Remove threadlocal dependence
This commit is contained in:
@@ -51,32 +51,19 @@ public static class ActionUtils
|
||||
.ToArray();
|
||||
}
|
||||
|
||||
public static void SetSimulation(Simulator simulation) =>
|
||||
BaseAction.TLSSimulation = simulation;
|
||||
public static BaseAction Base(this ActionType me) => Actions[(int)me];
|
||||
|
||||
public static BaseAction WithUnsafe(this ActionType me) => Actions[(int)me];
|
||||
|
||||
public static BaseAction With(this ActionType me, Simulator simulation)
|
||||
{
|
||||
SetSimulation(simulation);
|
||||
return WithUnsafe(me);
|
||||
}
|
||||
|
||||
public static IEnumerable<ActionType> AvailableActions(Simulator simulation)
|
||||
{
|
||||
if (simulation.IsComplete)
|
||||
return Enumerable.Empty<ActionType>();
|
||||
|
||||
SetSimulation(simulation);
|
||||
return Enum.GetValues<ActionType>()
|
||||
.Where(a => WithUnsafe(a).CanUse);
|
||||
}
|
||||
public static IEnumerable<ActionType> AvailableActions(Simulator simulation) =>
|
||||
simulation.IsComplete
|
||||
? Enumerable.Empty<ActionType>()
|
||||
: Enum.GetValues<ActionType>()
|
||||
.Where(a => a.Base().CanUse(simulation));
|
||||
|
||||
public static int Level(this ActionType me) =>
|
||||
WithUnsafe(me).Level;
|
||||
me.Base().Level;
|
||||
|
||||
public static ActionCategory Category(this ActionType me) =>
|
||||
WithUnsafe(me).Category;
|
||||
me.Base().Category;
|
||||
|
||||
public static string IntName(this ActionType me) =>
|
||||
me switch
|
||||
|
||||
@@ -6,7 +6,8 @@ internal sealed class AdvancedTouch : BaseAction
|
||||
public override int Level => 84;
|
||||
public override uint ActionId => 100411;
|
||||
|
||||
public override int CPCost => Simulation.ActionStates.TouchComboIdx == 2 ? 18 : 46;
|
||||
public override float Efficiency => 1.50f;
|
||||
public override bool IncreasesQuality => true;
|
||||
|
||||
public override int CPCost(Simulator s) => s.ActionStates.TouchComboIdx == 2 ? 18 : 46;
|
||||
public override float Efficiency(Simulator s) => 1.50f;
|
||||
}
|
||||
|
||||
@@ -4,79 +4,78 @@ namespace Craftimizer.Simulator.Actions;
|
||||
|
||||
public abstract class BaseAction
|
||||
{
|
||||
[ThreadStatic]
|
||||
internal static Simulator? TLSSimulation;
|
||||
protected static Simulator Simulation => TLSSimulation!;
|
||||
|
||||
// Non-instanced properties
|
||||
|
||||
// Metadata
|
||||
public abstract ActionCategory Category { get; }
|
||||
public abstract int Level { get; }
|
||||
// Doesn't matter from which class, we'll use the sheet to extrapolate the rest
|
||||
public abstract uint ActionId { get; }
|
||||
|
||||
// Instanced properties
|
||||
public abstract int CPCost { get; }
|
||||
public virtual float Efficiency => 0f;
|
||||
// Action properties
|
||||
public virtual bool IncreasesProgress => false;
|
||||
public virtual bool IncreasesQuality => false;
|
||||
public virtual float SuccessRate => 1f;
|
||||
public virtual int DurabilityCost => 10;
|
||||
public virtual bool IncreasesStepCount => true;
|
||||
public virtual bool IsGuaranteedAction => SuccessRate == 1f;
|
||||
|
||||
public virtual bool CanUse =>
|
||||
Simulation.Input.Stats.Level >= Level && Simulation.CP >= CPCost;
|
||||
// Instanced properties
|
||||
public abstract int CPCost(Simulator s);
|
||||
public virtual float Efficiency(Simulator s) => 0f;
|
||||
public virtual float SuccessRate(Simulator s) => 1f;
|
||||
|
||||
public virtual void Use()
|
||||
public virtual bool CanUse(Simulator s) =>
|
||||
s.Input.Stats.Level >= Level && s.CP >= CPCost(s);
|
||||
|
||||
public virtual void Use(Simulator s)
|
||||
{
|
||||
if (Simulation.RollSuccess(SuccessRate))
|
||||
UseSuccess();
|
||||
if (s.RollSuccess(SuccessRate(s)))
|
||||
UseSuccess(s);
|
||||
|
||||
Simulation.ReduceCP(CPCost);
|
||||
Simulation.ReduceDurability(DurabilityCost);
|
||||
s.ReduceCP(CPCost(s));
|
||||
s.ReduceDurability(DurabilityCost);
|
||||
|
||||
