Files
Craftimizer/Simulator/Actions/BaseComboActionImpl.cs
T
2024-03-15 10:31:05 -07:00

39 lines
1.4 KiB
C#

namespace Craftimizer.Simulator.Actions;
internal abstract class BaseComboAction<A, B> : BaseComboAction where A : BaseAction, new() where B : BaseAction, new()
{
protected static readonly A ActionA = new();
protected static readonly B ActionB = new();
protected BaseComboAction()
{
Level = ActionB.Level;
ActionId = ActionB.ActionId;
IncreasesProgress = ActionA.IncreasesProgress || ActionB.IncreasesProgress;
IncreasesQuality = ActionA.IncreasesQuality || ActionB.IncreasesQuality;
}
public override void CPCost(Simulator s, ref int cost)
{
var costTmp = 0;
ActionA.CPCost(s, ref costTmp);
cost += costTmp;
ActionB.CPCost(s, ref costTmp);
cost += costTmp;
}
public override bool IsPossible(Simulator s) => ActionA.IsPossible(s) && ActionB.IsPossible(s);
public override bool CouldUse(Simulator s, ref int cost) =>
BaseCouldUse(s, ref cost) && VerifyDurability2(s, ActionA.DurabilityCost);
public override void Use(Simulator s, ref int cost, ref float success, ref int eff)
{
ActionA.Use(s, ref cost, ref success, ref eff);
ActionB.Use(s, ref cost, ref success, ref eff);
}
public override string GetTooltip(Simulator s, bool addUsability) =>
$"{ActionA.GetTooltip(s, addUsability)}\n\n{ActionB.GetTooltip(s, addUsability)}";
}