39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using Craftimizer.Simulator.Actions;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Craftimizer.Simulator;
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[StructLayout(LayoutKind.Auto)]
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public record struct ActionStates
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{
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public ActionProc Combo;
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public byte CarefulObservationCount;
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public bool UsedHeartAndSoul;
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public bool UsedQuickInnovation;
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public bool UsedTrainedPerfection;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void MutateState(BaseAction baseAction)
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{
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if (baseAction is BasicTouch)
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Combo = ActionProc.UsedBasicTouch;
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else if ((Combo == ActionProc.UsedBasicTouch && baseAction is StandardTouch) || baseAction is Observe)
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Combo = ActionProc.AdvancedTouch;
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else
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Combo = ActionProc.None;
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if (baseAction is CarefulObservation)
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CarefulObservationCount++;
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if (baseAction is HeartAndSoul)
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UsedHeartAndSoul = true;
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if (baseAction is QuickInnovation)
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UsedQuickInnovation = true;
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if (baseAction is TrainedPerfection)
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UsedTrainedPerfection = true;
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}
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}
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