if (Simulation.Durability > 0)
|
||||
if (s.Durability > 0)
|
||||
{
|
||||
if (Simulation.HasEffect(EffectType.Manipulation))
|
||||
Simulation.RestoreDurability(5);
|
||||
if (s.HasEffect(EffectType.Manipulation))
|
||||
s.RestoreDurability(5);
|
||||
}
|
||||
|
||||
if (IncreasesStepCount)
|
||||
Simulation.IncreaseStepCount();
|
||||
s.IncreaseStepCount();
|
||||
}
|
||||
|
||||
public virtual void UseSuccess()
|
||||
public virtual void UseSuccess(Simulator s)
|
||||
{
|
||||
if (Efficiency != 0f)
|
||||
if (Efficiency(s) != 0f)
|
||||
{
|
||||
if (IncreasesProgress)
|
||||
Simulation.IncreaseProgress(Efficiency);
|
||||
s.IncreaseProgress(Efficiency(s));
|
||||
if (IncreasesQuality)
|
||||
Simulation.IncreaseQuality(Efficiency);
|
||||
s.IncreaseQuality(Efficiency(s));
|
||||
}
|
||||
}
|
||||
|
||||
public virtual string GetTooltip(bool addUsability)
|
||||
public virtual string GetTooltip(Simulator s, bool addUsability)
|
||||
{
|
||||
var builder = new StringBuilder();
|
||||
if (addUsability && !CanUse)
|
||||
if (addUsability && !CanUse(s))
|
||||
builder.AppendLine($"Cannot Use");
|
||||
builder.AppendLine($"Level {Level}");
|
||||
if (CPCost != 0)
|
||||
builder.AppendLine($"-{Simulation.CalculateCPCost(CPCost)} CP");
|
||||
if (CPCost(s) != 0)
|
||||
builder.AppendLine($"-{s.CalculateCPCost(CPCost(s))} CP");
|
||||
if (DurabilityCost != 0)
|
||||
builder.AppendLine($"-{Simulation.CalculateDurabilityCost(DurabilityCost)} Durability");
|
||||
if (Efficiency != 0)
|
||||
builder.AppendLine($"-{s.CalculateDurabilityCost(DurabilityCost)} Durability");
|
||||
if (Efficiency(s) != 0)
|
||||
{
|
||||
if (IncreasesProgress)
|
||||
builder.AppendLine($"+{Simulation.CalculateProgressGain(Efficiency)} Progress");
|
||||
builder.AppendLine($"+{s.CalculateProgressGain(Efficiency(s))} Progress");
|
||||
if (IncreasesQuality)
|
||||
builder.AppendLine($"+{Simulation.CalculateQualityGain(Efficiency)} Quality");
|
||||
builder.AppendLine($"+{s.CalculateQualityGain(Efficiency(s))} Quality");
|
||||
}
|
||||
if (!IncreasesStepCount)
|
||||
builder.AppendLine($"Does Not Increase Step Count");
|
||||
if (SuccessRate != 1f)
|
||||
builder.AppendLine($"{Simulation.CalculateSuccessRate(SuccessRate) * 100}%% Success Rate");
|
||||
if (SuccessRate(s) != 1f)
|
||||
builder.AppendLine($"{s.CalculateSuccessRate(SuccessRate(s)) * 100}%% Success Rate");
|
||||
return builder.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,17 +4,18 @@ namespace Craftimizer.Simulator.Actions;
|
||||
|
||||
internal abstract class BaseBuffAction : BaseAction
|
||||
{
|
||||
// Non-instanced properties
|
||||
public abstract EffectType Effect { get; }
|
||||
public virtual byte Duration => 1;
|
||||
|
||||
public override int DurabilityCost => 0;
|
||||
public sealed override int DurabilityCost => 0;
|
||||
|
||||
public override void UseSuccess() =>
|
||||
Simulation.AddEffect(Effect, Duration);
|
||||
public override void UseSuccess(Simulator s) =>
|
||||
s.AddEffect(Effect, Duration);
|
||||
|
||||
public override string GetTooltip(bool addUsability)
|
||||
public sealed override string GetTooltip(Simulator s, bool addUsability)
|
||||
{
|
||||
var builder = new StringBuilder(base.GetTooltip(addUsability));
|
||||
var builder = new StringBuilder(base.GetTooltip(s, addUsability));
|
||||
builder.AppendLine($"{Duration} Steps");
|
||||
return builder.ToString();
|
||||
}
|
||||
|
||||
@@ -6,8 +6,9 @@ internal sealed class BasicSynthesis : BaseAction
|
||||
public override int Level => 1;
|
||||
public override uint ActionId => 100001;
|
||||
|
||||
public override int CPCost => 0;
|
||||
// Basic Synthesis Mastery Trait
|
||||
public override float Efficiency => Simulation.Input.Stats.Level >= 31 ? 1.20f : 1.00f;
|
||||
public override bool IncreasesProgress => true;
|
||||
|
||||
public override int CPCost(Simulator s) => 0;
|
||||
// Basic Synthesis Mastery Trait
|
||||
