fix to be identical to crafty, remove debugs

This commit is contained in:
Asriel Camora
2023-06-18 03:50:48 -07:00
parent e190368d62
commit bae48844b5
23 changed files with 203 additions and 148 deletions
+8 -5
View File
@@ -32,14 +32,17 @@ public abstract class BaseAction
public virtual void Use()
{
if (Simulation.RollSuccess(SuccessRate))
UseSuccess();
Simulation.ReduceCP(CPCost);
Simulation.ReduceDurability(DurabilityCost);
if (Simulation.HasEffect(EffectType.Manipulation))
Simulation.RestoreDurability(5);
if (Simulation.RollSuccess(SuccessRate))
UseSuccess();
if (Simulation.Durability > 0)
{
if (Simulation.HasEffect(EffectType.Manipulation))
Simulation.RestoreDurability(5);
}
if (IncreasesStepCount)
Simulation.IncreaseStepCount();
+4 -3
View File
@@ -4,7 +4,8 @@ namespace Craftimizer.Simulator.Actions;
internal abstract class BaseBuffAction : BaseAction
{
public abstract Effect Effect { get; }
public abstract EffectType Effect { get; }
public virtual byte Duration => 1;
public virtual EffectType[] ConflictingEffects => Array.Empty<EffectType>();
public override int DurabilityCost => 0;
@@ -14,13 +15,13 @@ internal abstract class BaseBuffAction : BaseAction
if (ConflictingEffects.Length != 0)
foreach(var effect in ConflictingEffects)
Simulation.RemoveEffect(effect);
Simulation.AddEffect(Effect.Type, Effect.Duration, Effect.Strength);
Simulation.AddEffect(Effect, Duration);
}
public override string GetTooltip(bool addUsability)
{
var builder = new StringBuilder(base.GetTooltip(addUsability));
builder.AppendLine($"{Effect.Duration} Steps");
builder.AppendLine($"{Duration} Steps");
return builder.ToString();
}
}
+1 -1
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@@ -7,7 +7,7 @@ internal class ByregotsBlessing : BaseAction
public override uint ActionId => 100339;
public override int CPCost => 24;
public override float Efficiency => 1.00f + (0.20f * (Simulation.GetEffect(EffectType.InnerQuiet)?.Strength ?? 0));
public override float Efficiency => 1.00f + (0.20f * Simulation.GetEffectStrength(EffectType.InnerQuiet));
public override bool IncreasesQuality => true;
public override bool CanUse => Simulation.HasEffect(EffectType.InnerQuiet) && base.CanUse;
+2 -1
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@@ -9,5 +9,6 @@ internal class FinalAppraisal : BaseBuffAction
public override int CPCost => 1;
public override bool IncreasesStepCount => false;
public override Effect Effect => new() { Type = EffectType.FinalAppraisal, Duration = 5 };
public override EffectType Effect => EffectType.FinalAppraisal;
public override byte Duration => 5;
}
+2 -1
View File
@@ -8,5 +8,6 @@ internal class GreatStrides : BaseBuffAction
public override int CPCost => 32;
public override Effect Effect => new() { Type = EffectType.GreatStrides, Duration = 3 };
public override EffectType Effect => EffectType.GreatStrides;
public override byte Duration => 3;
}
+1 -2
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@@ -13,8 +13,7 @@ internal class Groundwork : BaseAction
get
{
var ret = Simulation.Input.Stats.Level >= 86 ? 3.60f : 3.00f;
// TODO: does not account for waste not
return Simulation.Durability < DurabilityCost ? ret / 2 : ret;
return Simulation.Durability < Simulation.CalculateDurabilityCost(DurabilityCost) ? ret / 2 : ret;
}
}
public override bool IncreasesProgress => true;
+1 -1
View File
@@ -9,7 +9,7 @@ internal class HeartAndSoul : BaseBuffAction
public override int CPCost => 0;
public override bool IncreasesStepCount => false;
public override Effect Effect => new() { Type = EffectType.HeartAndSoul };
public override EffectType Effect => EffectType.HeartAndSoul;
public override bool CanUse => Simulation.Input.Stats.IsSpecialist && Simulation.CountPreviousAction(ActionType.HeartAndSoul) == 0;
}
+2 -1
View File
@@ -8,5 +8,6 @@ internal class Innovation : BaseBuffAction
public override int CPCost => 18;
public override Effect Effect => new() { Type = EffectType.Innovation, Duration = 4 };
public override EffectType Effect => EffectType.Innovation;
public override byte Duration => 4;
}
+15 -1
View File
@@ -8,5 +8,19 @@ internal class Manipulation : BaseBuffAction
public override int CPCost => 96;
public override Effect Effect => new() { Type = EffectType.Manipulation, Duration = 8 };
