Precompute base progress/quality increases
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@@ -6,17 +6,11 @@ internal abstract class BaseBuffAction : BaseAction
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{
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public abstract EffectType Effect { get; }
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public virtual byte Duration => 1;
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public virtual EffectType[] ConflictingEffects => Array.Empty<EffectType>();
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public override int DurabilityCost => 0;
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public override void UseSuccess()
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{
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if (ConflictingEffects.Length != 0)
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foreach(var effect in ConflictingEffects)
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Simulation.RemoveEffect(effect);
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public override void UseSuccess() =>
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Simulation.AddEffect(Effect, Duration);
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}
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public override string GetTooltip(bool addUsability)
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{
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