Files
Craftimizer/Simulator/SimulationState.cs
T
2023-10-17 03:36:31 -07:00

48 lines
1.7 KiB
C#

using System.Runtime.InteropServices;
namespace Craftimizer.Simulator;
[StructLayout(LayoutKind.Auto)]
public record struct SimulationState
{
public readonly SimulationInput Input;
public int ActionCount;
public int StepCount;
public int Progress;
public int Quality;
public int Durability;
public int CP;
public Condition Condition;
public Effects ActiveEffects;
public ActionStates ActionStates;
// https://github.com/ffxiv-teamcraft/simulator/blob/0682dfa76043ff4ccb38832c184d046ceaff0733/src/model/tables.ts#L2
private static readonly int[] HQPercentTable = {
1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8,
9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 14, 14, 14, 15, 15, 15, 16, 16, 17, 17,
17, 18, 18, 18, 19, 19, 20, 20, 21, 22, 23, 24, 26, 28, 31, 34, 38, 42, 47, 52, 58, 64, 68, 71,
74, 76, 78, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 94, 96, 98, 100
};
public readonly int HQPercent => HQPercentTable[(int)Math.Clamp((float)Quality / Input.Recipe.MaxQuality * 100, 0, 100)];
public readonly int Collectability => Math.Max(Quality / 10, 1);
public readonly int MaxCollectability => Math.Max(Input.Recipe.MaxQuality / 10, 1);
public readonly bool IsFirstStep => StepCount == 0;
public SimulationState(SimulationInput input)
{
Input = input;
StepCount = 0;
Progress = 0;
Quality = input.StartingQuality;
Durability = Input.Recipe.MaxDurability;
CP = Input.Stats.CP;
Condition = Condition.Normal;
ActiveEffects = new();
ActionCount = 0;
ActionStates = new();
}
}