984b00ac0d
Replace the inherited Chat 2 icon with the 1024×1024 Hellion logo from the Hellion Online Media brand assets so the plugin shows its real identity in Dalamud's plugin list. Bundle Exo 2 Variable (SIL Open Font License 1.1) as an embedded resource together with the OFL license text — keeps the license travelling with the font inside the assembly as the OFL requires. A new Configuration.UseHellionFont (default true) plus a checkbox in the Privacy tab Appearance section route FontManager's regular font handle through tk.AddFontFromMemory using the embedded TTF bytes when the toggle is on; flipping it off falls back to the existing AddFontWithFallback path so users who picked their own system font under Settings → Fonts keep that choice. Settings.cs now treats UseHellionFont as a font-changing setting so toggling it triggers FontManager.BuildFonts on save without needing a plugin reload.
88 lines
3.8 KiB
XML
Executable File
88 lines
3.8 KiB
XML
Executable File
<Project Sdk="Dalamud.NET.Sdk/15.0.0">
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<PropertyGroup>
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<!-- Hellion Chat versioning runs separately from upstream Chat 2.
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0.1.0 is our bootstrap release; the underlying Chat 2 base is
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called out in the yaml changelog so users can see what it
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derives from. -->
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<Version>0.1.0</Version>
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<ImplicitUsings>enable</ImplicitUsings>
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<!-- HellionChat fork: assembly is renamed so Dalamud uses
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pluginConfigs/HellionChat instead of pluginConfigs/ChatTwo,
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keeping our state independent from the upstream plugin.
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Code namespace stays ChatTwo.* so upstream cherry-picks
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apply cleanly. -->
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<AssemblyName>HellionChat</AssemblyName>
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<RootNamespace>ChatTwo</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="MessagePack" Version="3.1.4" />
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<PackageReference Include="Microsoft.Data.Sqlite" Version="9.0.0" />
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<PackageReference Include="morelinq" Version="4.4.0" />
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<PackageReference Include="Pidgin" Version="3.3.0" />
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<PackageReference Include="SixLabors.ImageSharp" Version="3.1.12" />
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<PackageReference Include="Watson.Lite" Version="6.3.9" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Resources\Language.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Language.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Resources\Language.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Language.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<!-- HellionChat — Hellion-specific resource bundle (HellionStrings.resx
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+ HellionStrings.<lang>.resx) is picked up automatically by the SDK
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default include. Designer.cs is hand-maintained, no auto-gen needed. -->
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<!-- Bundled Hellion font (Exo 2, OFL-1.1). Embedded as a manifest
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resource with a fixed LogicalName so FontManager can pull the
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bytes back at runtime via AddFontFromMemory. The OFL license
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text travels with it inside the assembly to satisfy the
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"license must be distributed with the font" clause. -->
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<ItemGroup>
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<EmbeddedResource Include="Resources\HellionFont.ttf">
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<LogicalName>HellionFont.ttf</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="Resources\HellionFont-OFL.txt">
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<LogicalName>HellionFont-OFL.txt</LogicalName>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="images\" />
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</ItemGroup>
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<!--This doesn't work until Plogon is updated to include NodeJS-->
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<!-- <Target Name="NodeJS Compile" BeforeTargets="BeforeCompile">-->
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<!-- <Exec Command="npm install" WorkingDirectory="Http\Frontend"/>-->
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<!-- <Exec Command="npm run build" WorkingDirectory="Http\Frontend"/>-->
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<!-- </Target>-->
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<!-- -->
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<!-- <Target Name="CopyFiles" AfterTargets="Build">-->
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<!-- <ItemGroup>-->
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<!-- <Files Include="$(MSBuildThisFileDirectory)\Http\Frontend\build\**" />-->
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<!-- </ItemGroup>-->
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<!-- -->
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<!-- <Copy SourceFiles="@(Files)" DestinationFolder="$(TargetDir)\Frontend\%(RecursiveDir)" />-->
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<!-- </Target>-->
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<!-- <Target Name="NodeJS Compile" BeforeTargets="BeforeCompile" Condition="'$(Configuration)' == 'Debug'">-->
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<!-- <Exec Command="npm install" WorkingDirectory="Http\Frontend"/>-->
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<!-- <Exec Command="npm run build" WorkingDirectory="Http\Frontend"/>-->
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<!-- </Target>-->
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<Target Name="UnzipBuild" AfterTargets="Build">
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<Unzip SourceFiles="websiteBuild.zip" DestinationFolder="$(TargetDir)\Frontend"/>
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</Target>
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</Project>
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