public override float Efficiency(Simulator s) => s.Input.Stats.Level >= 31 ? 1.20f : 1.00f;
|
||||
}
|
||||
|
||||
@@ -6,7 +6,8 @@ internal sealed class BasicTouch : BaseAction
|
||||
public override int Level => 5;
|
||||
public override uint ActionId => 100002;
|
||||
|
||||
public override int CPCost => 18;
|
||||
public override float Efficiency => 1.00f;
|
||||
public override bool IncreasesQuality => true;
|
||||
|
||||
public override int CPCost(Simulator s) => 18;
|
||||
public override float Efficiency(Simulator s) => 1.00f;
|
||||
}
|
||||
|
||||
@@ -6,15 +6,16 @@ internal sealed class ByregotsBlessing : BaseAction
|
||||
public override int Level => 50;
|
||||
public override uint ActionId => 100339;
|
||||
|
||||
public override int CPCost => 24;
|
||||
public override float Efficiency => 1.00f + (0.20f * Simulation.GetEffectStrength(EffectType.InnerQuiet));
|
||||
public override bool IncreasesQuality => true;
|
||||
|
||||
public override bool CanUse => Simulation.HasEffect(EffectType.InnerQuiet) && base.CanUse;
|
||||
public override int CPCost(Simulator s) => 24;
|
||||
public override float Efficiency(Simulator s) => 1.00f + (0.20f * s.GetEffectStrength(EffectType.InnerQuiet));
|
||||
|
||||
public override void UseSuccess()
|
||||
public override bool CanUse(Simulator s) => s.HasEffect(EffectType.InnerQuiet) && base.CanUse(s);
|
||||
|
||||
public override void UseSuccess(Simulator s)
|
||||
{
|
||||
base.UseSuccess();
|
||||
Simulation.RemoveEffect(EffectType.InnerQuiet);
|
||||
base.UseSuccess(s);
|
||||
s.RemoveEffect(EffectType.InnerQuiet);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,12 +6,12 @@ internal sealed class CarefulObservation : BaseAction
|
||||
public override int Level => 55;
|
||||
public override uint ActionId => 100395;
|
||||
|
||||
public override int CPCost => 0;
|
||||
public override int DurabilityCost => 0;
|
||||
public override bool IncreasesStepCount => false;
|
||||
|
||||
public override bool CanUse => Simulation.Input.Stats.IsSpecialist && Simulation.ActionStates.CarefulObservationCount < 3;
|
||||
public override int CPCost(Simulator s) => 0;
|
||||
|
||||
public override void UseSuccess() =>
|
||||
Simulation.StepCondition();
|
||||
public override bool CanUse(Simulator s) => s.Input.Stats.IsSpecialist && s.ActionStates.CarefulObservationCount < 3;
|
||||
|
||||
public override void UseSuccess(Simulator s) => s.StepCondition();
|
||||
}
|
||||
|
||||
@@ -6,8 +6,9 @@ internal sealed class CarefulSynthesis : BaseAction
|
||||
public override int Level => 62;
|
||||
public override uint ActionId => 100203;
|
||||
|
||||
public override int CPCost => 7;
|
||||
// Careful Synthesis Mastery Trait
|
||||
public override float Efficiency => Simulation.Input.Stats.Level >= 82 ? 1.80f : 1.50f;
|
||||
public override bool IncreasesProgress => true;
|
||||
|
||||
public override int CPCost(Simulator s) => 7;
|
||||
// Careful Synthesis Mastery Trait
|
||||
public override float Efficiency(Simulator s) => s.Input.Stats.Level >= 82 ? 1.80f : 1.50f;
|
||||
}
|
||||
|
||||
@@ -6,8 +6,9 @@ internal sealed class DelicateSynthesis : BaseAction
|
||||
public override int Level => 76;
|
||||
public override uint ActionId => 100323;
|
||||
|
||||
public override int CPCost => 32;
|
||||
public override float Efficiency => 1.00f;
|
||||
public override bool IncreasesProgress => true;
|
||||
public override bool IncreasesQuality => true;
|
||||
|
||||
public override int CPCost(Simulator s) => 32;
|
||||
public override float Efficiency(Simulator s) => 1.00f;
|
||||
}
|
||||
|
||||
@@ -6,9 +6,10 @@ internal sealed class FinalAppraisal : BaseBuffAction
|
||||
public override int Level => 42;
|
||||
public override uint ActionId => 19012;
|
||||
|
||||
public override int CPCost => 1;
|
||||
public override bool IncreasesStepCount => false;
|
||||
|
||||
public override EffectType Effect => EffectType.FinalAppraisal;
|
||||
