Files
HellionChat/HellionChat/GameFunctions/Context.cs
T
JonKazama-Hellion 699d4ede1d chore: housekeeping — linter & formatter setup
Add .prettierrc.json, .markdownlint.json, .yamllint.yaml, .gitattributes
Run CSharpier, Prettier and markdownlint across the entire codebase.
No logic changes — formatting, using order and line endings only.
2026-05-10 13:01:00 +02:00

48 lines
1.3 KiB
C#
Executable File

using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.FFXIV.Client.UI.Info;
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
using HellionChat.Util;
namespace HellionChat.GameFunctions;
internal sealed unsafe class Context
{
internal static void InviteToNoviceNetwork(string name, ushort world)
{
// can specify content id if we have it, but there's no need
InfoProxyNoviceNetwork
.Instance()
->InviteToNoviceNetwork(0, 0, world, name.ToTerminatedBytes());
}
internal static void TryOn(uint itemId, byte stainId)
{
AgentTryon.TryOn(0xFF, itemId, stainId);
}
internal static void LinkItem(uint itemId)
{
AgentChatLog.Instance()->LinkItem(itemId);
}
internal static void LinkStatus(uint statusId)
{
AgentChatLog.Instance()->ContextStatusId = statusId;
}
internal static void OpenItemComparison(uint itemId)
{
AgentItemComp.Instance()->CompareItem(0x4D, itemId, 0, 0);
}
internal static void SearchForRecipesUsingItem(uint itemId)
{
AgentRecipeProductList.Instance()->SearchForRecipesUsingItem(itemId);
}
internal static void SearchForItem(uint itemId)
{
ItemFinderModule.Instance()->SearchForItem(itemId);
}
}