Fix out of range exception
This commit is contained in:
@@ -372,6 +372,7 @@ public sealed unsafe class SynthHelper : Window, IDisposable
|
||||
if (!effect.IsIndefinite())
|
||||
{
|
||||
ImGui.SetCursorPosY(ImGui.GetCursorPosY() - durationShift);
|
||||
ImGui.SetCursorPosX(ImGui.GetCursorPosX() + 1);
|
||||
ImGuiUtils.TextCentered($"{effects.GetDuration(effect)}", size.X);
|
||||
}
|
||||
}
|
||||
|
||||
+4
-1
@@ -191,8 +191,10 @@ public sealed class MCTS
|
||||
var currentCompletionState = expandedNode.State.SimulationCompletionState;
|
||||
var currentActions = expandedNode.State.AvailableActions;
|
||||
|
||||
byte actionCount = 0;
|
||||
if (currentState.ActionCount < config.MaxStepCount)
|
||||
{
|
||||
var actions = actionBuffer[..Math.Min(config.MaxStepCount - currentState.ActionCount, config.MaxRolloutStepCount)];
|
||||
byte actionCount = 0;
|
||||
while (SimulationNode.GetCompletionState(currentCompletionState, currentActions) == CompletionState.Incomplete &&
|
||||
actionCount < actions.Length)
|
||||
{
|
||||
@@ -204,6 +206,7 @@ public sealed class MCTS
|
||||
break;
|
||||
currentActions = simulator.AvailableActionsHeuristic(true);
|
||||
}
|
||||
}
|
||||
|
||||
var score = SimulationNode.CalculateScoreForState(currentState, currentCompletionState, config) ?? 0;
|
||||
return (expandedNode, score);
|
||||
|
||||
Reference in New Issue
Block a user