public override byte Duration => 5;
|
||||
|
||||
public override int CPCost(Simulator s) => 1;
|
||||
}
|
||||
|
||||
@@ -6,8 +6,9 @@ internal sealed class FocusedSynthesis : BaseAction
|
||||
public override int Level => 67;
|
||||
public override uint ActionId => 100235;
|
||||
|
||||
public override int CPCost => 5;
|
||||
public override float Efficiency => 2.00f;
|
||||
public override bool IncreasesProgress => true;
|
||||
public override float SuccessRate => Simulation.ActionStates.Observed ? 1.00f : 0.50f;
|
||||
|
||||
public override int CPCost(Simulator s) => 5;
|
||||
public override float Efficiency(Simulator s) => 2.00f;
|
||||
public override float SuccessRate(Simulator s) => s.ActionStates.Observed ? 1.00f : 0.50f;
|
||||
}
|
||||
|
||||
@@ -6,8 +6,9 @@ internal sealed class FocusedTouch : BaseAction
|
||||
public override int Level => 68;
|
||||
public override uint ActionId => 100243;
|
||||
|
||||
public override int CPCost => 18;
|
||||
public override float Efficiency => 1.50f;
|
||||
public override bool IncreasesQuality => true;
|
||||
public override float SuccessRate => Simulation.ActionStates.Observed ? 1.00f : 0.50f;
|
||||
|
||||
public override int CPCost(Simulator s) => 18;
|
||||
public override float Efficiency(Simulator s) => 1.50f;
|
||||
public override float SuccessRate(Simulator s) => s.ActionStates.Observed ? 1.00f : 0.50f;
|
||||
}
|
||||
|
||||
@@ -6,8 +6,8 @@ internal sealed class GreatStrides : BaseBuffAction
|
||||
public override int Level => 21;
|
||||
public override uint ActionId => 260;
|
||||
|
||||
public override int CPCost => 32;
|
||||
|
||||
public override EffectType Effect => EffectType.GreatStrides;
|
||||
public override byte Duration => 3;
|
||||
|
||||
public override int CPCost(Simulator s) => 32;
|
||||
}
|
||||
|
||||
@@ -6,16 +6,14 @@ internal sealed class Groundwork : BaseAction
|
||||
public override int Level => 72;
|
||||
public override uint ActionId => 100403;
|
||||
|
||||
public override int CPCost => 18;
|
||||
// Groundwork Mastery Trait
|
||||
public override float Efficiency
|
||||
{
|
||||
get
|
||||
{
|
||||
var ret = Simulation.Input.Stats.Level >= 86 ? 3.60f : 3.00f;
|
||||
return Simulation.Durability < Simulation.CalculateDurabilityCost(DurabilityCost) ? ret / 2 : ret;
|
||||
}
|
||||
}
|
||||
public override bool IncreasesProgress => true;
|
||||
public override int DurabilityCost => 20;
|
||||
|
||||
public override int CPCost(Simulator s) => 18;
|
||||
public override float Efficiency(Simulator s)
|
||||
{
|
||||
// Groundwork Mastery Trait
|
||||
var ret = s.Input.Stats.Level >= 86 ? 3.60f : 3.00f;
|
||||
return s.Durability < s.CalculateDurabilityCost(DurabilityCost) ? ret / 2 : ret;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,8 +6,9 @@ internal sealed class HastyTouch : BaseAction
|
||||
public override int Level => 9;
|
||||
public override uint ActionId => 100355;
|
||||
|
||||
public override int CPCost => 0;
|
||||
public override float Efficiency => 1.00f;
|
||||
public override bool IncreasesQuality => true;
|
||||
public override float SuccessRate => 0.60f;
|
||||
|
||||
public override int CPCost(Simulator s) => 0;
|
||||
public override float Efficiency(Simulator s) => 1.00f;
|
||||
public override float SuccessRate(Simulator s) => 0.60f;
|
||||
}
|
||||
|
||||
@@ -6,10 +6,11 @@ internal sealed class HeartAndSoul : BaseBuffAction
|
||||
public override int Level => 86;
|
||||
public override uint ActionId => 100419;
|
||||
|
||||
public override int CPCost => 0;
|
||||
public override bool IncreasesStepCount => false;
|
||||
|
||||
public override EffectType Effect => EffectType.HeartAndSoul;
|
||||
|
||||
public override bool CanUse => Simulation.Input.Stats.IsSpecialist && !Simulation.ActionStates.UsedHeartAndSoul;
|
||||
public override int CPCost(Simulator s) => 0;
|
||||
|
||||
public override bool CanUse(Simulator s) => s.Input.Stats.IsSpecialist && !s.ActionStates.UsedHeartAndSoul;
