Switch back to record structs
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@@ -5,7 +5,7 @@ using System.Runtime.InteropServices;
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namespace Craftimizer.Simulator;
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[StructLayout(LayoutKind.Auto)]
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public struct ActionStates
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public record struct ActionStates
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{
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public byte TouchComboIdx;
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public byte CarefulObservationCount;
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@@ -30,7 +30,4 @@ public struct ActionStates
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Observed = baseAction is Observe;
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}
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public override readonly string ToString() =>
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$"ActionStates {{ TouchComboIdx = {TouchComboIdx}, CarefulObservationCount = {CarefulObservationCount}, UsedHeartAndSoul = {UsedHeartAndSoul}, Observed = {Observed} }}";
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}
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@@ -5,7 +5,7 @@ using System.Runtime.InteropServices;
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namespace Craftimizer.Simulator;
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[StructLayout(LayoutKind.Auto)]
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public struct Effects
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public record struct Effects
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{
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public byte InnerQuiet;
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public byte WasteNot;
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@@ -113,7 +113,4 @@ public struct Effects
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if (Manipulation > 0)
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Manipulation--;
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}
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public override readonly string ToString() =>
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$"Effects {{ InnerQuiet = {InnerQuiet}, WasteNot = {WasteNot}, Veneration = {Veneration}, GreatStrides = {GreatStrides}, Innovation = {Innovation}, FinalAppraisal = {FinalAppraisal}, WasteNot2 = {WasteNot2}, MuscleMemory = {MuscleMemory}, Manipulation = {Manipulation}, HeartAndSoul = {HeartAndSoul} }}";
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}
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@@ -3,7 +3,7 @@ using System.Runtime.InteropServices;
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namespace Craftimizer.Simulator;
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[StructLayout(LayoutKind.Auto)]
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public struct SimulationState
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public record struct SimulationState
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{
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public readonly SimulationInput Input;
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@@ -42,7 +42,4 @@ public struct SimulationState
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ActionCount = 0;
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ActionStates = new();
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}
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public override readonly string ToString() =>
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$"SimulationState {{ Input = {Input}, ActionCount = {ActionCount}, StepCount = {StepCount}, Progress = {Progress}, Quality = {Quality}, Durability = {Durability}, CP = {CP}, Condition = {Condition}, ActiveEffects = {ActiveEffects}, ActionStates = {ActionStates} }}";
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}
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