Files
2024-11-28 02:37:54 -08:00

105 lines
4.8 KiB
C#

using Craftimizer.Simulator.Actions;
using Action = Raphael.Action;
namespace Craftimizer.Solver;
internal static unsafe class RaphaelUtils
{
public static ActionType[] ConvertRawActions(IReadOnlyList<Action> actions)
{
var result = new ActionType[actions.Count];
for (var i = 0; i < actions.Count; i++)
result[i] = ConvertRawAction(actions[i]);
return result;
}
public static Action[] ConvertToRawActions(IReadOnlyList<ActionType> actions)
{
var result = new List<Action>(actions.Count);
foreach(var action in actions)
{
if (ConvertToRawAction(action) is { } a)
result.Add(a);
}
return [.. result];
}
public static ActionType ConvertRawAction(Action action)
{
return action switch
{
Action.BasicSynthesis => ActionType.BasicSynthesis,
Action.BasicTouch => ActionType.BasicTouch,
Action.MasterMend => ActionType.MastersMend,
Action.Observe => ActionType.Observe,
Action.TricksOfTheTrade => ActionType.TricksOfTheTrade,
Action.WasteNot => ActionType.WasteNot,
Action.Veneration => ActionType.Veneration,
Action.StandardTouch => ActionType.StandardTouch,
Action.GreatStrides => ActionType.GreatStrides,
Action.Innovation => ActionType.Innovation,
Action.WasteNot2 => ActionType.WasteNot2,
Action.ByregotsBlessing => ActionType.ByregotsBlessing,
Action.PreciseTouch => ActionType.PreciseTouch,
Action.MuscleMemory => ActionType.MuscleMemory,
Action.CarefulSynthesis => ActionType.CarefulSynthesis,
Action.Manipulation => ActionType.Manipulation,
Action.PrudentTouch => ActionType.PrudentTouch,
Action.AdvancedTouch => ActionType.AdvancedTouch,
Action.Reflect => ActionType.Reflect,
Action.PreparatoryTouch => ActionType.PreparatoryTouch,
Action.Groundwork => ActionType.Groundwork,
Action.DelicateSynthesis => ActionType.DelicateSynthesis,
Action.IntensiveSynthesis => ActionType.IntensiveSynthesis,
Action.TrainedEye => ActionType.TrainedEye,
Action.HeartAndSoul => ActionType.HeartAndSoul,
Action.PrudentSynthesis => ActionType.PrudentSynthesis,
Action.TrainedFinesse => ActionType.TrainedFinesse,
Action.RefinedTouch => ActionType.RefinedTouch,
Action.QuickInnovation => ActionType.QuickInnovation,
Action.ImmaculateMend => ActionType.ImmaculateMend,
Action.TrainedPerfection => ActionType.TrainedPerfection,
_ => throw new ArgumentOutOfRangeException(nameof(action), action, $"Invalid action value {action}"),
};
}
public static Action? ConvertToRawAction(ActionType action)
{
return action switch
{
ActionType.BasicSynthesis => Action.BasicSynthesis,
ActionType.BasicTouch => Action.BasicTouch,
ActionType.MastersMend => Action.MasterMend,
ActionType.Observe => Action.Observe,
ActionType.TricksOfTheTrade => Action.TricksOfTheTrade,
ActionType.WasteNot => Action.WasteNot,
ActionType.Veneration => Action.Veneration,
ActionType.StandardTouch => Action.StandardTouch,
ActionType.GreatStrides => Action.GreatStrides,
ActionType.Innovation => Action.Innovation,
ActionType.WasteNot2 => Action.WasteNot2,
ActionType.ByregotsBlessing => Action.ByregotsBlessing,
ActionType.PreciseTouch => Action.PreciseTouch,
ActionType.MuscleMemory => Action.MuscleMemory,
ActionType.CarefulSynthesis => Action.CarefulSynthesis,
ActionType.Manipulation => Action.Manipulation,
ActionType.PrudentTouch => Action.PrudentTouch,
ActionType.AdvancedTouch => Action.AdvancedTouch,
ActionType.Reflect => Action.Reflect,
ActionType.PreparatoryTouch => Action.PreparatoryTouch,
ActionType.Groundwork => Action.Groundwork,
ActionType.DelicateSynthesis => Action.DelicateSynthesis,
ActionType.IntensiveSynthesis => Action.IntensiveSynthesis,
ActionType.TrainedEye => Action.TrainedEye,
ActionType.HeartAndSoul => Action.HeartAndSoul,
ActionType.PrudentSynthesis => Action.PrudentSynthesis,
ActionType.TrainedFinesse => Action.TrainedFinesse,
ActionType.RefinedTouch => Action.RefinedTouch,
ActionType.QuickInnovation => Action.QuickInnovation,
ActionType.ImmaculateMend => Action.ImmaculateMend,
ActionType.TrainedPerfection => Action.TrainedPerfection,
_ => null,
};
}
}