Fix macro durations and trained perfection
This commit is contained in:
@@ -8,14 +8,14 @@ internal sealed class PreciseTouch() : BaseAction(
|
||||
)
|
||||
{
|
||||
public override bool CouldUse(Simulator s) =>
|
||||
(s.Condition == Condition.Good || s.Condition == Condition.Excellent || s.HasEffect(EffectType.HeartAndSoul))
|
||||
(s.Condition is Condition.Good or Condition.Excellent || s.HasEffect(EffectType.HeartAndSoul))
|
||||
&& base.CouldUse(s);
|
||||
|
||||
public override void UseSuccess(Simulator s)
|
||||
{
|
||||
base.UseSuccess(s);
|
||||
s.StrengthenEffect(EffectType.InnerQuiet);
|
||||
if (s.Condition != Condition.Good && s.Condition != Condition.Excellent)
|
||||
if (s.Condition is not (Condition.Good or Condition.Excellent))
|
||||
s.RemoveEffect(EffectType.HeartAndSoul);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user