|
||||
}
|
||||
|
||||
@@ -6,8 +6,8 @@ internal sealed class Innovation : BaseBuffAction
|
||||
public override int Level => 26;
|
||||
public override uint ActionId => 19004;
|
||||
|
||||
public override int CPCost => 18;
|
||||
|
||||
public override EffectType Effect => EffectType.Innovation;
|
||||
public override byte Duration => 4;
|
||||
|
||||
public override int CPCost(Simulator s) => 18;
|
||||
}
|
||||
|
||||
@@ -6,19 +6,19 @@ internal sealed class IntensiveSynthesis : BaseAction
|
||||
public override int Level => 78;
|
||||
public override uint ActionId => 100315;
|
||||
|
||||
public override int CPCost => 6;
|
||||
public override float Efficiency => 4.00f;
|
||||
public override bool IncreasesProgress => true;
|
||||
public override bool IsGuaranteedAction => false;
|
||||
|
||||
public override bool CanUse =>
|
||||
(Simulation.Condition == Condition.Good || Simulation.Condition == Condition.Excellent || Simulation.HasEffect(EffectType.HeartAndSoul))
|
||||
&& base.CanUse;
|
||||
public override int CPCost(Simulator s) => 6;
|
||||
public override float Efficiency(Simulator s) => 4.00f;
|
||||
|
||||
public override void UseSuccess()
|
||||
public override bool CanUse(Simulator s) =>
|
||||
(s.Condition == Condition.Good || s.Condition == Condition.Excellent || s.HasEffect(EffectType.HeartAndSoul))
|
||||
&& base.CanUse(s);
|
||||
|
||||
public override void UseSuccess(Simulator s)
|
||||
{
|
||||
base.UseSuccess();
|
||||
if (Simulation.Condition != Condition.Good && Simulation.Condition != Condition.Excellent)
|
||||
Simulation.RemoveEffect(EffectType.HeartAndSoul);
|
||||
base.UseSuccess(s);
|
||||
if (s.Condition != Condition.Good && s.Condition != Condition.Excellent)
|
||||
s.RemoveEffect(EffectType.HeartAndSoul);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,21 +6,21 @@ internal sealed class Manipulation : BaseBuffAction
|
||||
public override int Level => 65;
|
||||
public override uint ActionId => 4574;
|
||||
|
||||
public override int CPCost => 96;
|
||||
|
||||
public override EffectType Effect => EffectType.Manipulation;
|
||||
public override byte Duration => 8;
|
||||
|
||||
public override void Use()
|
||||
public override int CPCost(Simulator s) => 96;
|
||||
|
||||
public override void Use(Simulator s)
|
||||
{
|
||||
if (Simulation.HasEffect(EffectType.Manipulation))
|
||||
Simulation.RestoreDurability(5);
|
||||
if (s.HasEffect(EffectType.Manipulation))
|
||||
s.RestoreDurability(5);
|
||||
|
||||
Simulation.ReduceCP(CPCost);
|
||||
Simulation.ReduceDurability(DurabilityCost);
|
||||
s.ReduceCP(CPCost(s));
|
||||
s.ReduceDurability(DurabilityCost);
|
||||
|
||||
UseSuccess();
|
||||
UseSuccess(s);
|
||||
|
||||
Simulation.IncreaseStepCount();
|
||||
s.IncreaseStepCount();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,9 +6,10 @@ internal sealed class MastersMend : BaseAction
|
||||
public override int Level => 7;
|
||||
public override uint ActionId => 100003;
|
||||
|
||||
public override int CPCost => 88;
|
||||
public override int DurabilityCost => 0;
|
||||
|
||||
public override void UseSuccess() =>
|
||||
Simulation.RestoreDurability(30);
|
||||
public override int CPCost(Simulator s) => 88;
|
||||
|
||||
public override void UseSuccess(Simulator s) =>
|
||||
s.RestoreDurability(30);
|
||||
}
|
||||
|
||||
@@ -6,15 +6,16 @@ internal sealed class MuscleMemory : BaseAction
|
||||
public override int Level => 54;
|
||||
public override uint ActionId => 100379;
|
||||
|
||||
public override int CPCost => 6;
|
||||
public override float Efficiency => 3.00f;
|
||||
public override bool IncreasesProgress => true;
|
||||
|
||||
public override bool CanUse => Simulation.IsFirstStep && base.CanUse;
|
||||
public override int CPCost(Simulator s) => 6;
|
||||
public override float Efficiency(Simulator s) => 3.00f;
|
||||
|
||||
public override void UseSuccess()
