Fix action behavior
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@@ -3,6 +3,7 @@ namespace Craftimizer.Simulator.Actions;
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internal sealed class TrainedEye() : BaseAction(
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internal sealed class TrainedEye() : BaseAction(
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ActionCategory.FirstTurn, 80, 100283,
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ActionCategory.FirstTurn, 80, 100283,
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increasesQuality: true,
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increasesQuality: true,
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durabilityCost: 0,
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defaultCPCost: 250
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defaultCPCost: 250
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)
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)
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{
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{
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@@ -2,7 +2,8 @@ namespace Craftimizer.Simulator.Actions;
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internal sealed class TrainedPerfection() : BaseBuffAction(
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internal sealed class TrainedPerfection() : BaseBuffAction(
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ActionCategory.Durability, 100, 100475,
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ActionCategory.Durability, 100, 100475,
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EffectType.TrainedPerfection, duration: 1
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EffectType.TrainedPerfection, duration: 1,
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macroWaitTime: 3
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)
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)
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{
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{
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public override bool IsPossible(Simulator s) =>
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public override bool IsPossible(Simulator s) =>
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