Files
Craftimizer/Simulator/Actions/PrudentSynthesis.cs
T
2023-06-21 13:20:05 -07:00

19 lines
642 B
C#

namespace Craftimizer.Simulator.Actions;
internal sealed class PrudentSynthesis : BaseAction
{
public override ActionCategory Category => ActionCategory.Synthesis;
public override int Level => 88;
public override uint ActionId => 100427;
public override bool IncreasesProgress => true;
public override int DurabilityCost => base.DurabilityCost / 2;
public override int CPCost(Simulator s) => 18;
public override float Efficiency(Simulator s) => 1.80f;
public override bool CanUse(Simulator s) =>
!(s.HasEffect(EffectType.WasteNot) || s.HasEffect(EffectType.WasteNot2))
&& base.CanUse(s);
}