Files
HellionChat/ChatTwo/FontManager.cs
T
Infi 9c4b975605 - No emote parsing on AutoTranslate
- nint everything
2024-06-02 14:17:45 +02:00

212 lines
7.6 KiB
C#

using ChatTwo.Ui;
using Dalamud.Interface;
using Dalamud.Interface.GameFonts;
using Dalamud.Interface.ManagedFontAtlas;
using Dalamud.Interface.Utility;
using ImGuiNET;
namespace ChatTwo;
public class FontManager
{
private readonly Plugin Plugin;
internal IFontHandle Axis { get; private set; }
internal IFontHandle AxisItalic { get; private set; }
internal IFontHandle RegularFont { get; private set; }
internal IFontHandle? ItalicFont { get; private set; }
internal IFontHandle FontAwesome { get; private set; }
private FaceData _regularFont;
private FaceData? _italicFont;
private FaceData _jpFont;
private FaceData _gameSymFont;
private ushort[] _ranges;
private ushort[] _jpRange;
private ushort[] _symRange = [0xE020, 0xE0DB, 0];
public FontManager(Plugin plugin)
{
Plugin = plugin;
var gameSym = new HttpClient().GetAsync("https://img.finalfantasyxiv.com/lds/pc/global/fonts/FFXIV_Lodestone_SSF.ttf")
.Result
.Content
.ReadAsByteArrayAsync()
.Result;
_gameSymFont = new FaceData(gameSym);
}
private byte[] GetResource(string name)
{
var stream = GetType().Assembly.GetManifestResourceStream(name)!;
var memory = new MemoryStream();
stream.CopyTo(memory);
return memory.ToArray();
}
private unsafe void SetUpRanges()
{
ushort[] BuildRange(IReadOnlyList<ushort>? chars, params nint[] ranges)
{
var builder = new ImFontGlyphRangesBuilderPtr(ImGuiNative.ImFontGlyphRangesBuilder_ImFontGlyphRangesBuilder());
// text
foreach (var range in ranges)
builder.AddRanges(range);
// chars
if (chars != null)
{
for (var i = 0; i < chars.Count; i += 2)
{
if (chars[i] == 0)
break;
for (var j = (uint) chars[i]; j <= chars[i + 1]; j++)
builder.AddChar((ushort) j);
}
}
// various symbols
// French
// Romanian
builder.AddText("←→↑↓《》■※☀★★☆♥♡ヅツッシ☀☁☂℃℉°♀♂♠♣♦♣♧®©™€$£♯♭♪✓√◎◆◇♦■□〇●△▽▼▲‹›≤≥<«“”─\~");
builder.AddText("Œœ");
builder.AddText("ĂăÂâÎîȘșȚț");
// "Enclosed Alphanumerics" (partial) https://www.compart.com/en/unicode/block/U+2460
for (var i = 0x2460; i <= 0x24B5; i++)
builder.AddChar((char) i);
builder.AddChar('⓪');
return builder.BuildRangesToArray();
}
var ranges = new List<nint> { ImGui.GetIO().Fonts.GetGlyphRangesDefault() };
foreach (var extraRange in Enum.GetValues<ExtraGlyphRanges>())
if (Plugin.Config.ExtraGlyphRanges.HasFlag(extraRange))
ranges.Add(extraRange.Range());
_ranges = BuildRange(null, ranges.ToArray());
_jpRange = BuildRange(GlyphRangesJapanese.GlyphRanges);
}
private void SetUpUserFonts()
{
FontData? fontData = null;
if (Plugin.Config.GlobalFont.StartsWith(Fonts.IncludedIndicator))
{
var globalFont = Fonts.GlobalFonts.FirstOrDefault(font => font.Name == Plugin.Config.GlobalFont);
if (globalFont != null)
{
var regular = new FaceData(GetResource(globalFont.ResourcePath));
var italic = new FaceData(GetResource(globalFont.ResourcePathItalic));
fontData = new FontData(regular, italic);
}
}
else
{
fontData = Fonts.GetFont(Plugin.Config.GlobalFont, true);
}
if (fontData == null)
{
Plugin.Config.GlobalFont = Fonts.GlobalFonts[0].Name;
Plugin.SaveConfig();
var globalFont = Fonts.GlobalFonts[0];
var regular = new FaceData(GetResource(globalFont.ResourcePath));
var italic = new FaceData(GetResource(globalFont.ResourcePathItalic));
fontData = new FontData(regular, italic);
}
_regularFont = fontData.Regular;
_italicFont = fontData.Italic ?? null;
FontData? jpFontData = null;
if (Plugin.Config.JapaneseFont.StartsWith(Fonts.IncludedIndicator))
{
var jpFont = Fonts.JapaneseFonts.FirstOrDefault(item => item.Item1 == Plugin.Config.JapaneseFont);
if (jpFont != default)
jpFontData = new FontData(new FaceData(GetResource(jpFont.Item2)), null);
}
else
{
jpFontData = Fonts.GetFont(Plugin.Config.JapaneseFont, false);
}
if (jpFontData == null)
{
Plugin.Config.JapaneseFont = Fonts.JapaneseFonts[0].Item1;
Plugin.SaveConfig();
var jpFont = Fonts.JapaneseFonts[0];
jpFontData = new FontData(new FaceData(GetResource(jpFont.Item2)), null);
}
_jpFont = jpFontData.Regular;
}
public void BuildFonts()
{
SetUpRanges();
SetUpUserFonts();
Axis = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(new GameFontStyle(GameFontFamily.Axis, Plugin.Config.FontSize));
AxisItalic = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(new GameFontStyle(GameFontFamily.Axis, Plugin.Config.FontSize)
{
SkewStrength = Plugin.Config.FontSize / 6
});
FontAwesome = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk => tk.AddFontAwesomeIconFont(new SafeFontConfig { SizePx = Plugin.Config.FontSize })
));
RegularFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(
e => e.OnPreBuild(
tk =>
{
var config = new SafeFontConfig { SizePx = Plugin.Config.FontSize, GlyphRanges = _ranges };
config.MergeFont = tk.AddFontFromMemory(_regularFont.Data, config, "ChatTwo2 RegularFont");
config.SizePx = Plugin.Config.JapaneseFontSize;
config.GlyphRanges = _jpRange;
tk.AddFontFromMemory(_jpFont.Data, config, "ChatTwo2 JP Regular");
config.SizePx = Plugin.Config.SymbolsFontSize;
config.GlyphRanges = _symRange;
tk.AddFontFromMemory(_gameSymFont.Data, config, "ChatTwo2 Sym Font");
tk.Font = config.MergeFont;
}
));
// load italic noto sans and merge in jp + game icons
ItalicFont = null;
if (_italicFont != null)
{
ItalicFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(
e => e.OnPreBuild(
tk =>
{
var config = new SafeFontConfig { SizePx = Plugin.Config.FontSize, GlyphRanges = _ranges };
config.MergeFont = tk.AddFontFromMemory(_italicFont.Data, config, "ChatTwo2 ItalicFont");
config.SizePx = Plugin.Config.JapaneseFontSize;
config.GlyphRanges = _jpRange;
tk.AddFontFromMemory(_jpFont.Data, config, "ChatTwo2 JP Regular");
config.SizePx = Plugin.Config.SymbolsFontSize;
config.GlyphRanges = _symRange;
tk.AddFontFromMemory(_gameSymFont.Data, config, "ChatTwo2 Sym Font");
tk.Font = config.MergeFont;
}
));
}
}
}