Implement collectability bars
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@@ -10,6 +10,7 @@ public static class Colors
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public static readonly Vector4 Quality = new(0.26f, 0.71f, 0.69f, 1f);
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public static readonly Vector4 Durability = new(0.13f, 0.52f, 0.93f, 1f);
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public static readonly Vector4 HQ = new(0.592f, 0.863f, 0.376f, 1f);
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public static readonly Vector4 Collectability = new(0.99f, 0.56f, 0.57f, 1f);
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public static readonly Vector4 CP = new(0.63f, 0.37f, 0.75f, 1f);
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private static Vector4 SolverProgressBg => ImGui.ColorConvertU32ToFloat4(ImGui.GetColorU32(ImGuiCol.TableBorderLight));
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@@ -25,6 +26,13 @@ public static class Colors
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new(0.70f, 0.49f, 0.88f, 1f),
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};
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public static readonly Vector4[] CollectabilityThreshold = new Vector4[]
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{
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new(0.47f, 0.78f, 0.93f, 1f), // Blue
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new(0.99f, 0.79f, 0f, 1f), // Yellow
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new(0.75f, 1f, 0.75f, 1f), // Green
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};
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public static (Vector4 Background, Vector4 Foreground) GetSolverProgressColors(int? stageValue) =>
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stageValue is not { } stage ?
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(SolverProgressBg, SolverProgressFgBland) :
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