Fix action behavior

This commit is contained in:
Asriel Camora
2024-07-13 00:03:55 -07:00
parent 5d51bb21e8
commit 1f4d360398
2 changed files with 3 additions and 1 deletions
+1
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@@ -3,6 +3,7 @@ namespace Craftimizer.Simulator.Actions;
internal sealed class TrainedEye() : BaseAction( internal sealed class TrainedEye() : BaseAction(
ActionCategory.FirstTurn, 80, 100283, ActionCategory.FirstTurn, 80, 100283,
increasesQuality: true, increasesQuality: true,
durabilityCost: 0,
defaultCPCost: 250 defaultCPCost: 250
) )
{ {
+2 -1
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@@ -2,7 +2,8 @@ namespace Craftimizer.Simulator.Actions;
internal sealed class TrainedPerfection() : BaseBuffAction( internal sealed class TrainedPerfection() : BaseBuffAction(
ActionCategory.Durability, 100, 100475, ActionCategory.Durability, 100, 100475,
EffectType.TrainedPerfection, duration: 1 EffectType.TrainedPerfection, duration: 1,
macroWaitTime: 3
) )
{ {
public override bool IsPossible(Simulator s) => public override bool IsPossible(Simulator s) =>