7d5496e959
81 namespace declarations and 100 using directives converted via sed, plus two FQN-aliases (ChatTwoPartyFinderPayload in PayloadHandler.cs and ModifierFlag in KeybindManager.cs) updated. Critical: Language.Designer.cs and HellionStrings.Designer.cs ResourceManager string arguments updated synchronously — these are runtime reflection lookups not caught by the C# compiler. Two intentional ChatTwo references remain: the legacy migration path 'ChatTwo.json' in Plugin.cs (still points to upstream Chat 2's config file by design) and the InternalsVisibleTo declaration in AssemblyInfo.cs (handled in the upcoming repo-folder rename task). The local alias names 'ChatTwoPartyFinderPayload' and 'ChatTwoConflictDetector' are preserved as local symbols; only their target namespaces and references changed.
487 lines
22 KiB
C#
Executable File
487 lines
22 KiB
C#
Executable File
using HellionChat.Resources;
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using HellionChat.Util;
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using Dalamud.Game.Config;
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namespace HellionChat.Code;
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internal static class ChatTypeExt
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{
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internal static IEnumerable<(string, ChatType[])> SortOrder =>
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[
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(Language.Options_Tabs_ChannelTypes_Special, [ChatType.Debug, ChatType.Urgent, ChatType.Notice]),
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(Language.Options_Tabs_ChannelTypes_Chat,
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[
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ChatType.Say,
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ChatType.Yell,
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ChatType.Shout,
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ChatType.TellIncoming,
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ChatType.TellOutgoing,
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ChatType.Party,
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ChatType.CrossParty,
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ChatType.Alliance,
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ChatType.FreeCompany,
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ChatType.PvpTeam,
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ChatType.CrossLinkshell1,
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ChatType.CrossLinkshell2,
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ChatType.CrossLinkshell3,
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ChatType.CrossLinkshell4,
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ChatType.CrossLinkshell5,
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ChatType.CrossLinkshell6,
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ChatType.CrossLinkshell7,
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ChatType.CrossLinkshell8,
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ChatType.Linkshell1,
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ChatType.Linkshell2,
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ChatType.Linkshell3,
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ChatType.Linkshell4,
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ChatType.Linkshell5,
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ChatType.Linkshell6,
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ChatType.Linkshell7,
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ChatType.Linkshell8,
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ChatType.NoviceNetwork,
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ChatType.StandardEmote,
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ChatType.CustomEmote
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]),
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(Language.Options_Tabs_ChannelTypes_Battle,
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[
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ChatType.Damage,
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ChatType.Miss,
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ChatType.Action,
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ChatType.Item,
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ChatType.Healing,
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ChatType.GainBuff,
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ChatType.LoseBuff,
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ChatType.GainDebuff,
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ChatType.LoseDebuff
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]),
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(Language.Options_Tabs_ChannelTypes_Announcements,
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[
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ChatType.System,
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ChatType.BattleSystem,
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ChatType.GatheringSystem,
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ChatType.Error,
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ChatType.Echo,
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ChatType.NoviceNetworkSystem,
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ChatType.FreeCompanyAnnouncement,
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ChatType.PvpTeamAnnouncement,
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ChatType.FreeCompanyLoginLogout,
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ChatType.PvpTeamLoginLogout,
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ChatType.RetainerSale,
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ChatType.NpcDialogue,
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ChatType.NpcAnnouncement,
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ChatType.LootNotice,
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ChatType.Progress,
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ChatType.LootRoll,
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ChatType.Crafting,
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ChatType.Gathering,
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ChatType.PeriodicRecruitmentNotification,
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ChatType.Sign,
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ChatType.RandomNumber,
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ChatType.Orchestrion,
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ChatType.MessageBook,
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ChatType.Alarm,
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ChatType.GlamourNotifications
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])
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// Note: ExtraChat linkshells are handled separately in the tab settings
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// UI.