|
||||
public override bool CanUse(Simulator s) => s.IsFirstStep && base.CanUse(s);
|
||||
|
||||
public override void UseSuccess(Simulator s)
|
||||
{
|
||||
base.UseSuccess();
|
||||
Simulation.AddEffect(EffectType.MuscleMemory, 5);
|
||||
base.UseSuccess(s);
|
||||
s.AddEffect(EffectType.MuscleMemory, 5);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ internal sealed class Observe : BaseAction
|
||||
public override int Level => 13;
|
||||
public override uint ActionId => 100010;
|
||||
|
||||
public override int CPCost => 7;
|
||||
public override int DurabilityCost => 0;
|
||||
|
||||
public override int CPCost(Simulator s) => 7;
|
||||
}
|
||||
|
||||
@@ -6,20 +6,20 @@ internal sealed class PreciseTouch : BaseAction
|
||||
public override int Level => 53;
|
||||
public override uint ActionId => 100128;
|
||||
|
||||
public override int CPCost => 18;
|
||||
public override float Efficiency => 1.50f;
|
||||
public override bool IncreasesQuality => true;
|
||||
public override bool IsGuaranteedAction => false;
|
||||
|
||||
public override bool CanUse =>
|
||||
(Simulation.Condition == Condition.Good || Simulation.Condition == Condition.Excellent || Simulation.HasEffect(EffectType.HeartAndSoul))
|
||||
&& base.CanUse;
|
||||
public override int CPCost(Simulator s) => 18;
|
||||
public override float Efficiency(Simulator s) => 1.50f;
|
||||
|
||||
public override void UseSuccess()
|
||||
public override bool CanUse(Simulator s) =>
|
||||
(s.Condition == Condition.Good || s.Condition == Condition.Excellent || s.HasEffect(EffectType.HeartAndSoul))
|
||||
&& base.CanUse(s);
|
||||
|
||||
public override void UseSuccess(Simulator s)
|
||||
{
|
||||
base.UseSuccess();
|
||||
Simulation.StrengthenEffect(EffectType.InnerQuiet);
|
||||
if (Simulation.Condition != Condition.Good && Simulation.Condition != Condition.Excellent)
|
||||
Simulation.RemoveEffect(EffectType.HeartAndSoul);
|
||||
base.UseSuccess(s);
|
||||
s.StrengthenEffect(EffectType.InnerQuiet);
|
||||
if (s.Condition != Condition.Good && s.Condition != Condition.Excellent)
|
||||
s.RemoveEffect(EffectType.HeartAndSoul);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,14 +6,15 @@ internal sealed class PreparatoryTouch : BaseAction
|
||||
public override int Level => 71;
|
||||
public override uint ActionId => 100299;
|
||||
|
||||
public override int CPCost => 40;
|
||||
public override float Efficiency => 2.00f;
|
||||
public override bool IncreasesQuality => true;
|
||||
public override int DurabilityCost => 20;
|
||||
|
||||
public override void UseSuccess()
|
||||
public override int CPCost(Simulator s) => 40;
|
||||
public override float Efficiency(Simulator s) => 2.00f;
|
||||
|
||||
public override void UseSuccess(Simulator s)
|
||||
{
|
||||
base.UseSuccess();
|
||||
Simulation.StrengthenEffect(EffectType.InnerQuiet);
|
||||
base.UseSuccess(s);
|
||||
s.StrengthenEffect(EffectType.InnerQuiet);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,12 +6,13 @@ internal sealed class PrudentSynthesis : BaseAction
|
||||
public override int Level => 88;
|
||||
public override uint ActionId => 100427;
|
||||
|
||||
public override int CPCost => 18;
|
||||
public override float Efficiency => 1.80f;
|
||||
public override bool IncreasesProgress => true;
|
||||
public override int DurabilityCost => base.DurabilityCost / 2;
|
||||
|
||||
public override bool CanUse =>
|
||||
!(Simulation.HasEffect(EffectType.WasteNot) || Simulation.HasEffect(EffectType.WasteNot2))
|
||||
&& base.CanUse;
|
||||
public override int CPCost(Simulator s) => 18;
|
||||
public override float Efficiency(Simulator s) => 1.80f;
|
||||
|
||||
public override bool CanUse(Simulator s) =>
|
||||
!(s.HasEffect(EffectType.WasteNot) || s.HasEffect(EffectType.WasteNot2))
|
||||
&& base.CanUse(s);
|
||||
}
|
||||
|
||||
@@ -6,12 +6,13 @@ internal sealed class PrudentTouch : BaseAction
|
||||
public override int Level => 66;
