f56b968768
Adds RoleplayWhitelist (PrivacyFirst + Say + both emote types) and RoleplayRetentionOverrides (Say 30d, emotes 90d). Shout/Yell and Novice Network stay out — public-distance noise from strangers is not story content. Whitelist + overrides are IReadOnlySet / IReadOnlyDictionary with pure-helper type footprint, so the Build Suite can pin them without touching Dalamud.
143 lines
5.2 KiB
C#
143 lines
5.2 KiB
C#
using HellionChat.Code;
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namespace HellionChat.Privacy;
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internal static class PrivacyDefaults
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{
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// F3.1: failsafe for ChatTypes added by future FFXIV patches. New installs
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// persist unknown channels so a major patch's added ChatType isn't silently
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// dropped before the user can opt in or out. Existing configs keep their
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// explicit choice — see Configuration.cs PrivacyPersistUnknownChannels.
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internal const bool DefaultPersistUnknownChannels = true;
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// DSGVO Art. 25 (Privacy by Default): only the player's own conversations
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// are persisted out-of-the-box. Public chat, NPC dialogue, system logs and
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// battle messages require explicit opt-in.
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internal static readonly IReadOnlySet<ChatType> PrivacyFirstWhitelist = new HashSet<ChatType>
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{
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ChatType.TellIncoming,
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ChatType.TellOutgoing,
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ChatType.Party,
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ChatType.CrossParty,
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ChatType.Alliance,
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ChatType.FreeCompany,
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ChatType.Linkshell1,
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ChatType.Linkshell2,
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ChatType.Linkshell3,
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ChatType.Linkshell4,
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ChatType.Linkshell5,
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ChatType.Linkshell6,
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ChatType.Linkshell7,
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ChatType.Linkshell8,
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ChatType.CrossLinkshell1,
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ChatType.CrossLinkshell2,
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ChatType.CrossLinkshell3,
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ChatType.CrossLinkshell4,
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ChatType.CrossLinkshell5,
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ChatType.CrossLinkshell6,
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ChatType.CrossLinkshell7,
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ChatType.CrossLinkshell8,
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ChatType.ExtraChatLinkshell1,
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ChatType.ExtraChatLinkshell2,
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ChatType.ExtraChatLinkshell3,
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ChatType.ExtraChatLinkshell4,
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ChatType.ExtraChatLinkshell5,
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ChatType.ExtraChatLinkshell6,
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ChatType.ExtraChatLinkshell7,
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ChatType.ExtraChatLinkshell8,
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};
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// Per-channel retention in days. Unlisted channels fall back to
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// Configuration.RetentionDefaultDays. Tells: 365, everything else: 90.
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internal static readonly IReadOnlyDictionary<ChatType, int> DefaultRetentionDays =
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new Dictionary<ChatType, int>
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{
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[ChatType.TellIncoming] = 365,
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[ChatType.TellOutgoing] = 365,
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[ChatType.Party] = 90,
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[ChatType.CrossParty] = 90,
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[ChatType.Alliance] = 90,
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[ChatType.PvpTeam] = 90,
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[ChatType.FreeCompany] = 90,
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[ChatType.Linkshell1] = 90,
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[ChatType.Linkshell2] = 90,
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[ChatType.Linkshell3] = 90,
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[ChatType.Linkshell4] = 90,
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[ChatType.Linkshell5] = 90,
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[ChatType.Linkshell6] = 90,
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[ChatType.Linkshell7] = 90,
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[ChatType.Linkshell8] = 90,
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[ChatType.CrossLinkshell1] = 90,
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[ChatType.CrossLinkshell2] = 90,
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[ChatType.CrossLinkshell3] = 90,
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[ChatType.CrossLinkshell4] = 90,
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[ChatType.CrossLinkshell5] = 90,
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[ChatType.CrossLinkshell6] = 90,
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[ChatType.CrossLinkshell7] = 90,
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[ChatType.CrossLinkshell8] = 90,
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[ChatType.ExtraChatLinkshell1] = 90,
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[ChatType.ExtraChatLinkshell2] = 90,
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[ChatType.ExtraChatLinkshell3] = 90,
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[ChatType.ExtraChatLinkshell4] = 90,
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[ChatType.ExtraChatLinkshell5] = 90,
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[ChatType.ExtraChatLinkshell6] = 90,
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[ChatType.ExtraChatLinkshell7] = 90,
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[ChatType.ExtraChatLinkshell8] = 90,
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};
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// Casual: Privacy-First + public chat (Say/Shout/Yell, emotes, Novice
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// Network) with a 1-day window so recent RP/trade is searchable but
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// third-party data doesn't accumulate.
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internal static readonly IReadOnlySet<ChatType> CasualWhitelist = new HashSet<ChatType>(
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PrivacyFirstWhitelist
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)
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{
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ChatType.Say,
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ChatType.Shout,
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ChatType.Yell,
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ChatType.CustomEmote,
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ChatType.StandardEmote,
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ChatType.NoviceNetwork,
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};
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internal static readonly IReadOnlyDictionary<ChatType, int> CasualRetentionOverrides =
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new Dictionary<ChatType, int>
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{
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[ChatType.Say] = 1,
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[ChatType.Shout] = 1,
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[ChatType.Yell] = 1,
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[ChatType.CustomEmote] = 1,
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[ChatType.StandardEmote] = 1,
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[ChatType.NoviceNetwork] = 1,
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};
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// Roleplay: Privacy-First + Say + both emote types. Public-distance
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// channels (Shout, Yell) stay out — they are public-noise from
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// strangers, not story content. Novice Network also stays out;
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// it is not RP-adjacent and would dilute the profile's intent.
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internal static readonly IReadOnlySet<ChatType> RoleplayWhitelist = new HashSet<ChatType>(
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PrivacyFirstWhitelist
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)
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{
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ChatType.Say,
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ChatType.CustomEmote,
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ChatType.StandardEmote,
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};
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// RP sessions function as story logs: Say + emotes need a longer
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// window than Casual's 1-day public-chat window. 30 days for Say
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// keeps in-character dialogue scrollable across multiple sessions,
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// 90 days for emotes mirrors the Privacy-First conversation default.
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internal static readonly IReadOnlyDictionary<ChatType, int> RoleplayRetentionOverrides =
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new Dictionary<ChatType, int>
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{
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[ChatType.Say] = 30,
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[ChatType.CustomEmote] = 90,
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[ChatType.StandardEmote] = 90,
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};
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}
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