Implement collectability thresholds in backend

This commit is contained in:
Asriel Camora
2024-02-23 06:15:24 -08:00
parent 337d42fd6e
commit c7eb7e1862
2 changed files with 120 additions and 0 deletions
+68
View File
@@ -1,6 +1,11 @@
using Dalamud;
using Lumina;
using Lumina.Data;
using Lumina.Excel;
using Lumina.Excel.GeneratedSheets;
using System;
using System.Collections.Concurrent;
using Action = Lumina.Excel.GeneratedSheets.Action;
namespace Craftimizer.Plugin;
@@ -22,4 +27,67 @@ public static class LuminaSheets
public static readonly ExcelSheet<Materia> MateriaSheet = Service.DataManager.GetExcelSheet<Materia>()!;
public static readonly ExcelSheet<BaseParam> BaseParamSheet = Service.DataManager.GetExcelSheet<BaseParam>()!;
public static readonly ExcelSheet<ItemFood> ItemFoodSheet = Service.DataManager.GetExcelSheet<ItemFood>()!;
public static readonly ExcelSheet<CollectablesShopRefine> CollectablesShopRefineSheet = Service.DataManager.GetExcelSheet<CollectablesShopRefine>()!;
public static readonly ExcelSheet<HWDCrafterSupply> HWDCrafterSupplySheet = Service.DataManager.GetExcelSheet<HWDCrafterSupply>()!;
public static readonly ExcelSheet<SatisfactionSupply> SatisfactionSupplySheet = Service.DataManager.GetExcelSheet<SatisfactionSupply>()!;
public static readonly ExcelSheet<SharlayanCraftWorksSupply> SharlayanCraftWorksSupplySheet = Service.DataManager.GetExcelSheet<SharlayanCraftWorksSupply>()!;
private static ConcurrentDictionary<(ExcelSheetImpl, uint), uint> SubRowCountCache { get; } = new();
public static uint? GetSubRowCount<T>(this ExcelSheet<T> sheet, uint row) where T : ExcelRow
{
if (SubRowCountCache.TryGetValue((sheet, row), out var count))
return count;
var parser = sheet.GetRowParser(row);
if (parser == null)
return null;
SubRowCountCache.TryAdd((sheet, row), parser.RowCount);
return parser.RowCount;
}
}
#nullable disable
[Sheet("SharlayanCraftWorksSupply", columnHash: 0x903b128e)]
public class SharlayanCraftWorksSupply : ExcelRow
{
public class ItemData
{
public byte Level { get; set; }
public LazyRow<Item> Item { get; set; }
public ushort CollectabilityMid { get; set; }
public ushort CollectabilityHigh { get; set; }
public uint XPReward { get; set; }
public byte HighXPMultiplier { get; set; }
public ushort GilReward { get; set; }
public byte HighGilMultiplier { get; set; }
public byte Unknown8 { get; set; }
public byte ScripReward { get; set; }
public byte HighScripMultiplier { get; set; }
}
public ItemData[] Items { get; set; }
public override void PopulateData(RowParser parser, GameData gameData, Language language)
{
base.PopulateData(parser, gameData, language);
Items = new ItemData[4];
for (var i = 0; i < 4; i++)
{
Items[i] = new ItemData();
Items[i].Level = parser.ReadColumn<byte>(0 + (i * 11 + 0));
Items[i].Item = new LazyRow<Item>(gameData, parser.ReadColumn<uint>(0 + (i * 11 + 1)), language);
Items[i].CollectabilityMid = parser.ReadColumn<ushort>(0 + (i * 11 + 2));
Items[i].CollectabilityHigh = parser.ReadColumn<ushort>(0 + (i * 11 + 3));
Items[i].XPReward = parser.ReadColumn<uint>(0 + (i * 11 + 4));
Items[i].HighXPMultiplier = parser.ReadColumn<byte>(0 + (i * 11 + 5));
Items[i].GilReward = parser.ReadColumn<ushort>(0 + (i * 11 + 6));
Items[i].HighGilMultiplier = parser.ReadColumn<byte>(0 + (i * 11 + 7));
Items[i].Unknown8 = parser.ReadColumn<byte>(0 + (i * 11 + 8));
Items[i].ScripReward = parser.ReadColumn<byte>(0 + (i * 11 + 9));
Items[i].HighScripMultiplier = parser.ReadColumn<byte>(0 + (i * 11 + 10));
}
}
}
#nullable restore
+52
View File
@@ -17,6 +17,7 @@ public sealed record RecipeData
public ClassJob ClassJob { get; }
public RecipeInfo RecipeInfo { get; }
public IReadOnlyList<int?>? CollectableThresholds { get; }
public IReadOnlyList<(Item Item, int Amount)> Ingredients { get; }
public int MaxStartingQuality { get; }
private int TotalHqILvls { get; }
@@ -45,6 +46,57 @@ public sealed record RecipeData
ProgressDivider = Table.ProgressDivider,
};
CollectableThresholds = null;
switch (Recipe.Unknown45)
{
case 1:
var data1 = LuminaSheets.CollectablesShopRefineSheet.GetRow(Recipe.Unknown46);
if (data1 == null)
break;
CollectableThresholds = new int?[] { data1.LowCollectability, data1.MidCollectability, data1.HighCollectability };
break;
case 2:
var data2 = LuminaSheets.HWDCrafterSupplySheet.GetRow(Recipe.Unknown46);
if (data2 == null)
break;
var idx = Array.FindIndex(data2.ItemTradeIn, i => i.Row == Recipe.ItemResult.Row);
if (idx == -1)
break;
CollectableThresholds = new int?[] { data2.BaseCollectableRating[idx], data2.MidCollectableRating[idx], data2.HighCollectableRating[idx] };
break;
case 3:
var subRowCount = LuminaSheets.SatisfactionSupplySheet.GetSubRowCount(Recipe.Unknown46);
if (subRowCount is not { } subRowValue)
break;
for (uint i = 0; i < subRowValue; ++i)
{
var data3 = LuminaSheets.SatisfactionSupplySheet.GetRow(Recipe.Unknown46, i);
if (data3 == null)
continue;
if (data3.Item.Row == Recipe.ItemResult.Row)
{
CollectableThresholds = new int?[] { data3.CollectabilityLow, data3.CollectabilityMid, data3.CollectabilityHigh };
break;
}
}
break;
case 4:
var data4 = LuminaSheets.SharlayanCraftWorksSupplySheet.GetRow(Recipe.Unknown46);
if (data4 == null)
goto default;
foreach (var item in data4.Items)
{
if (item.Item.Row == Recipe.ItemResult.Row)
{
CollectableThresholds = new int?[] { null, item.CollectabilityMid, item.CollectabilityHigh };
break;
}
}
break;
default:
break;
}
Ingredients = Recipe.UnkData5.Take(6)
.Where(i => i != null && i.ItemIngredient != 0)
.Select(i => (LuminaSheets.ItemSheet.GetRow((uint)i.ItemIngredient)!, (int)i.AmountIngredient))