|
||||
public override uint ActionId => 100227;
|
||||
|
||||
public override int CPCost => 25;
|
||||
public override float Efficiency => 1.00f;
|
||||
public override bool IncreasesQuality => true;
|
||||
public override int DurabilityCost => base.DurabilityCost / 2;
|
||||
|
||||
public override bool CanUse =>
|
||||
!(Simulation.HasEffect(EffectType.WasteNot) || Simulation.HasEffect(EffectType.WasteNot2))
|
||||
&& base.CanUse;
|
||||
public override int CPCost(Simulator s) => 25;
|
||||
public override float Efficiency(Simulator s) => 1.00f;
|
||||
|
||||
public override bool CanUse(Simulator s) =>
|
||||
!(s.HasEffect(EffectType.WasteNot) || s.HasEffect(EffectType.WasteNot2))
|
||||
&& base.CanUse(s);
|
||||
}
|
||||
|
||||
@@ -6,9 +6,10 @@ internal sealed class RapidSynthesis : BaseAction
|
||||
public override int Level => 9;
|
||||
public override uint ActionId => 100363;
|
||||
|
||||
public override int CPCost => 0;
|
||||
// Rapid Synthesis Mastery Trait
|
||||
public override float Efficiency => Simulation.Input.Stats.Level >= 63 ? 5.00f : 2.50f;
|
||||
public override bool IncreasesProgress => true;
|
||||
public override float SuccessRate => 0.50f;
|
||||
|
||||
public override int CPCost(Simulator s) => 0;
|
||||
// Rapid Synthesis Mastery Trait
|
||||
public override float Efficiency(Simulator s) => s.Input.Stats.Level >= 63 ? 5.00f : 2.50f;
|
||||
public override float SuccessRate(Simulator s) => 0.50f;
|
||||
}
|
||||
|
||||
@@ -6,15 +6,16 @@ internal sealed class Reflect : BaseAction
|
||||
public override int Level => 69;
|
||||
public override uint ActionId => 100387;
|
||||
|
||||
public override int CPCost => 6;
|
||||
public override float Efficiency => 1.00f;
|
||||
public override bool IncreasesQuality => true;
|
||||
|
||||
public override bool CanUse => Simulation.IsFirstStep && base.CanUse;
|
||||
public override int CPCost(Simulator s) => 6;
|
||||
public override float Efficiency(Simulator s) => 1.00f;
|
||||
|
||||
public override void UseSuccess()
|
||||
public override bool CanUse(Simulator s) => s.IsFirstStep && base.CanUse(s);
|
||||
|
||||
public override void UseSuccess(Simulator s)
|
||||
{
|
||||
base.UseSuccess();
|
||||
Simulation.StrengthenEffect(EffectType.InnerQuiet);
|
||||
base.UseSuccess(s);
|
||||
s.StrengthenEffect(EffectType.InnerQuiet);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,7 +6,8 @@ internal sealed class StandardTouch : BaseAction
|
||||
public override int Level => 18;
|
||||
public override uint ActionId => 100004;
|
||||
|
||||
public override int CPCost => Simulation.ActionStates.TouchComboIdx == 1 ? 18 : 32;
|
||||
public override float Efficiency => 1.25f;
|
||||
public override bool IncreasesQuality => true;
|
||||
|
||||
public override int CPCost(Simulator s) => s.ActionStates.TouchComboIdx == 1 ? 18 : 32;
|
||||
public override float Efficiency(Simulator s) => 1.25f;
|
||||
}
|
||||
|
||||
@@ -6,15 +6,16 @@ internal sealed class TrainedEye : BaseAction
|
||||
public override int Level => 80;
|
||||
public override uint ActionId => 100283;
|
||||
|
||||
public override int CPCost => 250;
|
||||
public override bool IncreasesQuality => true;
|
||||
|
||||
public override bool CanUse =>
|
||||
Simulation.IsFirstStep &&
|
||||
!Simulation.Input.Recipe.IsExpert &&
|
||||
Simulation.Input.Stats.Level >= (Simulation.Input.Recipe.ClassJobLevel + 10) &&
|
||||
base.CanUse;
|
||||
public override int CPCost(Simulator s) => 250;
|
||||
|
||||
public override void UseSuccess() =>
|
||||
Simulation.IncreaseQualityRaw(Simulation.Input.Recipe.MaxQuality - Simulation.Quality);
|
||||
public override bool CanUse(Simulator s) =>
|
||||
s.IsFirstStep &&
|
||||
!s.Input.Recipe.IsExpert &&
|
||||
s.Input.Stats.Level >= (s.Input.Recipe.ClassJobLevel + 10) &&
|
||||
base.CanUse(s);
|
||||
|
||||
public override void UseSuccess(Simulator s) =>
|
||||
s.IncreaseQualityRaw(s.Input.Recipe.MaxQuality - s.Quality);
