Files
Craftimizer/Simulator/Actions/IntensiveSynthesis.cs
T
2023-06-19 10:03:57 -07:00

25 lines
890 B
C#

namespace Craftimizer.Simulator.Actions;
internal sealed class IntensiveSynthesis : BaseAction
{
public override ActionCategory Category => ActionCategory.Synthesis;
public override int Level => 78;
public override uint ActionId => 100315;
public override int CPCost => 6;
public override float Efficiency => 4.00f;
public override bool IncreasesProgress => true;
public override bool IsGuaranteedAction => false;
public override bool CanUse =>
(Simulation.Condition == Condition.Good || Simulation.Condition == Condition.Excellent || Simulation.HasEffect(EffectType.HeartAndSoul))
&& base.CanUse;
public override void UseSuccess()
{
base.UseSuccess();
if (Simulation.Condition != Condition.Good && Simulation.Condition != Condition.Excellent)
Simulation.RemoveEffect(EffectType.HeartAndSoul);
}
}