public override EffectType Effect => EffectType.Manipulation;
public override byte Duration => 8;
public override void Use()
{
if (Simulation.HasEffect(EffectType.Manipulation))
Simulation.RestoreDurability(5);
Simulation.ReduceCP(CPCost);
Simulation.ReduceDurability(DurabilityCost);
UseSuccess();
Simulation.IncreaseStepCount();
}
}
+1 -1
View File
@@ -12,6 +12,6 @@ internal class TrainedFinesse : BaseAction
public override int DurabilityCost => 0;
public override bool CanUse =>
(Simulation.GetEffect(EffectType.InnerQuiet)?.Strength ?? 0) == 10
Simulation.GetEffectStrength(EffectType.InnerQuiet) == 10
&& base.CanUse;
}
+2 -1
View File
@@ -9,5 +9,6 @@ internal class Veneration : BaseBuffAction
public override int CPCost => 18;
public override int DurabilityCost => 0;
public override Effect Effect => new() { Type = EffectType.Veneration, Duration = 4 };
public override EffectType Effect => EffectType.Veneration;
public override byte Duration => 4;
}
+2 -1
View File
@@ -8,6 +8,7 @@ internal class WasteNot : BaseBuffAction
public override int CPCost => 56;
public override Effect Effect => new() { Type = EffectType.WasteNot, Duration = 4 };
public override EffectType Effect => EffectType.WasteNot;
public override byte Duration => 4;
public override EffectType[] ConflictingEffects => new[] { EffectType.WasteNot2 };
}
+2 -1
View File
@@ -8,6 +8,7 @@ internal class WasteNot2 : BaseBuffAction
public override int CPCost => 98;
public override Effect Effect => new() { Type = EffectType.WasteNot2, Duration = 8 };
public override EffectType Effect => EffectType.WasteNot2;
public override byte Duration => 8;
public override EffectType[] ConflictingEffects => new[] { EffectType.WasteNot };
}
-14
View File
@@ -1,14 +0,0 @@
namespace Craftimizer.Simulator;
public readonly record struct Effect
{
public EffectType Type { get; init; }
public int? Duration { get; init; }
public int? Strength { get; init; }
public bool HasDuration => Duration != null;
public bool HasStrength => Strength != null;
public Effect DecrementDuration() => this with { Duration = Duration - 1 };
public Effect IncrementStrength() => this with { Strength = Strength + 1 };
}
+102
View File
@@ -0,0 +1,102 @@
namespace Craftimizer.Simulator;
public record struct Effects
{
public byte InnerQuiet { get; set; }
public byte WasteNot { get; set; }
public byte Veneration { get; set; }
public byte GreatStrides { get; set; }
public byte Innovation { get; set; }
public byte FinalAppraisal { get; set; }
public byte WasteNot2 { get; set; }
public byte MuscleMemory { get; set; }
public byte Manipulation { get; set; }
public bool HeartAndSoul { get; set; }
public void SetDuration(EffectType effect, byte duration)
{
switch (effect)
{
case EffectType.InnerQuiet:
if (duration == 0)
InnerQuiet = 0;
break;
case EffectType.WasteNot:
WasteNot = duration;
break;
case EffectType.Veneration:
Veneration = duration;
break;
case EffectType.GreatStrides:
GreatStrides = duration;
break;
case EffectType.Innovation:
Innovation = duration;
break;
case EffectType.FinalAppraisal:
FinalAppraisal = duration;
break;
case EffectType.WasteNot2:
WasteNot2 = duration;
break;
case EffectType.MuscleMemory:
MuscleMemory = duration;
break;
case EffectType.Manipulation:
Manipulation = duration;
break;
case EffectType.HeartAndSoul:
HeartAndSoul = duration != 0;
break;
}
}
public void Strengthen(EffectType effect)
{
if (effect == EffectType.InnerQuiet && InnerQuiet < 10)
InnerQuiet++;
}
public byte GetDuration(EffectType effect) =>
effect switch
{
EffectType.InnerQuiet => (byte)(InnerQuiet != 0 ? 1 : 0),
EffectType.WasteNot => WasteNot,
EffectType.Veneration => Veneration,
EffectType.GreatStrides => GreatStrides,
EffectType.Innovation => Innovation,
EffectType.FinalAppraisal => FinalAppraisal,
EffectType.WasteNot2 => WasteNot2,
EffectType.MuscleMemory => MuscleMemory,
EffectType.Manipulation => Manipulation,
EffectType.HeartAndSoul => (byte)(HeartAndSoul ? 1 : 0),
_ => 0
};
public byte GetStrength(EffectType effect) =>
effect == EffectType.InnerQuiet ? InnerQuiet :
(byte)(GetDuration(effect) != 0 ? 1 : 0);
public bool HasEffect(EffectType effect) =>
GetDuration(effect) != 0;
public void DecrementDuration()
{
if (WasteNot > 0)
WasteNot--;
if (WasteNot2 > 0)
WasteNot2--;
