Files
HellionChat/HellionChat/Util/ColourUtil.cs
T

150 lines
5.1 KiB
C#
Executable File

using System.Buffers.Binary;
using System.Numerics;
namespace HellionChat.Util;
internal static class ColourUtil
{
private static (byte r, byte g, byte b) RgbaToRgbComponents(uint rgba)
{
var r = (byte)((rgba & 0xFF000000) >> 24);
var g = (byte)((rgba & 0xFF0000) >> 16);
var b = (byte)((rgba & 0xFF00) >> 8);
return (r, g, b);
}
internal static uint RgbaToAbgr(uint rgba) => BinaryPrimitives.ReverseEndianness(rgba);
internal static Vector3 RgbaToVector3(uint rgba)
{
var (r, g, b) = RgbaToRgbComponents(rgba);
return new Vector3((float)r / 255, (float)g / 255, (float)b / 255);
}
internal static uint Vector3ToRgba(Vector3 col)
{
return ComponentsToRgba(
(byte)Math.Round(col.X * 255),
(byte)Math.Round(col.Y * 255),
(byte)Math.Round(col.Z * 255)
);
}
internal static Vector4 RgbaToVector4(uint rgba)
{
var (r, g, b) = RgbaToRgbComponents(rgba);
var a = (byte)(rgba & 0xFFu);
return new Vector4(r / 255f, g / 255f, b / 255f, a / 255f);
}
internal static uint Vector4ToRgba(Vector4 col)
{
// Clamp guards against future ImGuiColorEditFlags.HDR feeding out-of-range
// components: a raw byte-cast would wrap (e.g. (byte)Math.Round(2.0f*255)=254).
// Mirrors the ApplyAlpha clamping pattern in this file.
var r = Math.Clamp(col.X, 0f, 1f);
var g = Math.Clamp(col.Y, 0f, 1f);
var b = Math.Clamp(col.Z, 0f, 1f);
var a = Math.Clamp(col.W, 0f, 1f);
return ComponentsToRgba(
(byte)Math.Round(r * 255),
(byte)Math.Round(g * 255),
(byte)Math.Round(b * 255),
(byte)Math.Round(a * 255)
);
}
internal static uint Vector4ToAbgr(Vector4 col)
{
return RgbaToAbgr(
ComponentsToRgba(
(byte)Math.Round(col.X * 255),
(byte)Math.Round(col.Y * 255),
(byte)Math.Round(col.Z * 255),
(byte)Math.Round(col.W * 255)
)
);
}
public static unsafe uint ArgbToRgba(uint x)
{
var buf = (byte*)&x;
(buf[1], buf[2], buf[3], buf[0]) = (buf[0], buf[1], buf[2], buf[3]);
return x;
}
internal static uint ComponentsToRgba(byte red, byte green, byte blue, byte alpha = 0xFF) =>
alpha | (uint)(red << 24) | (uint)(green << 16) | (uint)(blue << 8);
internal static uint AdjustBrightness(uint abgr, float factor)
{
var a = (byte)((abgr & 0xFF000000) >> 24);
var b = (byte)((abgr & 0x00FF0000) >> 16);
var g = (byte)((abgr & 0x0000FF00) >> 8);
var r = (byte)(abgr & 0x000000FF);
var nr = (byte)Math.Clamp(r * factor, 0f, 255f);
var ng = (byte)Math.Clamp(g * factor, 0f, 255f);
var nb = (byte)Math.Clamp(b * factor, 0f, 255f);
return ((uint)a << 24) | ((uint)nb << 16) | ((uint)ng << 8) | nr;
}
// Modulates the alpha byte of an ABGR color by a factor in [0, 1].
// RGB stays intact. Used by the PM-3 hover-lerp path where each
// frame produces a fractional alpha value but the colour itself
// must not shift.
internal static uint ApplyAlpha(uint abgr, float alphaFactor)
{
alphaFactor = Math.Clamp(alphaFactor, 0f, 1f);
var origAlpha = (byte)((abgr >> 24) & 0xFFu);
var newAlpha = (byte)Math.Round(origAlpha * alphaFactor);
return (abgr & 0x00FFFFFFu) | ((uint)newAlpha << 24);
}
// Mixes an ABGR colour's RGB channels toward white (0xFF) by factor t in
// [0, 1]; the alpha byte is left untouched. A1 hover-sheen accent-tint:
// a low factor nudges the sweep toward the element's accent hue without
// going fully saturated (effect level stays "subtle"). RGB-only on
// purpose -- DrawHoverSheen owns the alpha falloff.
internal static uint LerpTowardWhite(uint abgr, float t)
{
t = Math.Clamp(t, 0f, 1f);
var a = (byte)((abgr >> 24) & 0xFFu);
var b = (byte)((abgr >> 16) & 0xFFu);
var g = (byte)((abgr >> 8) & 0xFFu);
var r = (byte)(abgr & 0xFFu);
var nr = (byte)Math.Round(r + (0xFF - r) * t);
var ng = (byte)Math.Round(g + (0xFF - g) * t);
var nb = (byte)Math.Round(b + (0xFF - b) * t);
return ((uint)a << 24) | ((uint)nb << 16) | ((uint)ng << 8) | nr;
}
public static uint HexToRgba(string hex)
{
ArgumentNullException.ThrowIfNull(hex);
var s = hex.StartsWith('#') ? hex[1..] : hex;
if (s.Length != 6 && s.Length != 8)
throw new FormatException(
$"Hex colour must be 6 or 8 hex digits, got {s.Length}: '{hex}'"
);
if (
!uint.TryParse(
s,
System.Globalization.NumberStyles.HexNumber,
System.Globalization.CultureInfo.InvariantCulture,
out var value
)
)
throw new FormatException($"Hex colour '{hex}' is not a valid hexadecimal value");
if (s.Length == 6)
value = (value << 8) | 0xFFu; // RRGGBB → RRGGBBFF
return value;
}
}