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];
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internal static string Name(this ChatType type)
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{
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return type switch
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{
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ChatType.Debug => Language.ChatType_Debug,
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ChatType.Urgent => Language.ChatType_Urgent,
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ChatType.Notice => Language.ChatType_Notice,
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ChatType.Say => Language.ChatType_Say,
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ChatType.Shout => Language.ChatType_Shout,
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ChatType.TellOutgoing => Language.ChatType_TellOutgoing,
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ChatType.TellIncoming => Language.ChatType_TellIncoming,
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ChatType.Party => Language.ChatType_Party,
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ChatType.Alliance => Language.ChatType_Alliance,
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ChatType.Linkshell1 => Language.ChatType_Linkshell1,
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ChatType.Linkshell2 => Language.ChatType_Linkshell2,
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ChatType.Linkshell3 => Language.ChatType_Linkshell3,
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ChatType.Linkshell4 => Language.ChatType_Linkshell4,
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ChatType.Linkshell5 => Language.ChatType_Linkshell5,
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ChatType.Linkshell6 => Language.ChatType_Linkshell6,
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ChatType.Linkshell7 => Language.ChatType_Linkshell7,
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ChatType.Linkshell8 => Language.ChatType_Linkshell8,
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ChatType.FreeCompany => Language.ChatType_FreeCompany,
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ChatType.NoviceNetwork => Language.ChatType_NoviceNetwork,
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ChatType.CustomEmote => Language.ChatType_CustomEmotes,
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ChatType.StandardEmote => Language.ChatType_StandardEmotes,
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ChatType.Yell => Language.ChatType_Yell,
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ChatType.CrossParty => Language.ChatType_CrossWorldParty,
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ChatType.PvpTeam => Language.ChatType_PvpTeam,
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ChatType.CrossLinkshell1 => Language.ChatType_CrossLinkshell1,
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ChatType.Damage => Language.ChatType_Damage,
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ChatType.Miss => Language.ChatType_Miss,
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ChatType.Action => Language.ChatType_Action,
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ChatType.Item => Language.ChatType_Item,
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ChatType.Healing => Language.ChatType_Healing,
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ChatType.GainBuff => Language.ChatType_GainBuff,
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ChatType.GainDebuff => Language.ChatType_GainDebuff,
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ChatType.LoseBuff => Language.ChatType_LoseBuff,
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ChatType.LoseDebuff => Language.ChatType_LoseDebuff,
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ChatType.Alarm => Language.ChatType_Alarm,
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ChatType.GlamourNotifications => Language.ChatType_Glamour,
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ChatType.Echo => Language.ChatType_Echo,
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ChatType.System => Language.ChatType_System,
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ChatType.BattleSystem => Language.ChatType_BattleSystem,
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ChatType.GatheringSystem => Language.ChatType_GatheringSystem,
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ChatType.Error => Language.ChatType_Error,
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ChatType.NpcDialogue => Language.ChatType_NpcDialogue,
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ChatType.LootNotice => Language.ChatType_LootNotice,
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ChatType.Progress => Language.ChatType_Progress,
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ChatType.LootRoll => Language.ChatType_LootRoll,
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ChatType.Crafting => Language.ChatType_Crafting,
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ChatType.Gathering => Language.ChatType_Gathering,
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ChatType.NpcAnnouncement => Language.ChatType_NpcAnnouncement,
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ChatType.FreeCompanyAnnouncement => Language.ChatType_FreeCompanyAnnouncement,
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ChatType.FreeCompanyLoginLogout => Language.ChatType_FreeCompanyLoginLogout,
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ChatType.RetainerSale => Language.ChatType_RetainerSale,
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ChatType.PeriodicRecruitmentNotification => Language.ChatType_PeriodicRecruitmentNotification,
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ChatType.Sign => Language.ChatType_Sign,
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ChatType.RandomNumber => Language.ChatType_RandomNumber,
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ChatType.NoviceNetworkSystem => Language.ChatType_NoviceNetworkSystem,
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ChatType.Orchestrion => Language.ChatType_Orchestrion,
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ChatType.PvpTeamAnnouncement => Language.ChatType_PvpTeamAnnouncement,
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ChatType.PvpTeamLoginLogout => Language.ChatType_PvpTeamLoginLogout,
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ChatType.MessageBook => Language.ChatType_MessageBook,
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ChatType.GmTell => Language.ChatType_GmTell,
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ChatType.GmSay => Language.ChatType_GmSay,
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ChatType.GmShout => Language.ChatType_GmShout,
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ChatType.GmYell => Language.ChatType_GmYell,
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ChatType.GmParty => Language.ChatType_GmParty,
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ChatType.GmFreeCompany => Language.ChatType_GmFreeCompany,
