Files
Craftimizer/Solver/Crafty/ActionSet.cs
T

110 lines
3.4 KiB
C#

using Craftimizer.Simulator.Actions;
using System;
using System.Diagnostics.Contracts;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace Craftimizer.Solver.Crafty;
public struct ActionSet
{
private uint bits;
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int FromAction(ActionType action) => Simulator.AcceptedActionsLUT[(byte)action];
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ActionType ToAction(int index) => Simulator.AcceptedActions[index];
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static uint ToMask(ActionType action) => 1u << (FromAction(action) + 1);
// Return true if action was newly added and not there before.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool AddAction(ActionType action)
{
var mask = ToMask(action);
var old = Interlocked.Or(ref bits, mask);
return (old & mask) == 0;
}
// Return true if action was newly removed and not already gone.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool RemoveAction(ActionType action)
{
var mask = ToMask(action);
var old = Interlocked.And(ref bits, ~mask);
return (old & mask) != 0;
}
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool HasAction(ActionType action) => (bits & ToMask(action)) != 0;
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly ActionType ElementAt(int index) => ToAction(Intrinsics.NthBitSet(bits, index) - 1);
[Pure]
public readonly int Count => BitOperations.PopCount(bits);
[Pure]
public readonly bool IsEmpty => bits == 0;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
//public readonly ActionType SelectRandom(Random random) => ElementAt(random.Next(Count));
public readonly ActionType SelectRandom(Random random) => First();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ActionType? PopRandom(Random random) => PopFirst();
/*public ActionType? PopRandom(Random random)
{
uint snapshot;
uint newValue;
ActionType action;
do
{
snapshot = bits;
if (snapshot == 0)
return null;
var count = BitOperations.PopCount(snapshot);
var index = random.Next(count);
action = ToAction(Intrinsics.NthBitSet(snapshot, index) - 1);
newValue = snapshot & ~ToMask(action);
}
while (Interlocked.CompareExchange(ref bits, newValue, snapshot) != snapshot);
return action;
}*/
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ActionType? PopFirst()
{
uint snapshot;
uint newValue;
ActionType action;
int i = 0;
do
{
++i;
snapshot = bits;
if (snapshot == 0)
return null;
var index = 0;
action = ToAction(Intrinsics.NthBitSet(snapshot, index) - 1);
newValue = snapshot & ~ToMask(action);
}
while (Interlocked.CompareExchange(ref bits, newValue, snapshot) != snapshot);
//if (i != 1)
//Console.WriteLine($"Retried {i-1} times");
return action;
}
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly ActionType First() => ElementAt(0);
}