Files
2024-11-17 15:38:19 -08:00

39 lines
1.1 KiB
C#

using Craftimizer.Simulator.Actions;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Craftimizer.Simulator;
[StructLayout(LayoutKind.Auto)]
public record struct ActionStates
{
public ActionProc Combo;
public byte CarefulObservationCount;
public bool UsedHeartAndSoul;
public bool UsedQuickInnovation;
public bool UsedTrainedPerfection;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void MutateState(BaseAction baseAction)
{
if (baseAction is BasicTouch)
Combo = ActionProc.UsedBasicTouch;
else if ((Combo == ActionProc.UsedBasicTouch && baseAction is StandardTouch) || baseAction is Observe)
Combo = ActionProc.AdvancedTouch;
else
Combo = ActionProc.None;
if (baseAction is CarefulObservation)
CarefulObservationCount++;
if (baseAction is HeartAndSoul)
UsedHeartAndSoul = true;
if (baseAction is QuickInnovation)
UsedQuickInnovation = true;
if (baseAction is TrainedPerfection)
UsedTrainedPerfection = true;
}
}