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ChatType.GmLinkshell1 => Language.ChatType_GmLinkshell1,
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ChatType.GmLinkshell2 => Language.ChatType_GmLinkshell2,
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ChatType.GmLinkshell3 => Language.ChatType_GmLinkshell3,
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ChatType.GmLinkshell4 => Language.ChatType_GmLinkshell4,
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ChatType.GmLinkshell5 => Language.ChatType_GmLinkshell5,
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ChatType.GmLinkshell6 => Language.ChatType_GmLinkshell6,
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ChatType.GmLinkshell7 => Language.ChatType_GmLinkshell7,
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ChatType.GmLinkshell8 => Language.ChatType_GmLinkshell8,
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ChatType.GmNoviceNetwork => Language.ChatType_GmNoviceNetwork,
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ChatType.CrossLinkshell2 => Language.ChatType_CrossLinkshell2,
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ChatType.CrossLinkshell3 => Language.ChatType_CrossLinkshell3,
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ChatType.CrossLinkshell4 => Language.ChatType_CrossLinkshell4,
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ChatType.CrossLinkshell5 => Language.ChatType_CrossLinkshell5,
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ChatType.CrossLinkshell6 => Language.ChatType_CrossLinkshell6,
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ChatType.CrossLinkshell7 => Language.ChatType_CrossLinkshell7,
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ChatType.CrossLinkshell8 => Language.ChatType_CrossLinkshell8,
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ChatType.ExtraChatLinkshell1 => Language.ChatType_ExtraChatLinkshell1,
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ChatType.ExtraChatLinkshell2 => Language.ChatType_ExtraChatLinkshell2,
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ChatType.ExtraChatLinkshell3 => Language.ChatType_ExtraChatLinkshell3,
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ChatType.ExtraChatLinkshell4 => Language.ChatType_ExtraChatLinkshell4,
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ChatType.ExtraChatLinkshell5 => Language.ChatType_ExtraChatLinkshell5,
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ChatType.ExtraChatLinkshell6 => Language.ChatType_ExtraChatLinkshell6,
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ChatType.ExtraChatLinkshell7 => Language.ChatType_ExtraChatLinkshell7,
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ChatType.ExtraChatLinkshell8 => Language.ChatType_ExtraChatLinkshell8,
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_ => type.ToString(),
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};
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}
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internal static uint? DefaultColor(this ChatType type)
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{
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switch (type)
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{
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case ChatType.Debug:
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return ColourUtil.ComponentsToRgba(204, 204, 204);
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case ChatType.Urgent:
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return ColourUtil.ComponentsToRgba(255, 127, 127);
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case ChatType.Notice:
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return ColourUtil.ComponentsToRgba(179, 140, 255);
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case ChatType.Say:
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case ChatType.GmSay:
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return ColourUtil.ComponentsToRgba(247, 247, 247);
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case ChatType.Shout:
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case ChatType.GmShout:
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return ColourUtil.ComponentsToRgba(255, 166, 102);
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case ChatType.TellIncoming:
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case ChatType.TellOutgoing:
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case ChatType.GmTell:
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return ColourUtil.ComponentsToRgba(255, 184, 222);
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case ChatType.Party:
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case ChatType.CrossParty:
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case ChatType.GmParty:
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return ColourUtil.ComponentsToRgba(102, 229, 255);
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case ChatType.Alliance:
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return ColourUtil.ComponentsToRgba(255, 127, 0);
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case ChatType.NoviceNetwork:
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case ChatType.NoviceNetworkSystem:
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case ChatType.GmNoviceNetwork:
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return ColourUtil.ComponentsToRgba(212, 255, 125);
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case ChatType.Linkshell1:
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case ChatType.Linkshell2:
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case ChatType.Linkshell3:
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case ChatType.Linkshell4:
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case ChatType.Linkshell5:
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case ChatType.Linkshell6:
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case ChatType.Linkshell7:
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case ChatType.Linkshell8:
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case ChatType.CrossLinkshell1:
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case ChatType.CrossLinkshell2:
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case ChatType.CrossLinkshell3:
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case ChatType.CrossLinkshell4:
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case ChatType.CrossLinkshell5:
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case ChatType.CrossLinkshell6:
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case ChatType.CrossLinkshell7:
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case ChatType.CrossLinkshell8:
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case ChatType.GmLinkshell1:
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case ChatType.GmLinkshell2:
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case ChatType.GmLinkshell3:
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case ChatType.GmLinkshell4:
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case ChatType.GmLinkshell5:
