Files
Craftimizer/Simulator/Actions/TrainedEye.cs
T
2024-03-15 10:31:05 -07:00

31 lines
1.1 KiB
C#

namespace Craftimizer.Simulator.Actions;
internal sealed class TrainedEye : BaseAction
{
public TrainedEye()
{
Category = ActionCategory.FirstTurn;
Level = 80;
ActionId = 100283;
IncreasesQuality = true;
}
public override void CPCost(Simulator s,ref int cost)
{
cost = 250;
}
public override bool IsPossible(Simulator s) => s.IsFirstStep &&
!s.Input.Recipe.IsExpert &&
s.Input.Stats.Level >= (s.Input.Recipe.ClassJobLevel + 10) &&
base.IsPossible(s);
public override bool CouldUse(Simulator s, ref int cost) => s.IsFirstStep && base.CouldUse(s, ref cost);
public override void UseSuccess(Simulator s, ref int eff) =>
s.IncreaseQualityRaw(s.Input.Recipe.MaxQuality - s.Quality);
public override string GetTooltip(Simulator s, bool addUsability) =>
$"{base.GetTooltip(s, addUsability)}+{s.Input.Recipe.MaxQuality - s.Quality} Quality";
}