Files
Craftimizer/Simulator/Actions/PrudentSynthesis.cs
T
2024-03-16 13:24:26 -07:00

15 lines
411 B
C#

namespace Craftimizer.Simulator.Actions;
internal sealed class PrudentSynthesis() : BaseAction(
ActionCategory.Synthesis, 88, 100427,
increasesProgress: true,
durabilityCost: 5,
defaultCPCost: 18,
defaultEfficiency: 180
)
{
public override bool CouldUse(Simulator s) =>
!(s.HasEffect(EffectType.WasteNot) || s.HasEffect(EffectType.WasteNot2))
&& base.CouldUse(s);
}