Files
Craftimizer/Simulator/Actions/TrainedEye.cs
T
2024-03-03 19:11:48 -08:00

26 lines
933 B
C#

namespace Craftimizer.Simulator.Actions;
internal sealed class TrainedEye : BaseAction
{
public override ActionCategory Category => ActionCategory.FirstTurn;
public override int Level => 80;
public override uint ActionId => 100283;
public override bool IncreasesQuality => true;
public override int CPCost(Simulator s) => 250;
public override bool IsPossible(Simulator s) => s.IsFirstStep &&
!s.Input.Recipe.IsExpert &&
s.Input.Stats.Level >= (s.Input.Recipe.ClassJobLevel + 10) &&
base.IsPossible(s);
public override bool CouldUse(Simulator s) => s.IsFirstStep && base.CouldUse(s);
public override void UseSuccess(Simulator s) =>
s.IncreaseQualityRaw(s.Input.Recipe.MaxQuality - s.Quality);
public override string GetTooltip(Simulator s, bool addUsability) =>
$"{base.GetTooltip(s, addUsability)}+{s.Input.Recipe.MaxQuality - s.Quality} Quality";
}