Files
HellionChat/HellionChat/Ipc/TypingIpc.cs
T
JonKazama-Hellion 1f7f0945c5 build: rename repository folder ChatTwo to HellionChat
Repository folder, csproj, solution and all CI/build paths now use
the consolidated HellionChat name.

- ChatTwo/ → HellionChat/ (git mv preserves history with --follow)
- ChatTwo.csproj → HellionChat.csproj
- ChatTwo.sln → HellionChat.sln; obsolete Tests project entry removed
  (private/untracked sandbox)
- AssemblyInfo.cs InternalsVisibleTo for ChatTwo.Tests removed
  (file emptied; can be repopulated when actual tests land)
- repo.json and yaml image URLs updated (ChatTwo/images/ → HellionChat/images/)
- .github/workflows/{build,codeql,release}.yml csproj paths
- .github/dependabot.yml directory path

Functional behavior unchanged.
2026-05-03 21:30:07 +02:00

63 lines
1.8 KiB
C#

using HellionChat.Code;
using Dalamud.Plugin.Ipc;
namespace HellionChat.Ipc;
using ChatInputState = (bool InputVisible, bool InputFocused, bool HasText, bool IsTyping, int TextLength, ChatType ChannelType);
internal sealed class TypingIpc : IDisposable
{
private Plugin Plugin { get; }
private ICallGateProvider<ChatInputState> StateQueryGate { get; }
private ICallGateProvider<ChatInputState, object?> StateChangedGate { get; }
private ChatInputState LastState;
private bool HasState;
internal TypingIpc(Plugin plugin)
{
Plugin = plugin;
StateQueryGate = Plugin.Interface.GetIpcProvider<ChatInputState>("HellionChat.GetChatInputState");
StateChangedGate = Plugin.Interface.GetIpcProvider<ChatInputState, object?>("HellionChat.ChatInputStateChanged");
StateQueryGate.RegisterFunc(GetState);
}
private ChatInputState BuildState()
{
var log = Plugin.ChatLogWindow;
var usedChannel = Plugin.CurrentTab.CurrentChannel;
var inputChannel = usedChannel.UseTempChannel ? usedChannel.TempChannel : usedChannel.Channel;
var channelType = inputChannel.ToChatType();
return (InputVisible: !log.IsHidden,
log.InputFocused,
HasText: log.Chat.Length > 0,
IsTyping: log is { InputFocused: true, Chat.Length: > 0 },
TextLength: log.Chat.Length,
ChannelType: channelType);
}
private ChatInputState GetState()
=> BuildState();
internal void Update()
{
var state = BuildState();
if (HasState && state.Equals(LastState))
return;
HasState = true;
LastState = state;
StateChangedGate.SendMessage(state);
}
public void Dispose()
{
StateQueryGate.UnregisterFunc();
}
}