Optimizations (from @wolfcomp)
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@@ -2,20 +2,31 @@ namespace Craftimizer.Simulator.Actions;
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internal sealed class ByregotsBlessing : BaseAction
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{
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public override ActionCategory Category => ActionCategory.Quality;
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public override int Level => 50;
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public override uint ActionId => 100339;
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public int CP = 24;
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public override bool IncreasesQuality => true;
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public override int CPCost(Simulator s) => 24;
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public override int Efficiency(Simulator s) => 100 + (20 * s.GetEffectStrength(EffectType.InnerQuiet));
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public override bool CouldUse(Simulator s) => s.HasEffect(EffectType.InnerQuiet) && base.CouldUse(s);
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public override void UseSuccess(Simulator s)
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public ByregotsBlessing()
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{
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base.UseSuccess(s);
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Category = ActionCategory.Quality;
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Level = 50;
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ActionId = 100339;
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IncreasesQuality = true;
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}
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public override void CPCost(Simulator s, ref int cost)
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{
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cost = CP;
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}
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public override void Efficiency(Simulator s, ref int eff)
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{
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eff = 100 + (20 * s.GetEffectStrength(EffectType.InnerQuiet));
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}
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public override bool CouldUse(Simulator s, ref int cost) => s.HasEffect(EffectType.InnerQuiet) && base.CouldUse(s, ref cost);
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public override void UseSuccess(Simulator s, ref int eff)
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{
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base.UseSuccess(s, ref eff);
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s.RemoveEffect(EffectType.InnerQuiet);
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}
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}
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