923d421e57
User-facing rebrand of the Hellion Forge maintenance fork so it installs as a separate Dalamud plugin slot named Forgeimizer and refuses to load in parallel with upstream Craftimizer. Internal namespaces stay as Craftimizer.* — this is a deliberate light-rename so a future upstream merge stays straightforward. Manifest and build: - csproj AssemblyName = Forgeimizer (DLL is now Forgeimizer.dll) - csproj PackageProjectUrl points at the Hellion Gitea - csproj Authors dual-credits Asriel Camora and Hellion Forge - Craftimizer.json renamed to Forgeimizer.json with Name/InternalName/ Punchline/Description/RepoUrl/IconUrl/ImageUrls/Tags updated to Forgeimizer + Hellion-hosted URLs Conflict detector: - New Utils/CraftimizerConflictDetector.cs checks pluginInterface.InstalledPlugins for an active InternalName=="Craftimizer" and throws InvalidOperationException with /xlplugins guidance if found - Plugin.cs constructor calls the detector before Service.Initialize so no Dalamud state is touched on conflict Other user-facing strings: - WindowSystem name "Craftimizer" -> "Forgeimizer" - Settings about-tab header "Craftimizer" -> "Forgeimizer", hyperlink retargeted to the Hellion Gitea repo (upstream attribution stays on the WorkingRobot author line below) - Configuration.MacroMateName default "Craftimizer" -> "Forgeimizer" - /craftimizer slash command gains a /forgeimizer alias (all other upstream commands stay unchanged for muscle-memory compatibility) Docs: - README rewritten with Forgeimizer title, install section, conflict notice, slash command table, dual-holder license footer - COPYRIGHT title and source-code block updated to call out both the rebrand and the SDK 15 migration as Hellion Forge fork maintenance - NOTICE.md direct-word-to-Asriel section now also covers the rebrand scope and the conflict detector language, with explicit invitation to flag anything that does not sit right LICENSE remains unchanged — Asriel Camora's MIT notice is mandatory. Plugin Version stays at 2.9.1.1; this is a rebrand cycle, not a version bump.
105 lines
4.6 KiB
Markdown
105 lines
4.6 KiB
Markdown
# Notice
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## Acknowledgements
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Forgeimizer is built on
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[Craftimizer](https://github.com/WorkingRobot/Craftimizer) by
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**[Asriel Camora](https://github.com/WorkingRobot)**, who built and
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maintained the plugin for years. The entire architecture, the crafting
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simulator, the macro solver, the recipe data layer, the synthesis helper,
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and every UI window come from Asriel's work. Without Craftimizer, Forgeimizer
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would not exist.
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If Forgeimizer is useful to you, the credit for that belongs in large part
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to Asriel.
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## A direct word to Asriel
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Hi. I am Jon. I forked Craftimizer because the upstream `main` branch had
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not received an update past FFXIV 7.4, and I wanted a working crafting
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plugin for personal use that still loads on the current Dalamud API. This
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is not a "do it better" fork. The opposite is true. I would have happily
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kept using upstream if it had stayed current.
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What this fork adds is purely:
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1. A Dalamud SDK 14 → 15 migration cycle. Three changes in
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`FFXIVClientStructs` and Dalamud's `ImRaii` namespace were renamed or
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removed; this fork ports the affected call sites to the new symbol
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names and adds a local `IEndObject` interface to replace the nested
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one Dalamud removed.
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2. A user-facing rename to **Forgeimizer** so the plugin installs into
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its own Dalamud slot and does not collide with your build in the
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plugin list. A conflict detector hard-blocks the load if your
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upstream `Craftimizer` plugin is active. Internal namespaces stay as
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`Craftimizer.*`, the source tree structure is identical, and the
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only renamed strings are the assembly name, the manifest, the window
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system name, the about-tab title, the MacroMate default name, and a
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`/forgeimizer` slash-command alias next to your `/craftimizer`.
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No new features, no design departures, no rebranding of internal
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namespaces. Where I had to modify your sources I kept the edits minimal,
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isolated to the lines the SDK 15 compiler refused, and revertible.
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If you pick Craftimizer back up and ship an upstream SDK 15 update,
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Forgeimizer folds back into a pure mirror and the recommendation will be
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to switch back to your build.
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If anything in this fork ever steps on something you would not be okay
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with — attribution, the `Forgeimizer` naming, the conflict detector
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language, anything else — please reach out and I will fix it. Genuinely.
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## Why this fork exists
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The upstream `main` last commit is "Update for 7.4" from late 2025. The
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plugin is otherwise dormant: no SDK 15 branch, no public roadmap, no
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recent issue activity from the maintainer. FFXIV 7.5 brought the Dalamud
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API jump from level 14 to 15 in early 2026, and Craftimizer stopped
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loading from then on. My personal crafting workflow depends on it, so I
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took the maintenance burden on for a while.
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Forgeimizer is maintained for personal and friend-circle use under Hellion
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Forge. It is not a competing project and does not target the broader
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Craftimizer user base. The rename to Forgeimizer exists so users who
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install through the Hellion Forge custom repo can run it side-by-side with
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the upstream Craftimizer install in the Dalamud plugin list without one
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silently shadowing the other.
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## Why this fork is not upstreamed
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I did not open a pull request because the upstream repository has been
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quiet for months and there is no signal that maintenance bandwidth is
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available on Asriel's side. A drive-by SDK-15-bump PR with no maintainer
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to land it would sit open indefinitely and create the wrong impression
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that the change has been reviewed. If upstream becomes active again and
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wants the migration, the change set is small enough (the SDK 15 patch is
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+23 / −19 lines across seven files; the rebrand is roughly a dozen lines
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on top) to merge by hand in minutes.
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## Maintainer contact
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If something in Forgeimizer causes problems, especially if it relates
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back to upstream Craftimizer or to attribution:
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- **Gitea Issues:**
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[JonKazama-Hellion/Craftimizer/issues](https://gitea.hellion-forge.cloud/JonKazama-Hellion/Craftimizer/issues)
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- **Discord:** `@j.j_kazama`
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- **Email (business):** <kontakt@hellion-media.de>
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I respond on weekdays during European business hours. For attribution
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or takedown questions, email is the fastest path.
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## Trademarks and naming
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"Craftimizer" is the name Asriel chose for the upstream plugin. The
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Forgeimizer rebrand keeps Craftimizer prominently named in the manifest
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description, the about-tab attribution, this NOTICE, and the COPYRIGHT
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block, so the fork relationship is unambiguous. The Hellion brand is
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mine.
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---
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Maintained under **Hellion Forge**, the modding and plugin line of
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**Hellion Online Media** | Bad Harzburg |
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[hellion-media.de](https://hellion-media.de)
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