b489ac946c
Static InputHistoryService entries used to survive a plugin reload because static field state doesn't get cleaned up on its own. The new Reset() method clears the list and is wired into Plugin.DisposeAsync alongside the existing pure-memory cleanups, so the next plugin load starts with an empty history instead of inheriting the previous session's typed commands.
53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using System.Collections.Generic;
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namespace HellionChat;
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// Shared input history for all ChatInputBars (main and pop-out windows).
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// Push deduplicates: existing entries are moved to the end when re-added.
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public static class InputHistoryService
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{
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private const int MaxSize = 30;
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private static readonly List<string> _entries = new();
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public static IReadOnlyList<string> Entries => _entries;
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public static int Count => _entries.Count;
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public static void Push(string entry)
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{
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if (string.IsNullOrWhiteSpace(entry))
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return;
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var trimmed = entry.Trim();
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// Move-to-newest: remove existing entry before adding at the end
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for (var i = 0; i < _entries.Count; i++)
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{
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if (_entries[i] == trimmed)
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{
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_entries.RemoveAt(i);
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break;
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}
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}
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_entries.Add(trimmed);
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if (_entries.Count > MaxSize)
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_entries.RemoveAt(0);
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}
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public static string? GetByCursor(int cursor)
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{
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if (cursor < 0 || cursor >= _entries.Count)
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return null;
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return _entries[cursor];
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}
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// Plugin reload doesn't reset static state automatically. Plugin.DisposeAsync
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// calls this so the next load starts with an empty history instead of
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// inheriting the previous session's entries.
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public static void Reset()
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{
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_entries.Clear();
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}
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}
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