Files
Craftimizer/Solver/NodeScoresBuffer.cs
T
2024-03-15 03:32:08 -07:00

46 lines
1.3 KiB
C#

using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
namespace Craftimizer.Solver;
public struct NodeScoresBuffer
{
[StructLayout(LayoutKind.Auto)]
public struct ScoresBatch
{
public Vector256<float> ScoreSum;
public Vector256<float> MaxScore;
public Vector256<int> Visits;
}
public ScoresBatch[]? Data;
public int Count { get; private set; }
public void Add()
{
Data ??= GC.AllocateUninitializedArray<ScoresBatch>(ArenaBuffer.BatchCount);
var count = Count++;
if ((count & ArenaBuffer.BatchSizeMask) == 0)
Data[count >> ArenaBuffer.BatchSizeBits] = new();
}
public readonly void Visit((int arrayIdx, int subIdx) at, float score)
{
ref var batch = ref Data![at.arrayIdx];
batch.ScoreSum.At(at.subIdx) += score;
ref var maxScore = ref batch.MaxScore.At(at.subIdx);
maxScore = Math.Max(maxScore, score);
batch.Visits.At(at.subIdx)++;
}
public readonly int GetVisits((int arrayIdx, int subIdx) at) =>
Data![at.arrayIdx].Visits[at.subIdx];
}
internal static class VectorUtils
{
public static ref T At<T>(this ref Vector256<T> me, int idx) =>
ref Unsafe.Add(ref Unsafe.As<Vector256<T>, T>(ref me), idx);
}