31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
namespace Craftimizer.Simulator.Actions;
|
|
|
|
internal sealed class TrainedEye : BaseAction
|
|
{
|
|
public TrainedEye()
|
|
{
|
|
Category = ActionCategory.FirstTurn;
|
|
Level = 80;
|
|
ActionId = 100283;
|
|
IncreasesQuality = true;
|
|
}
|
|
|
|
public override void CPCost(Simulator s,ref int cost)
|
|
{
|
|
cost = 250;
|
|
}
|
|
|
|
public override bool IsPossible(Simulator s) => s.IsFirstStep &&
|
|
!s.Input.Recipe.IsExpert &&
|
|
s.Input.Stats.Level >= (s.Input.Recipe.ClassJobLevel + 10) &&
|
|
base.IsPossible(s);
|
|
|
|
public override bool CouldUse(Simulator s, ref int cost) => s.IsFirstStep && base.CouldUse(s, ref cost);
|
|
|
|
public override void UseSuccess(Simulator s, ref int eff) =>
|
|
s.IncreaseQualityRaw(s.Input.Recipe.MaxQuality - s.Quality);
|
|
|
|
public override string GetTooltip(Simulator s, bool addUsability) =>
|
|
$"{base.GetTooltip(s, addUsability)}+{s.Input.Recipe.MaxQuality - s.Quality} Quality";
|
|
}
|