Files
HellionChat/AI_DISCLOSURE.md
T
JonKazama-Hellion ebf58cb916 Trim AI_DISCLOSURE down to a plain statement
The previous version read like a pre-emptive defense — classification
tables, workflow methodology lists, multiple "what we don't do"
sections. Disclosure should just be honest about what's used and
where; the rest is performative. Cut to the essentials: Pair level,
which directories are AI-assisted, what's deliberately not (visual
assets, DE translations), tooling list, contact.
2026-05-01 21:38:43 +02:00

1.2 KiB

AI assistance disclosure

Per the Dalamud Plugin AI Usage Policy, this fork uses AI assistance at the Pair level: the maintainer plans, reviews and integrates every change and tests it against a running game client; Claude (Anthropic) helps explain Dalamud APIs, suggest patterns and draft code on request.

What's where

Upstream Chat 2 (by Infi & Anna, EUPL-1.2) is the foundation and was not produced with AI assistance. Hellion-specific code — ChatTwo/Privacy/, ChatTwo/Export/, Resources/HellionStrings*, Ui/SettingsTabs/Privacy.cs, Ui/FirstRunWizard.cs, Ui/HellionStyle.cs, the Migrate3 recovery and plugin layout migration in MessageStore.cs / Plugin.cs — was written with Pair-level assistance.

What AI is not used for

  • Visual assets. Logos, icons, banners, screenshots are human-drawn or taken from the running game.
  • German translations. Written by the maintainer (native speaker).

Tooling

  • Claude (Anthropic) via Claude Code CLI as the main pair partner.
  • Context7 / Microsoft Learn for current Dalamud and .NET documentation.

Contact

Questions about this disclosure: https://github.com/JonKazama-Hellion/HellionChat/issues.