Files
Craftimizer/Simulator/Actions/Manipulation.cs
T
2024-03-16 13:24:26 -07:00

26 lines
615 B
C#

namespace Craftimizer.Simulator.Actions;
internal sealed class Manipulation() : BaseBuffAction(
ActionCategory.Durability, 65, 4574,
EffectType.Manipulation, duration: 8,
defaultCPCost: 96)
{
public override bool IsPossible(Simulator s) =>
s.Input.Stats.CanUseManipulation && base.IsPossible(s);
public override void Use(Simulator s)
{
UseSuccess(s);
s.ReduceCP(CPCost(s));
s.IncreaseStepCount();
s.ActionStates.MutateState(this);
s.ActionCount++;
if (IncreasesStepCount)
s.ActiveEffects.DecrementDuration();
}
}