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case ChatType.GmLinkshell6:
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case ChatType.GmLinkshell7:
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case ChatType.GmLinkshell8:
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return ColourUtil.ComponentsToRgba(212, 255, 125);
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case ChatType.StandardEmote:
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return ColourUtil.ComponentsToRgba(186, 255, 240);
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case ChatType.CustomEmote:
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return ColourUtil.ComponentsToRgba(186, 255, 240);
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case ChatType.Yell:
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case ChatType.GmYell:
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return ColourUtil.ComponentsToRgba(255, 255, 0);
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case ChatType.Echo:
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return ColourUtil.ComponentsToRgba(204, 204, 204);
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case ChatType.System:
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case ChatType.GatheringSystem:
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case ChatType.PeriodicRecruitmentNotification:
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case ChatType.Orchestrion:
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case ChatType.Alarm:
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case ChatType.GlamourNotifications:
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case ChatType.RetainerSale:
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case ChatType.Sign:
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case ChatType.MessageBook:
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return ColourUtil.ComponentsToRgba(204, 204, 204);
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case ChatType.NpcAnnouncement:
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case ChatType.NpcDialogue:
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return ColourUtil.ComponentsToRgba(171, 214, 71);
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case ChatType.Error:
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return ColourUtil.ComponentsToRgba(255, 74, 74);
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case ChatType.FreeCompany:
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case ChatType.FreeCompanyAnnouncement:
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case ChatType.FreeCompanyLoginLogout:
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case ChatType.GmFreeCompany:
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return ColourUtil.ComponentsToRgba(171, 219, 229);
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case ChatType.PvpTeam:
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return ColourUtil.ComponentsToRgba(171, 219, 229);
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case ChatType.PvpTeamAnnouncement:
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case ChatType.PvpTeamLoginLogout:
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return ColourUtil.ComponentsToRgba(171, 219, 229);
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case ChatType.Action:
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case ChatType.Item:
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case ChatType.LootNotice:
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return ColourUtil.ComponentsToRgba(255, 255, 176);
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case ChatType.Progress:
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return ColourUtil.ComponentsToRgba(255, 222, 115);
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case ChatType.LootRoll:
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case ChatType.RandomNumber:
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return ColourUtil.ComponentsToRgba(199, 191, 158);
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case ChatType.Crafting:
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case ChatType.Gathering:
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return ColourUtil.ComponentsToRgba(222, 191, 247);
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case ChatType.Damage:
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return ColourUtil.ComponentsToRgba(255, 125, 125);
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case ChatType.Miss:
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return ColourUtil.ComponentsToRgba(204, 204, 204);
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case ChatType.Healing:
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return ColourUtil.ComponentsToRgba(212, 255, 125);
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case ChatType.GainBuff:
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case ChatType.LoseBuff:
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return ColourUtil.ComponentsToRgba(148, 191, 255);
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case ChatType.GainDebuff:
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case ChatType.LoseDebuff:
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return ColourUtil.ComponentsToRgba(255, 138, 196);
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case ChatType.BattleSystem:
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return ColourUtil.ComponentsToRgba(204, 204, 204);
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default:
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return null;
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}
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}
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internal static InputChannel? ToInputChannel(this ChatType type) => type switch
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{
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ChatType.TellOutgoing => InputChannel.Tell,
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ChatType.Say => InputChannel.Say,
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ChatType.Party => InputChannel.Party,
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ChatType.Alliance => InputChannel.Alliance,
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ChatType.Yell => InputChannel.Yell,
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ChatType.Shout => InputChannel.Shout,
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ChatType.FreeCompany => InputChannel.FreeCompany,
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ChatType.PvpTeam => InputChannel.PvpTeam,
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ChatType.NoviceNetwork => InputChannel.NoviceNetwork,
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ChatType.CrossLinkshell1 => InputChannel.CrossLinkshell1,
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ChatType.CrossLinkshell2 => InputChannel.CrossLinkshell2,
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ChatType.CrossLinkshell3 => InputChannel.CrossLinkshell3,