if (Veneration > 0)
Veneration--;
if (GreatStrides > 0)
GreatStrides--;
if (Innovation > 0)
Innovation--;
if (FinalAppraisal > 0)
FinalAppraisal--;
if (MuscleMemory > 0)
MuscleMemory--;
if (Manipulation > 0)
Manipulation--;
}
}
+1 -3
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@@ -1,6 +1,4 @@
using Craftimizer.Simulator.Actions;
using System;
using System.Collections.Generic;
namespace Craftimizer.Simulator;
@@ -16,7 +14,7 @@ public readonly record struct SimulationState
public int Durability { get; init; }
public int CP { get; init; }
public Condition Condition { get; init; }
public List<Effect> ActiveEffects { get; init; }
public Effects ActiveEffects { get; init; }
public List<ActionType> ActionHistory { get; init; }
// https://github.com/ffxiv-teamcraft/simulator/blob/0682dfa76043ff4ccb38832c184d046ceaff0733/src/model/tables.ts#L2
+17 -49
View File
@@ -11,7 +11,7 @@ public class Simulator
public int Durability { get; private set; }
public int CP { get; private set; }
public Condition Condition { get; private set; }
public List<Effect> ActiveEffects { get; private set; }
public Effects ActiveEffects;
public List<ActionType> ActionHistory { get; private set; }
public bool IsFirstStep => StepCount == 0;
@@ -47,7 +47,7 @@ public class Simulator
Durability = state.Durability;
CP = state.CP;
Condition = state.Condition;
ActiveEffects = new(state.ActiveEffects);
ActiveEffects = state.ActiveEffects;
ActionHistory = new(state.ActionHistory);
}
@@ -60,7 +60,7 @@ public class Simulator
Durability = Durability,
CP = CP,
Condition = Condition,
ActiveEffects = ActiveEffects!,
ActiveEffects = ActiveEffects,
ActionHistory = ActionHistory!,
};
@@ -88,68 +88,36 @@ public class Simulator
baseAction.Use();
ActionHistory!.Add(action);
for (var i = 0; i < ActiveEffects!.Count; ++i)
{
var effect = ActiveEffects[i].DecrementDuration();
if (effect.Duration == 0)
{
ActiveEffects.RemoveAt(i);
--i;
}
else
ActiveEffects[i] = effect;
}
ActiveEffects.DecrementDuration();
return ActionResponse.UsedAction;
}
private int GetEffectIdx(EffectType effect) =>
ActiveEffects!.FindIndex(e => e.Type == effect);
public int GetEffectStrength(EffectType effect) =>
ActiveEffects.GetStrength(effect);
public Effect? GetEffect(EffectType effect)
{
var idx = GetEffectIdx(effect);
return idx == -1 ? null : ActiveEffects![idx];
}
public int GetEffectDuration(EffectType effect) =>
ActiveEffects.GetDuration(effect);
public void AddEffect(EffectType effect, int? duration = null, int? strength = null)
public void AddEffect(EffectType effect, int duration)
{
if (Condition == Condition.Primed && duration != null)
if (Condition == Condition.Primed)
duration += 2;
// Duration will be decreased in the next step, so we need to add 1
if (duration != null)
duration++;
duration++;
var newEffect = new Effect { Type = effect, Duration = duration, Strength = strength };
var effectIdx = GetEffectIdx(effect);
if (effectIdx != -1)
ActiveEffects![effectIdx] = newEffect;
else
ActiveEffects!.Add(newEffect);
ActiveEffects.SetDuration(effect, (byte)duration);
}
public void StrengthenEffect(EffectType effect, int? duration = null)
{
if (duration != null)
duration += 1;
var effectIdx = GetEffectIdx(effect);
if (effectIdx != -1)
{
if (effect == EffectType.InnerQuiet && ActiveEffects![effectIdx].Strength < 10)
ActiveEffects[effectIdx] = ActiveEffects[effectIdx].IncrementStrength();
}
else
ActiveEffects!.Add(new Effect { Type = effect, Duration = duration, Strength = 1 });
}
public void StrengthenEffect(EffectType effect) =>
ActiveEffects.Strengthen(effect);
public void RemoveEffect(EffectType effect) =>
ActiveEffects!.RemoveAll(e => e.Type == effect);
ActiveEffects.SetDuration(effect, 0);
public bool HasEffect(EffectType effect) =>
ActiveEffects!.Any(e => e.Type == effect);
ActiveEffects.HasEffect(effect);
public bool IsPreviousAction(ActionType action, int stepsBack = 1) =>
ActionHistory!.Count >= stepsBack && ActionHistory[^stepsBack] == action;
@@ -287,7 +255,7 @@ public class Simulator
if (HasEffect(EffectType.Innovation))
buffModifier += 0.50f;
buffModifier *= 1 + ((GetEffect(EffectType.InnerQuiet)?.Strength ?? 0) * 0.10f);
buffModifier *= 1 + (GetEffectStrength(EffectType.InnerQuiet) * 0.10f);
var conditionModifier = Condition switch
{