Optimizations (from @wolfcomp)

This commit is contained in:
Asriel Camora
2024-03-15 09:49:03 -07:00
parent ea963f9e1b
commit 3223bdcbfb
43 changed files with 691 additions and 354 deletions
+23 -12
View File
@@ -2,20 +2,31 @@ namespace Craftimizer.Simulator.Actions;
internal sealed class ByregotsBlessing : BaseAction
{
public override ActionCategory Category => ActionCategory.Quality;
public override int Level => 50;
public override uint ActionId => 100339;
public int CP = 24;
public override bool IncreasesQuality => true;
public override int CPCost(Simulator s) => 24;
public override int Efficiency(Simulator s) => 100 + (20 * s.GetEffectStrength(EffectType.InnerQuiet));
public override bool CouldUse(Simulator s) => s.HasEffect(EffectType.InnerQuiet) && base.CouldUse(s);
public override void UseSuccess(Simulator s)
public ByregotsBlessing()
{
base.UseSuccess(s);
Category = ActionCategory.Quality;
Level = 50;
ActionId = 100339;
IncreasesQuality = true;
}
public override void CPCost(Simulator s, ref int cost)
{
cost = CP;
}
public override void Efficiency(Simulator s, ref int eff)
{
eff = 100 + (20 * s.GetEffectStrength(EffectType.InnerQuiet));
}
public override bool CouldUse(Simulator s, ref int cost) => s.HasEffect(EffectType.InnerQuiet) && base.CouldUse(s, ref cost);
public override void UseSuccess(Simulator s, ref int eff)
{
base.UseSuccess(s, ref eff);
s.RemoveEffect(EffectType.InnerQuiet);
}
}