Files
Craftimizer/Simulator/Actions/IntensiveSynthesis.cs
T
2023-06-21 13:20:05 -07:00

25 lines
837 B
C#

namespace Craftimizer.Simulator.Actions;
internal sealed class IntensiveSynthesis : BaseAction
{
public override ActionCategory Category => ActionCategory.Synthesis;
public override int Level => 78;
public override uint ActionId => 100315;
public override bool IncreasesProgress => true;
public override int CPCost(Simulator s) => 6;
public override float Efficiency(Simulator s) => 4.00f;
public override bool CanUse(Simulator s) =>
(s.Condition == Condition.Good || s.Condition == Condition.Excellent || s.HasEffect(EffectType.HeartAndSoul))
&& base.CanUse(s);
public override void UseSuccess(Simulator s)
{
base.UseSuccess(s);
if (s.Condition != Condition.Good && s.Condition != Condition.Excellent)
s.RemoveEffect(EffectType.HeartAndSoul);
}
}