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ChatType.CrossLinkshell4 => InputChannel.CrossLinkshell4,
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ChatType.CrossLinkshell5 => InputChannel.CrossLinkshell5,
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ChatType.CrossLinkshell6 => InputChannel.CrossLinkshell6,
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ChatType.CrossLinkshell7 => InputChannel.CrossLinkshell7,
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ChatType.CrossLinkshell8 => InputChannel.CrossLinkshell8,
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ChatType.Linkshell1 => InputChannel.Linkshell1,
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ChatType.Linkshell2 => InputChannel.Linkshell2,
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ChatType.Linkshell3 => InputChannel.Linkshell3,
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ChatType.Linkshell4 => InputChannel.Linkshell4,
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ChatType.Linkshell5 => InputChannel.Linkshell5,
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ChatType.Linkshell6 => InputChannel.Linkshell6,
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ChatType.Linkshell7 => InputChannel.Linkshell7,
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ChatType.Linkshell8 => InputChannel.Linkshell8,
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_ => null,
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};
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internal static bool IsGm(this ChatType type) => type switch
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{
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ChatType.GmTell => true,
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ChatType.GmSay => true,
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ChatType.GmShout => true,
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ChatType.GmYell => true,
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ChatType.GmParty => true,
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ChatType.GmFreeCompany => true,
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ChatType.GmLinkshell1 => true,
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ChatType.GmLinkshell2 => true,
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ChatType.GmLinkshell3 => true,
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ChatType.GmLinkshell4 => true,
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ChatType.GmLinkshell5 => true,
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ChatType.GmLinkshell6 => true,
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ChatType.GmLinkshell7 => true,
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ChatType.GmLinkshell8 => true,
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ChatType.GmNoviceNetwork => true,
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_ => false,
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};
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internal static bool IsExtraChatLinkshell(this ChatType type) => type switch
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{
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ChatType.ExtraChatLinkshell1 => true,
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ChatType.ExtraChatLinkshell2 => true,
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ChatType.ExtraChatLinkshell3 => true,
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ChatType.ExtraChatLinkshell4 => true,
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ChatType.ExtraChatLinkshell5 => true,
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ChatType.ExtraChatLinkshell6 => true,
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ChatType.ExtraChatLinkshell7 => true,
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ChatType.ExtraChatLinkshell8 => true,
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_ => false,
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};
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public static UiConfigOption ToConfigEntry(this ChatType type) => type switch
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{
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ChatType.Say => UiConfigOption.ColorSay,
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ChatType.Shout => UiConfigOption.ColorShout,
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ChatType.TellOutgoing => UiConfigOption.ColorTell,
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ChatType.Party => UiConfigOption.ColorParty,
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ChatType.Linkshell1 => UiConfigOption.ColorLS1,
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ChatType.Linkshell2 => UiConfigOption.ColorLS2,
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ChatType.Linkshell3 => UiConfigOption.ColorLS3,
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ChatType.Linkshell4 => UiConfigOption.ColorLS4,
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ChatType.Linkshell5 => UiConfigOption.ColorLS5,
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ChatType.Linkshell6 => UiConfigOption.ColorLS6,
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ChatType.Linkshell7 => UiConfigOption.ColorLS7,
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ChatType.Linkshell8 => UiConfigOption.ColorLS8,
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ChatType.FreeCompany => UiConfigOption.ColorFCompany,
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ChatType.NoviceNetwork => UiConfigOption.ColorBeginner,
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ChatType.CustomEmote => UiConfigOption.ColorEmoteUser,
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ChatType.StandardEmote => UiConfigOption.ColorEmote,
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ChatType.Yell => UiConfigOption.ColorYell,
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ChatType.GainBuff => UiConfigOption.ColorBuffGive,
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ChatType.GainDebuff => UiConfigOption.ColorDebuffGive,
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ChatType.System => UiConfigOption.ColorSysMsg,
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ChatType.NpcDialogue => UiConfigOption.ColorNpcSay,
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ChatType.LootRoll => UiConfigOption.ColorLoot,
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ChatType.FreeCompanyAnnouncement => UiConfigOption.ColorFCAnnounce,
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ChatType.PvpTeamAnnouncement => UiConfigOption.ColorPvPGroupAnnounce,
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_ => UiConfigOption.ColorSay,
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};
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internal static bool HasSource(this ChatType type) => type switch
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{
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// Battle
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ChatType.Damage => true,
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ChatType.Miss => true,
