2736551505
Quick patch release. The previous commit on this branch is a straight cherry-pick of Infi's upstream "Fix a regression from API 15 updates" (ff899ff), which restores BetterTTV emote deserialisation by switching the Emote and Top100 DTOs from public fields to public properties so System.Text.Json picks up the [JsonPropertyName] attributes correctly. Without this, a fresh Hellion Chat install would happily fetch emote JSON from BetterTTV but every entry would deserialise to empty defaults, leaving the cache silently empty. Manifest version bumps from 0.3.0 to 0.3.1 in csproj, the HellionChat.yaml manifest plus its changelog, the custom-repo repo.json (assembly version, testing assembly version and the three download links), and the README version banner. The 0.3.0 changelog entry stays underneath in chronological order. Build (Release) verified clean.
76 lines
3.1 KiB
XML
Executable File
76 lines
3.1 KiB
XML
Executable File
<Project Sdk="Dalamud.NET.Sdk/15.0.0">
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<PropertyGroup>
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<!-- Hellion Chat versioning runs separately from upstream Chat 2.
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0.1.0 is our bootstrap release; the underlying Chat 2 base is
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called out in the yaml changelog so users can see what it
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derives from. -->
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<Version>0.3.1</Version>
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<ImplicitUsings>enable</ImplicitUsings>
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<!-- HellionChat fork: assembly is renamed so Dalamud uses
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pluginConfigs/HellionChat instead of pluginConfigs/ChatTwo,
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keeping our state independent from the upstream plugin.
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Code namespace stays ChatTwo.* so upstream cherry-picks
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apply cleanly. -->
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<AssemblyName>HellionChat</AssemblyName>
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<RootNamespace>ChatTwo</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="MessagePack" Version="3.1.4" />
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<PackageReference Include="Microsoft.Data.Sqlite" Version="9.0.0" />
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<PackageReference Include="morelinq" Version="4.4.0" />
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<PackageReference Include="Pidgin" Version="3.3.0" />
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<PackageReference Include="SixLabors.ImageSharp" Version="3.1.12" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Resources\Language.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Language.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Resources\Language.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Language.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<!-- HellionChat — Hellion-specific resource bundle (HellionStrings.resx
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+ HellionStrings.<lang>.resx) is picked up automatically by the SDK
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default include. Designer.cs is hand-maintained, no auto-gen needed. -->
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<!-- Bundled Hellion font (Exo 2, OFL-1.1). Embedded as a manifest
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resource with a fixed LogicalName so FontManager can pull the
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bytes back at runtime via AddFontFromMemory. The OFL license
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text travels with it inside the assembly to satisfy the
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"license must be distributed with the font" clause. -->
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<ItemGroup>
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<EmbeddedResource Include="Resources\HellionFont.ttf">
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<LogicalName>HellionFont.ttf</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="Resources\HellionFont-OFL.txt">
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<LogicalName>HellionFont-OFL.txt</LogicalName>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="images\" />
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</ItemGroup>
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<!-- Copy images/icon.png next to the built DLL so Dalamud's local
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plugin loader finds it at <plugindir>/images/icon.png. The
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DalamudPackager.targets file in this directory then includes
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the same path inside the release ZIP — see that file for the
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full packaging override. -->
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<ItemGroup>
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<None Include="images\icon.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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</Project>
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