150 lines
5.1 KiB
C#
Executable File
150 lines
5.1 KiB
C#
Executable File
using System.Buffers.Binary;
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using System.Numerics;
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namespace HellionChat.Util;
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internal static class ColourUtil
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{
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private static (byte r, byte g, byte b) RgbaToRgbComponents(uint rgba)
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{
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var r = (byte)((rgba & 0xFF000000) >> 24);
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var g = (byte)((rgba & 0xFF0000) >> 16);
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var b = (byte)((rgba & 0xFF00) >> 8);
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return (r, g, b);
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}
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internal static uint RgbaToAbgr(uint rgba) => BinaryPrimitives.ReverseEndianness(rgba);
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internal static Vector3 RgbaToVector3(uint rgba)
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{
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var (r, g, b) = RgbaToRgbComponents(rgba);
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return new Vector3((float)r / 255, (float)g / 255, (float)b / 255);
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}
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internal static uint Vector3ToRgba(Vector3 col)
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{
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return ComponentsToRgba(
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(byte)Math.Round(col.X * 255),
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(byte)Math.Round(col.Y * 255),
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(byte)Math.Round(col.Z * 255)
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);
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}
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internal static Vector4 RgbaToVector4(uint rgba)
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{
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var (r, g, b) = RgbaToRgbComponents(rgba);
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var a = (byte)(rgba & 0xFFu);
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return new Vector4(r / 255f, g / 255f, b / 255f, a / 255f);
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}
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internal static uint Vector4ToRgba(Vector4 col)
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{
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// Clamp guards against future ImGuiColorEditFlags.HDR feeding out-of-range
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// components: a raw byte-cast would wrap (e.g. (byte)Math.Round(2.0f*255)=254).
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// Mirrors the ApplyAlpha clamping pattern in this file.
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var r = Math.Clamp(col.X, 0f, 1f);
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var g = Math.Clamp(col.Y, 0f, 1f);
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var b = Math.Clamp(col.Z, 0f, 1f);
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var a = Math.Clamp(col.W, 0f, 1f);
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return ComponentsToRgba(
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(byte)Math.Round(r * 255),
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(byte)Math.Round(g * 255),
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(byte)Math.Round(b * 255),
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(byte)Math.Round(a * 255)
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);
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}
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internal static uint Vector4ToAbgr(Vector4 col)
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{
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return RgbaToAbgr(
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ComponentsToRgba(
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(byte)Math.Round(col.X * 255),
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(byte)Math.Round(col.Y * 255),
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(byte)Math.Round(col.Z * 255),
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(byte)Math.Round(col.W * 255)
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)
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);
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}
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public static unsafe uint ArgbToRgba(uint x)
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{
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var buf = (byte*)&x;
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(buf[1], buf[2], buf[3], buf[0]) = (buf[0], buf[1], buf[2], buf[3]);
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return x;
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}
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internal static uint ComponentsToRgba(byte red, byte green, byte blue, byte alpha = 0xFF) =>
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alpha | (uint)(red << 24) | (uint)(green << 16) | (uint)(blue << 8);
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internal static uint AdjustBrightness(uint abgr, float factor)
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{
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var a = (byte)((abgr & 0xFF000000) >> 24);
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var b = (byte)((abgr & 0x00FF0000) >> 16);
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var g = (byte)((abgr & 0x0000FF00) >> 8);
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var r = (byte)(abgr & 0x000000FF);
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var nr = (byte)Math.Clamp(r * factor, 0f, 255f);
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var ng = (byte)Math.Clamp(g * factor, 0f, 255f);
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var nb = (byte)Math.Clamp(b * factor, 0f, 255f);
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return ((uint)a << 24) | ((uint)nb << 16) | ((uint)ng << 8) | nr;
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}
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// Modulates the alpha byte of an ABGR color by a factor in [0, 1].
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// RGB stays intact. Used by the PM-3 hover-lerp path where each
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// frame produces a fractional alpha value but the colour itself
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// must not shift.
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internal static uint ApplyAlpha(uint abgr, float alphaFactor)
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{
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alphaFactor = Math.Clamp(alphaFactor, 0f, 1f);
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var origAlpha = (byte)((abgr >> 24) & 0xFFu);
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var newAlpha = (byte)Math.Round(origAlpha * alphaFactor);
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return (abgr & 0x00FFFFFFu) | ((uint)newAlpha << 24);
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}
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// Mixes an ABGR colour's RGB channels toward white (0xFF) by factor t in
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// [0, 1]; the alpha byte is left untouched. A1 hover-sheen accent-tint:
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// a low factor nudges the sweep toward the element's accent hue without
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// going fully saturated (effect level stays "subtle"). RGB-only on
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// purpose -- DrawHoverSheen owns the alpha falloff.
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internal static uint LerpTowardWhite(uint abgr, float t)
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{
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t = Math.Clamp(t, 0f, 1f);
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var a = (byte)((abgr >> 24) & 0xFFu);
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var b = (byte)((abgr >> 16) & 0xFFu);
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var g = (byte)((abgr >> 8) & 0xFFu);
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var r = (byte)(abgr & 0xFFu);
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var nr = (byte)Math.Round(r + (0xFF - r) * t);
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var ng = (byte)Math.Round(g + (0xFF - g) * t);
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var nb = (byte)Math.Round(b + (0xFF - b) * t);
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return ((uint)a << 24) | ((uint)nb << 16) | ((uint)ng << 8) | nr;
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}
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public static uint HexToRgba(string hex)
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{
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ArgumentNullException.ThrowIfNull(hex);
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var s = hex.StartsWith('#') ? hex[1..] : hex;
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if (s.Length != 6 && s.Length != 8)
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throw new FormatException(
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$"Hex colour must be 6 or 8 hex digits, got {s.Length}: '{hex}'"
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);
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if (
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!uint.TryParse(
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s,
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System.Globalization.NumberStyles.HexNumber,
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System.Globalization.CultureInfo.InvariantCulture,
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out var value
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)
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)
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throw new FormatException($"Hex colour '{hex}' is not a valid hexadecimal value");
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if (s.Length == 6)
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value = (value << 8) | 0xFFu; // RRGGBB → RRGGBBFF
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return value;
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}
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}
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