Files
Craftimizer/Simulator/Actions/TrainedEye.cs
T
2024-03-16 13:24:26 -07:00

24 lines
790 B
C#

namespace Craftimizer.Simulator.Actions;
internal sealed class TrainedEye() : BaseAction(
ActionCategory.FirstTurn, 80, 100283,
increasesQuality: true,
defaultCPCost: 250
)
{
public override bool IsPossible(Simulator s) =>
s.IsFirstStep &&
!s.Input.Recipe.IsExpert &&
s.Input.Stats.Level >= (s.Input.Recipe.ClassJobLevel + 10) &&
base.IsPossible(s);
public override bool CouldUse(Simulator s) =>
s.IsFirstStep && base.CouldUse(s);
public override void UseSuccess(Simulator s) =>
s.IncreaseQualityRaw(s.Input.Recipe.MaxQuality - s.Quality);
public override string GetTooltip(Simulator s, bool addUsability) =>
$"{base.GetTooltip(s, addUsability)}+{s.Input.Recipe.MaxQuality - s.Quality} Quality";
}