90,
[ChatType.ExtraChatLinkshell2] = 90,
[ChatType.ExtraChatLinkshell3] = 90,
[ChatType.ExtraChatLinkshell4] = 90,
[ChatType.ExtraChatLinkshell5] = 90,
[ChatType.ExtraChatLinkshell6] = 90,
[ChatType.ExtraChatLinkshell7] = 90,
[ChatType.ExtraChatLinkshell8] = 90,
};
// Casual profile = Privacy-First plus public chat (Say/Shout/Yell, both
// emote types, Novice Network), kept for a short 24-hour window so the
// last RP scene or shout trade is still searchable but third-party data
// doesn't accumulate forever.
internal static readonly IReadOnlySet<ChatType> CasualWhitelist = new HashSet<ChatType>(PrivacyFirstWhitelist)
{
ChatType.Say,
ChatType.Shout,
ChatType.Yell,
ChatType.CustomEmote,
ChatType.StandardEmote,
ChatType.NoviceNetwork,
};
internal static readonly IReadOnlyDictionary<ChatType, int> CasualRetentionOverrides = new Dictionary<ChatType, int>
{
[ChatType.Say] = 1,
[ChatType.Shout] = 1,
[ChatType.Yell] = 1,
[ChatType.CustomEmote] = 1,
[ChatType.StandardEmote] = 1,
[ChatType.NoviceNetwork] = 1,
};
}