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ChatType.Action => true,
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ChatType.Item => true,
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ChatType.Healing => true,
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ChatType.GainBuff => true,
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ChatType.LoseBuff => true,
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ChatType.GainDebuff => true,
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ChatType.LoseDebuff => true,
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// Announcements
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ChatType.System => true,
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ChatType.BattleSystem => true,
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ChatType.Error => true,
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ChatType.LootNotice => true,
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ChatType.Progress => true,
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ChatType.LootRoll => true,
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ChatType.Crafting => true,
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ChatType.Gathering => true,
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ChatType.FreeCompanyLoginLogout => true,
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ChatType.PvpTeamLoginLogout => true,
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_ => false,
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};
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internal static ChatType Parent(this ChatType type) => type switch
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{
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ChatType.Say => ChatType.Say,
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ChatType.GmSay => ChatType.Say,
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ChatType.Shout => ChatType.Shout,
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ChatType.GmShout => ChatType.Shout,
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ChatType.TellOutgoing => ChatType.TellOutgoing,
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ChatType.TellIncoming => ChatType.TellOutgoing,
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ChatType.GmTell => ChatType.TellOutgoing,
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ChatType.Party => ChatType.Party,
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ChatType.CrossParty => ChatType.Party,
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ChatType.GmParty => ChatType.Party,
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ChatType.Linkshell1 => ChatType.Linkshell1,
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ChatType.GmLinkshell1 => ChatType.Linkshell1,
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ChatType.Linkshell2 => ChatType.Linkshell2,
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ChatType.GmLinkshell2 => ChatType.Linkshell2,
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ChatType.Linkshell3 => ChatType.Linkshell3,
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ChatType.GmLinkshell3 => ChatType.Linkshell3,
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ChatType.Linkshell4 => ChatType.Linkshell4,
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ChatType.GmLinkshell4 => ChatType.Linkshell4,
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ChatType.Linkshell5 => ChatType.Linkshell5,
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ChatType.GmLinkshell5 => ChatType.Linkshell5,
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ChatType.Linkshell6 => ChatType.Linkshell6,
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ChatType.GmLinkshell6 => ChatType.Linkshell6,
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ChatType.Linkshell7 => ChatType.Linkshell7,
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ChatType.GmLinkshell7 => ChatType.Linkshell7,
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ChatType.Linkshell8 => ChatType.Linkshell8,
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ChatType.GmLinkshell8 => ChatType.Linkshell8,
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ChatType.FreeCompany => ChatType.FreeCompany,
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ChatType.GmFreeCompany => ChatType.FreeCompany,
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ChatType.NoviceNetwork => ChatType.NoviceNetwork,
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ChatType.GmNoviceNetwork => ChatType.NoviceNetwork,
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ChatType.CustomEmote => ChatType.CustomEmote,
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ChatType.StandardEmote => ChatType.StandardEmote,
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ChatType.Yell => ChatType.Yell,
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ChatType.GmYell => ChatType.Yell,
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ChatType.GainBuff => ChatType.GainBuff,
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ChatType.LoseBuff => ChatType.GainBuff,
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ChatType.GainDebuff => ChatType.GainDebuff,
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ChatType.LoseDebuff => ChatType.GainDebuff,
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ChatType.System => ChatType.System,
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ChatType.Alarm => ChatType.System,
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ChatType.GlamourNotifications => ChatType.System,
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ChatType.RetainerSale => ChatType.System,
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ChatType.PeriodicRecruitmentNotification => ChatType.System,
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ChatType.Sign => ChatType.System,
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ChatType.Orchestrion => ChatType.System,
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ChatType.MessageBook => ChatType.System,
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ChatType.NpcDialogue => ChatType.NpcDialogue,
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ChatType.NpcAnnouncement => ChatType.NpcDialogue,
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ChatType.LootRoll => ChatType.LootRoll,
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ChatType.RandomNumber => ChatType.LootRoll,
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ChatType.FreeCompanyAnnouncement => ChatType.FreeCompanyAnnouncement,
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ChatType.FreeCompanyLoginLogout => ChatType.FreeCompanyAnnouncement,
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ChatType.PvpTeamAnnouncement => ChatType.PvpTeamAnnouncement,
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ChatType.PvpTeamLoginLogout => ChatType.PvpTeamAnnouncement,
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_ => type,
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};
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}
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