Moved algorithm into SolverConfig, multi configuration support
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@@ -15,30 +15,13 @@ public class Macro
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public List<ActionType> Actions { get; set; } = new();
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}
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public enum SolverAlgorithm
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{
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Oneshot,
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OneshotForked,
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Stepwise,
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StepwiseForked,
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StepwiseFurcated,
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}
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public static class AlgorithmUtils
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{
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public static void Invoke(this SolverAlgorithm me, SolverConfig config, SimulationState state, Action<ActionType>? actionCallback = null, CancellationToken token = default)
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public static void Invoke(this SolverConfig me, SimulationState state, Action<ActionType>? actionCallback = null, CancellationToken token = default)
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{
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Func<SolverConfig, SimulationState, Action<ActionType>?, CancellationToken, SolverSolution> func = me switch
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{
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SolverAlgorithm.Oneshot => Solver.Crafty.Solver.SearchOneshot,
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SolverAlgorithm.OneshotForked => Solver.Crafty.Solver.SearchOneshotForked,
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SolverAlgorithm.Stepwise => Solver.Crafty.Solver.SearchStepwise,
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SolverAlgorithm.StepwiseForked => Solver.Crafty.Solver.SearchStepwiseForked,
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SolverAlgorithm.StepwiseFurcated or _ => Solver.Crafty.Solver.SearchStepwiseFurcated,
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};
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try
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{
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func(config, state, actionCallback, token);
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Solver.Crafty.Solver.Search(me, state, actionCallback, token);
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}
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catch (AggregateException e)
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{
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@@ -59,8 +42,8 @@ public class Configuration : IPluginConfiguration
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public bool OverrideUncraftability { get; set; } = true;
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public bool HideUnlearnedActions { get; set; } = true;
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public List<Macro> Macros { get; set; } = new();
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public SolverConfig SolverConfig { get; set; } = new();
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public SolverAlgorithm SolverAlgorithm { get; set; } = SolverAlgorithm.StepwiseFurcated;
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public SolverConfig SimulatorSolverConfig { get; set; } = SolverConfig.SimulatorDefault;
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public SolverConfig SynthHelperSolverConfig { get; set; } = SolverConfig.SynthHelperDefault;
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public bool ConditionRandomness { get; set; } = true;
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public bool EnableSynthesisHelper { get; set; } = true;
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public int SynthesisHelperStepCount { get; set; } = 5;
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@@ -48,7 +48,7 @@ public sealed unsafe partial class Craft : Window, IDisposable
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SolverSim = new(state);
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SolverTaskToken = new();
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SolverTask = Task.Run(() => Config.SolverAlgorithm.Invoke(Config.SolverConfig, state, SolverActionQueue.Enqueue, SolverTaskToken.Token));
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SolverTask = Task.Run(() => Config.SynthHelperSolverConfig.Invoke(state, SolverActionQueue.Enqueue, SolverTaskToken.Token));
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}
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private void SolveTick()
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@@ -83,7 +83,7 @@ public sealed partial class Simulator : Window, IDisposable
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SolverInitialActionCount = Actions.Count;
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SolverTaskToken = new();
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SolverTask = Task.Run(() => Config.SolverAlgorithm.Invoke(Config.SolverConfig, solverState, SolverActionQueue.Enqueue, SolverTaskToken.Token));
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SolverTask = Task.Run(() => Config.SimulatorSolverConfig.Invoke(solverState, SolverActionQueue.Enqueue, SolverTaskToken.Token));
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}
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public void Dispose()
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@@ -570,4 +570,21 @@ public sealed class Solver
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return solution;
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}
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public static SolverSolution Search(SolverConfig config, SimulationInput input, Action<ActionType>? actionCallback = null, CancellationToken token = default) =>
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Search(config, new SimulationState(input), actionCallback, token);
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public static SolverSolution Search(SolverConfig config, SimulationState state, Action<ActionType>? actionCallback = null, CancellationToken token = default)
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{
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Func<SolverConfig, SimulationState, Action<ActionType>?, CancellationToken, SolverSolution> func = config.Algorithm switch
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{
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SolverAlgorithm.Oneshot => SearchOneshot,
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SolverAlgorithm.OneshotForked => SearchOneshotForked,
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SolverAlgorithm.Stepwise => SearchStepwise,
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SolverAlgorithm.StepwiseForked => SearchStepwiseForked,
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SolverAlgorithm.StepwiseFurcated or _ => SearchStepwiseFurcated,
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};
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return func(config, state, actionCallback, token);
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}
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}
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@@ -2,6 +2,15 @@ using System.Runtime.InteropServices;
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namespace Craftimizer.Solver.Crafty;
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public enum SolverAlgorithm
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{
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Oneshot,
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OneshotForked,
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Stepwise,
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StepwiseForked,
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StepwiseFurcated,
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}
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[StructLayout(LayoutKind.Auto)]
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public readonly record struct SolverConfig
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{
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@@ -21,14 +30,16 @@ public readonly record struct SolverConfig
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public float ScoreCPBonus { get; init; }
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public float ScoreFewerStepsBonus { get; init; }
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public SolverAlgorithm Algorithm { get; init; }
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public SolverConfig()
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{
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Iterations = 100000;
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ScoreStorageThreshold = 1f;
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MaxScoreWeightingConstant = 0.1f;
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ExplorationConstant = 4;
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MaxStepCount = 25;
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MaxRolloutStepCount = MaxStepCount;
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MaxStepCount = 30;
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MaxRolloutStepCount = 99;
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ForkCount = Math.Max(Environment.ProcessorCount, 32);
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FurcatedActionCount = ForkCount / 2;
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StrictActions = true;
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@@ -38,5 +49,20 @@ public readonly record struct SolverConfig
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ScoreDurabilityBonus = .05f;
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ScoreCPBonus = .05f;
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ScoreFewerStepsBonus = .05f;
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Algorithm = SolverAlgorithm.StepwiseFurcated;
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}
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public static readonly SolverConfig SimulatorDefault = new SolverConfig() with
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{
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};
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public static readonly SolverConfig SynthHelperDefault = new SolverConfig() with
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{
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Iterations = 300000,
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ForkCount = Environment.ProcessorCount - 1, // Keep one for the game thread
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FurcatedActionCount = Environment.ProcessorCount / 2,
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Algorithm = SolverAlgorithm.StepwiseForked
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};
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}
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