Files
Craftimizer/Simulator/Actions/Manipulation.cs
T
2024-03-15 10:31:05 -07:00

38 lines
870 B
C#

namespace Craftimizer.Simulator.Actions;
internal sealed class Manipulation : BaseBuffAction
{
public Manipulation()
{
Category = ActionCategory.Durability;
Level = 65;
ActionId = 4574;
Effect = EffectType.Manipulation;
Duration = 8;
}
public override void CPCost(Simulator s, ref int cost)
{
cost = 96;
}
public override bool IsPossible(Simulator s) =>
s.Input.Stats.CanUseManipulation && base.IsPossible(s);
public override void Use(Simulator s, ref int cost, ref float success, ref int eff)
{
UseSuccess(s, ref eff);
CPCost(s, ref cost);
s.ReduceCP(cost);
s.IncreaseStepCount();
s.ActionStates.MutateState(this);
s.ActionCount++;
if (IncreasesStepCount)
s.ActiveEffects.DecrementDuration();
}
}