Files
HellionChat/HellionChat/InputHistoryService.cs
T
JonKazama-Hellion b489ac946c fix(ux): reset input history on plugin dispose (F10.1)
Static InputHistoryService entries used to survive a plugin reload
because static field state doesn't get cleaned up on its own. The new
Reset() method clears the list and is wired into Plugin.DisposeAsync
alongside the existing pure-memory cleanups, so the next plugin load
starts with an empty history instead of inheriting the previous
session's typed commands.
2026-05-12 13:41:38 +02:00

53 lines
1.4 KiB
C#

using System.Collections.Generic;
namespace HellionChat;
// Shared input history for all ChatInputBars (main and pop-out windows).
// Push deduplicates: existing entries are moved to the end when re-added.
public static class InputHistoryService
{
private const int MaxSize = 30;
private static readonly List<string> _entries = new();
public static IReadOnlyList<string> Entries => _entries;
public static int Count => _entries.Count;
public static void Push(string entry)
{
if (string.IsNullOrWhiteSpace(entry))
return;
var trimmed = entry.Trim();
// Move-to-newest: remove existing entry before adding at the end
for (var i = 0; i < _entries.Count; i++)
{
if (_entries[i] == trimmed)
{
_entries.RemoveAt(i);
break;
}
}
_entries.Add(trimmed);
if (_entries.Count > MaxSize)
_entries.RemoveAt(0);
}
public static string? GetByCursor(int cursor)
{
if (cursor < 0 || cursor >= _entries.Count)
return null;
return _entries[cursor];
}
// Plugin reload doesn't reset static state automatically. Plugin.DisposeAsync
// calls this so the next load starts with an empty history instead of
// inheriting the previous session's entries.
public static void Reset()
{
_entries.Clear();
}
}