|
||||
}
|
||||
|
||||
@@ -6,12 +6,13 @@ internal sealed class TrainedFinesse : BaseAction
|
||||
public override int Level => 90;
|
||||
public override uint ActionId => 100435;
|
||||
|
||||
public override int CPCost => 32;
|
||||
public override float Efficiency => 1.00f;
|
||||
public override bool IncreasesQuality => true;
|
||||
public override int DurabilityCost => 0;
|
||||
|
||||
public override bool CanUse =>
|
||||
Simulation.GetEffectStrength(EffectType.InnerQuiet) == 10
|
||||
&& base.CanUse;
|
||||
public override int CPCost(Simulator s) => 32;
|
||||
public override float Efficiency(Simulator s) => 1.00f;
|
||||
|
||||
public override bool CanUse(Simulator s) =>
|
||||
s.GetEffectStrength(EffectType.InnerQuiet) == 10
|
||||
&& base.CanUse(s);
|
||||
}
|
||||
|
||||
@@ -6,18 +6,18 @@ internal sealed class TricksOfTheTrade : BaseAction
|
||||
public override int Level => 13;
|
||||
public override uint ActionId => 100371;
|
||||
|
||||
public override int CPCost => 0;
|
||||
public override int DurabilityCost => 0;
|
||||
public override bool IsGuaranteedAction => false;
|
||||
|
||||
public override bool CanUse =>
|
||||
(Simulation.Condition == Condition.Good || Simulation.Condition == Condition.Excellent || Simulation.HasEffect(EffectType.HeartAndSoul))
|
||||
&& base.CanUse;
|
||||
public override int CPCost(Simulator s) => 0;
|
||||
|
||||
public override void UseSuccess()
|
||||
public override bool CanUse(Simulator s) =>
|
||||
(s.Condition == Condition.Good || s.Condition == Condition.Excellent || s.HasEffect(EffectType.HeartAndSoul))
|
||||
&& base.CanUse(s);
|
||||
|
||||
public override void UseSuccess(Simulator s)
|
||||
{
|
||||
Simulation.RestoreCP(20);
|
||||
if (Simulation.Condition != Condition.Good && Simulation.Condition != Condition.Excellent)
|
||||
Simulation.RemoveEffect(EffectType.HeartAndSoul);
|
||||
s.RestoreCP(20);
|
||||
if (s.Condition != Condition.Good && s.Condition != Condition.Excellent)
|
||||
s.RemoveEffect(EffectType.HeartAndSoul);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,9 +6,8 @@ internal sealed class Veneration : BaseBuffAction
|
||||
public override int Level => 15;
|
||||
public override uint ActionId => 19297;
|
||||
|
||||
public override int CPCost => 18;
|
||||
public override int DurabilityCost => 0;
|
||||
|
||||
public override EffectType Effect => EffectType.Veneration;
|
||||
public override byte Duration => 4;
|
||||
|
||||
public override int CPCost(Simulator s) => 18;
|
||||
}
|
||||
|
||||
@@ -6,14 +6,14 @@ internal sealed class WasteNot : BaseBuffAction
|
||||
public override int Level => 15;
|
||||
public override uint ActionId => 4631;
|
||||
|
||||
public override int CPCost => 56;
|
||||
|
||||
public override EffectType Effect => EffectType.WasteNot;
|
||||
public override byte Duration => 4;
|
||||
|
||||
public override void UseSuccess()
|
||||
public override int CPCost(Simulator s) => 56;
|
||||
|
||||
public override void UseSuccess(Simulator s)
|
||||
{
|
||||
base.UseSuccess();
|
||||
Simulation.RemoveEffect(EffectType.WasteNot2);
|
||||
base.UseSuccess(s);
|
||||
s.RemoveEffect(EffectType.WasteNot2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,14 +6,14 @@ internal sealed class WasteNot2 : BaseBuffAction
|
||||
public override int Level => 47;
|
||||
public override uint ActionId => 4639;
|
||||
|
||||
public override int CPCost => 98;
|
||||
|
||||
public override EffectType Effect => EffectType.WasteNot2;
|
||||
public override byte Duration => 8;
|
||||
|
||||
public override void UseSuccess()
|
||||
public override int CPCost(Simulator s) => 98;
|
||||
|
||||
public override void UseSuccess(Simulator s)
|
||||
{
|
||||
base.UseSuccess();
|
||||
Simulation.RemoveEffect(EffectType.WasteNot);
|
||||
base.UseSuccess(s);
|
||||
s.RemoveEffect(EffectType.WasteNot);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user